Not Understanding This Message
DeathToll_David
Join Date: 2002-11-09 Member: 7902Members
<div class="IPBDescription">when compiling</div> I have never seen this message before so I have to assume it is NS related. (That is why I am posting it here) sorry if it doesnt belong but I figured someone could help.
Hullnum 0: No entities in empty space -- no filling performed
Hullnum 1: No entities in empty space -- no filling performed
Hullnum 2: No entities in empty space -- no filling performed
Hullnum 3: No entities in empty space -- no filling performed
Obviously the error is entity related except for one thing - I havent added any entities yet. And I mean that - not 1 entity has been added. Not even lights.
Thoughts?
Hullnum 0: No entities in empty space -- no filling performed
Hullnum 1: No entities in empty space -- no filling performed
Hullnum 2: No entities in empty space -- no filling performed
Hullnum 3: No entities in empty space -- no filling performed
Obviously the error is entity related except for one thing - I havent added any entities yet. And I mean that - not 1 entity has been added. Not even lights.
Thoughts?
Comments
By the way this error didnt always happen. I was compiling it just fine for a while.
Compile Log:
** Executing...
** Command: Change Directory
** Parameters: C:\Sierra\Half-Life
** Executing...
** Command: Copy File
** Parameters: "C:\ns_distress.map"
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"
qcsg.exe v2.8 (Jan 31 2000)
---- qcsg ----
entering C:\Sierra\Half-Life\ns\maps\ns_distress.map
CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
Using WAD File: \sierra\half-life\ns\ns.wad
Using WAD File: \sierra\half-life\valve\halflife.wad
0 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"
qbsp2.exe v2.2 (Dec 28 1998)
---- qbsp2 ----
Hullnum 0: No entities in empty space -- no filling performed
Hullnum 1: No entities in empty space -- no filling performed
Hullnum 2: No entities in empty space -- no filling performed
Hullnum 3: No entities in empty space -- no filling performed
1 seconds elapsed
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"
vis.exe v1.3 (Dec 30 1998)
---- vis ----
1 thread(s)
LoadPortals: couldn't read C:\Sierra\Half-Life\ns\maps\ns_distress.prt
No vising performed.
** Executing...
** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"
qrad.exe v 1.5 (Apr 6 2000)
----- Radiosity ----
1 threads
[Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
[1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
No vis information, direct lighting only.
621 faces
30406 square feet [4378554.00 square inches]
8188 patches after subdivision
0 direct lights
BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)
Object names Objects/Maxobjs Memory / Maxmem Fullness
------------ --------------- --------------- --------
models 2/400 128/25600 ( 0.5%)
planes 1194/32767 23880/655340 ( 3.6%)
vertexes 909/65535 10908/786420 ( 1.4%)
nodes 231/32767 5544/786408 ( 0.7%)
texinfos 184/8192 7360/327680 ( 2.2%)
faces 621/65535 12420/1310700 ( 0.9%)
clipnodes 748/32767 5984/262136 ( 2.3%)
leaves 156/8192 4368/229376 ( 1.9%)
marksurfaces 764/65535 1528/131070 ( 1.2%)
surfedges 3114/512000 12456/2048000 ( 0.6%)
edges 1608/256000 6432/1024000 ( 0.6%)
texdata [variable] 884/2097152 ( 0.0%)
lightdata [variable] 124194/2097152 ( 5.9%)
visdata [variable] 0/2097152 ( 0.0%)
entdata [variable] 260/131072 ( 0.2%)
=== Total BSP file data space used: 216346 bytes ===
1 seconds elapsed
Lots of tuts there to help you.
hsa somethign to do with the bsp process
After that, you'd probably find out that it's more than just what your seeing with quakes compile log.
Also, if you aren't....switch to ZHLT compile tools...Trust me. They are <i>soo</i> much better.