Not Understanding This Message

DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
<div class="IPBDescription">when compiling</div> I have never seen this message before so I have to assume it is NS related. (That is why I am posting it here) sorry if it doesnt belong but I figured someone could help.

Hullnum 0: No entities in empty space -- no filling performed
Hullnum 1: No entities in empty space -- no filling performed
Hullnum 2: No entities in empty space -- no filling performed
Hullnum 3: No entities in empty space -- no filling performed

Obviously the error is entity related except for one thing - I havent added any entities yet. And I mean that - not 1 entity has been added. Not even lights.

Thoughts?

Comments

  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    edited January 2003
    try adding 1 entity and then compile it
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    Naturally I had already considered that, the same result occurs.

    By the way this error didnt always happen. I was compiling it just fine for a while.
  • DeathToll_DavidDeathToll_David Join Date: 2002-11-09 Member: 7902Members
    Here is the compile log if it helps. The first thing I noticed is that it says I have two models - which I dont?


    Compile Log:

    ** Executing...
    ** Command: Change Directory
    ** Parameters: C:\Sierra\Half-Life


    ** Executing...
    ** Command: Copy File
    ** Parameters: "C:\ns_distress.map"


    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qcsg.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"

    qcsg.exe v2.8 (Jan 31 2000)
    ---- qcsg ----
    entering C:\Sierra\Half-Life\ns\maps\ns_distress.map
    CreateBrush: 0...1...2...3...4...5...6...7...8...9... (0)
    CSGBrush: 0...1...2...3...4...5...6...7...8...9... (0)
    Using WAD File: \sierra\half-life\ns\ns.wad
    Using WAD File: \sierra\half-life\valve\halflife.wad
    0 seconds elapsed

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qbsp2.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"

    qbsp2.exe v2.2 (Dec 28 1998)
    ---- qbsp2 ----
    Hullnum 0: No entities in empty space -- no filling performed
    Hullnum 1: No entities in empty space -- no filling performed
    Hullnum 2: No entities in empty space -- no filling performed
    Hullnum 3: No entities in empty space -- no filling performed
    1 seconds elapsed

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\vis.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"

    vis.exe v1.3 (Dec 30 1998)
    ---- vis ----
    1 thread(s)
    LoadPortals: couldn't read C:\Sierra\Half-Life\ns\maps\ns_distress.prt
    No vising performed.

    ** Executing...
    ** Command: C:\PROGRA~1\VALVEH~1\tools\qrad.exe
    ** Parameters: "C:\Sierra\Half-Life\ns\maps\ns_distress"

    qrad.exe v 1.5 (Apr 6 2000)
    ----- Radiosity ----
    1 threads
    [Reading texlights from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']
    [1 texlights parsed from 'C:\PROGRA~1\VALVEH~1\tools\lights.rad']

    No vis information, direct lighting only.
    621 faces
    30406 square feet [4378554.00 square inches]
    8188 patches after subdivision
    0 direct lights
    BuildFacelights: 0...1...2...3...4...5...6...7...8...9... (1)
    FinalLightFace: 0...1...2...3...4...5...6...7...8...9... (0)

    Object names Objects/Maxobjs Memory / Maxmem Fullness
    ------------ --------------- --------------- --------
    models 2/400 128/25600 ( 0.5%)
    planes 1194/32767 23880/655340 ( 3.6%)
    vertexes 909/65535 10908/786420 ( 1.4%)
    nodes 231/32767 5544/786408 ( 0.7%)
    texinfos 184/8192 7360/327680 ( 2.2%)
    faces 621/65535 12420/1310700 ( 0.9%)
    clipnodes 748/32767 5984/262136 ( 2.3%)
    leaves 156/8192 4368/229376 ( 1.9%)
    marksurfaces 764/65535 1528/131070 ( 1.2%)
    surfedges 3114/512000 12456/2048000 ( 0.6%)
    edges 1608/256000 6432/1024000 ( 0.6%)
    texdata [variable] 884/2097152 ( 0.0%)
    lightdata [variable] 124194/2097152 ( 5.9%)
    visdata [variable] 0/2097152 ( 0.0%)
    entdata [variable] 260/131072 ( 0.2%)
    === Total BSP file data space used: 216346 bytes ===
    1 seconds elapsed
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2003
    Go to www.valve-erc.com and learn the basics on HL mapping.

    Lots of tuts there to help you.
  • Suicide_RunSuicide_Run Join Date: 2002-12-17 Member: 10939Members
    dave knows what hes doing usually :/

    hsa somethign to do with the bsp process
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    could be a point entity thats outside the map in the void (at high z position).
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    I'm pretty sure you've described the reason for the error -- the fact that you don't have any entities. I've seen this once -- in a cramped spawn room for an SI map, I didn't have a single entity that was in a place where a 64x64x64 cube could fit. Since HL's default hull 2 size is 64x64x64, I got an error message similar to yours, only for hull 2. I'd say, don't worry about it. It'll go away when you add entities.
  • OneSneakYmousEOneSneakYmousE Join Date: 2002-12-02 Member: 10389Members
    edited January 2003
    One problem is, you're using Quakes compile tools which are way to old and buggy.

    After that, you'd probably find out that it's more than just what your seeing with quakes compile log.
  • CrAcKbRoCkCrAcKbRoCk Join Date: 2002-11-22 Member: 9619Members
    I'm not trying to be a jerk, but..make sure you don't have 'Hide Entites' checked in the View menu. I've done that one a few time <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Also, if you aren't....switch to ZHLT compile tools...Trust me. They are <i>soo</i> much better.
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