Morita Release In Away....

2

Comments

  • SurgeSurge asda4a3sklflkgh Join Date: 2002-07-14 Member: 944Members
  • SyknikSyknik InversionNS2.com Join Date: 2002-11-01 Member: 2064Members, Constellation, NS2 Map Tester, Reinforced - Supporter, Reinforced - Shadow
    Looks nice, too bad i don't use different models only the default ones, but nonetheless it looks nice =)
  • InsaneInsane Anomaly Join Date: 2002-05-13 Member: 605Members, Super Administrators, Forum Admins, NS1 Playtester, Forum Moderators, NS2 Developer, Constellation, NS2 Playtester, Squad Five Blue, NS2 Map Tester, Subnautica Developer, Pistachionauts, Future Perfect Developer
    edited January 2003
    Wow. Nice job.

    Did you take any inspiration from the SA 80? I notice a few similarities, the magazine at the back being one.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    edited January 2003
    HOLY S*IT !!!!

    That looks much more powerfull than HMG !!!
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    PICTURES PICTURES OMG PLEASE PICTURES
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    u didnt add the black hands skin either <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    would that affect anything?
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    PICS PICS PICS PICS PICS PICS
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Oops - I'd forgotton to grab good pics in my earlier game. Here's a not-so great one from other screenies I took.
  • DarkB5DarkB5 Join Date: 2003-01-06 Member: 11915Members
    this is what controls the muzzel flash for any one who wants to change where it is on screen

    // 1 attachments
    $attachment 0 "Bone53" 0.000000 0.000000 0.000000

    Being the fallowing ------>X --------->Y -------->Z


    exsample

    // 1 attachments
    $attachment 0 "Bone53" 1 23 2.5


    hope that help you guys i sorry i just lost the will to compile this i got busy with issues and life and ran out of time
  • TalShiarTalShiar Join Date: 2002-11-09 Member: 7953Members
    I tried this rifle today, if you dont mind being denied access to some servers because of model inconsistancy its a great rifle! Credit to the modelor for putting in every single hole in that gun, (though it ended up a little heavy on the polygon side) Though again a great job on the model. The only thing i could ask is that someone stick an aimpoint on the thing somewhere <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • GnatsumGnatsum Join Date: 2002-12-11 Member: 10566Members
    the model looks neat, my only gripe about this model is that the gun looks kind of small, like a stick
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    <!--QuoteBegin--Darkbolt101+Jan 12 2003, 05:45 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Darkbolt101 @ Jan 12 2003, 05:45 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->the model looks neat, my only gripe about this model is that the gun looks kind of small, like a stick<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It doesn't feel that way in-game. If it appears that way in the screenies it's just because it's a very long gun.

    ---

    However, since I don't really understand how to position the muzzle flash or make the HA v_mdl, I'm leaving it for other people to finish if any modellers want to have a go.
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    Could someone do a mortia sound? Also DarkB5 i understand how to edit the qc and recompile, but i don't understand the co-ordinates, coulfd you copy/payste the corrected co-ordinates out of the qc please.

    -jim
  • golden_eyegolden_eye Join Date: 2002-11-01 Member: 3425Members
    Yeah, I don't think the pulse rifle sound I had before sounded right while using this gun. What I did for now (or maybe for awhile, it's a nice sound) was go through my CS folder and used one of the custom sounds I d/l ed for the AUG from a BlackHawk Down sound pack by Freedom Fighters. Here it is for those who want to try it.
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    <!--QuoteBegin--Souris+Jan 11 2003, 10:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Jan 11 2003, 10:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->"all the bugs" as in "the one solitary bug it has"? No, the muzzle flash isn't fixed either. I'm not a modeller, so I don't really know how to do that.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Muzzle flash isn't the only thing...the origins arent right. The gun looks too small and too far away and When you fire you can see the back...or should I say the absence of the back of the left arm. The hands also have a problem finding the grip...The left hand starts right at the spot after the trigger then once you fire or move a little it moves up to where it should be.
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    gah i still need the correct numbers to fix the flash
  • DarkB5DarkB5 Join Date: 2003-01-06 Member: 11915Members
    i do not know the correct numbers just chanage the numbers go in game shot see where it is change numbers

    basicly it just X Y Z

    X is left and right

    Y is forward and back

    Z is up and down
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    could you please just do a copy payste of your "bone53" line, so i can slap it in, i don't understand either of the posts you've made.
  • DarkB5DarkB5 Join Date: 2003-01-06 Member: 11915Members
    dude i do not have the muzzel flash set right it is the same as in the compile i never fixed it i just gave it out i am telling you how to fix the muzzel flash your self if i just copy and past what is in my QC it be the same as what is in your QC
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    oh, sry. anyone know to correct numbers to fix it?
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    *bump* could someone with more skill than I fix this, i'd really like to see a decent mortia in the community.
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    yeah get em fixed! real nice gun, but anms let it down <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    *bump* lets get this one out ppl. be a shame for it to fade into nothing...
  • YardbombYardbomb Join Date: 2002-11-24 Member: 9791Members
    Yeah, there are a few bugs.
    One, the muzzleflash is too far back, and another is that during the fire animation the arm goes so far forward that you can see the end of the arm <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
    Can someone fix these?
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    gah, i know for a fact that fixing this would take almost no time at all, if someone told me what i had to do to the qc to fix the muzzle flash i would do it, what darkB5 told me was well, wrong, it did nothing to the flash and moved the gun so far back you could only see the tip of the barrel. If someone tells me what i need to do to the qc to fix it, then i'll do it and release. the muzzle flash is my only gripe, i can deal with the hand etc,
  • IceWolveIceWolve Join Date: 2002-11-09 Member: 7887Members
    z is forward and back y is up and down....
  • jimbobjimbob Join Date: 2002-11-15 Member: 8824Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> z is forward and back y is up and down.... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> read my post fool
  • DesolationDesolation Join Date: 2002-11-03 Member: 5799Members
    Ive reanimated it, and scaled i down some. i still need to fix some animaitons though. the forums aren't letting me, so anyone intrested in seeing it can contact me on AIM
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    You do a lot of work, Desolation. Good job.

    How about that reanimated pulse rifle you did? I don't remember seeing a release...
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Finding the right place to put the muzzle flash is easy.
    Simply compile the model, and look at it through HL MV.
    In HLMV, check the ATTACHMENTS box.
    You'll see a line appear with a dot on the end.
    This is where the muzzle flash will appear.
    Then, simply edit the 3 numbers of the attachments in the .qc file until the dot is in the right place!
    Voila!

    Thats the only way beleive me. I've done it tons of times before and trial and error is the only way to go for this.

    if the gun moved back, then you edited the wrong line. You changed the numbers of the $ORIGINS line instead of the ATTACHMENT line. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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