Unknown Worlds Forums
Login Now
To get unlimited access to the Natural Selection 2 website.
Unknown Worlds Entertainment
Home
Game Guide
Community
Media
Forums
Store
Steam
Twitter
Facebook
YouTube
Hello Subnauts!
We’re writing to you today to let you know that we have made the difficult decision to close the Unknown Worlds forums.
We want to thank you all for your support here in reporting bugs, and providing feedback on both Subnautica and Below Zero, during the course of Early Access and beyond.
Your support remains, as always, incredibly important and valuable to us, and with that in mind, we would like to invite you to continue to interact with us and the wider community on some of our more active platforms, especially
our official Discord
.
All of the content on the forums will remain available in read-only mode, but it will no longer be possible to create new topics or posts as of June 21st 2021.
We hope to welcome you all on our Discord and
other community platforms very soon
.
Keep diving,
Unknown Worlds Team.
Home
›
Natural Selection
›
Natural Selection Creation
›
NS Customization
Where Do Smd Files Go?
CplDavis
I hunt the arctic Snonos
Join Date:
2003-01-09
Member:
12097
Members
January 2003
in
NS Customization
<div class="IPBDescription">Anyone know?</div> Where do you put .SMD files? I think these are the animation files for things, not sure.
Ive used custom mdls, sprites, sounds etc for along time but ive never had to deal with smds
thanks.
0
Off Topic
Disagree
Agree
Awesome
Comments
Maus
Join Date:
2002-11-03
Member:
5599
Members
January 2003
They're the files (model mesh, animations) that get compiled into .mdl files.
0
Off Topic
Disagree
Agree
Awesome
Wolf_Kahler
Join Date:
2002-11-29
Member:
10252
Members
January 2003
You downloaded the wrong ZIP file, man. You want to get the compiled version, not the reference files.
0
Off Topic
Disagree
Agree
Awesome
CplDavis
I hunt the arctic Snonos
Join Date:
2003-01-09
Member:
12097
Members
January 2003
K thanks
0
Off Topic
Disagree
Agree
Awesome
IceWolve
Join Date:
2002-11-09
Member:
7887
Members
January 2003
well when you compling a model, what do you do after you go to compile halflife .qc ?
0
Off Topic
Disagree
Agree
Awesome
DarkB5
Join Date:
2003-01-06
Member:
11915
Members
January 2003
You can use studiomdl or milkshape 3d to compile QC files
0
Off Topic
Disagree
Agree
Awesome
Sign In
or
Register
to comment.
Comments