Terrain Texture Sounds
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Need to change one</div> As i understand it the texture you place on a brush determines what sound you make when walking on it. I have a custom grass texture I need to use extensively in my next project ns_genesis, but it currently sounds like walking on metal. How can I change it and release it so it sounds correctly to everyone? I already found the nifty materials.txt file but I can't seem to get it to work correctly for me. I tried adding the texture with the correct sound flag but nothing happened. Could I possibly distributed a batch file with my map changing this materials file to add the line of the texture i need to add a sound for?
Comments
Rename the texture to one already entered in materials.txt in the style you want.
But wouldn't that, wait a sec, I take it what ever textures that you use the names of (eg: custom ones) would have to be included in the map. Therefore, overridding the other textures(in the wad files) when the map is loaded?
You could change the materials.txt, but thats a bad idea, because it affects the material sounds of ALL NS maps. there is just one txt for all ns maps.
Better change the names of your custom textures to textures that are already in the materials.txt of ns.