Res Hack For Marines?
shad257
Join Date: 2003-01-11 Member: 12172Members
<div class="IPBDescription">anyone know if one exists?</div> I've only been playing ns for about a month,
I was playing in a game where it seemed that the marines had close to infinite res...it was really early in the game the marines built an obs, armory, 2 ips, and 2 or 3 phase gates
all the marines were off taking a hive...so I ran into their spawn, killed their obs and 2 ips...moved on to their cc
this is ALL taking place in the first 5-10 minutes of the game...
by the time their cc dies, in the hive they took, they built a new cc (30 more res) and 2 more IPS (another 44res) a new obs(dont remember how much they cost) and 2 more phase gates (ANOTHER 50 RES...one in their NEW base and one in the last remaining hive)
maybe I'm just being paranoid but all the other aliens seemed to think that they had too many res too
I appreciate any feedback you guys could give...btw I wanna make it clear that I DONT WANT TO KNOW what the "hack" or "exploit" is but only if one EXISTS to anyones knowledge
I was playing in a game where it seemed that the marines had close to infinite res...it was really early in the game the marines built an obs, armory, 2 ips, and 2 or 3 phase gates
all the marines were off taking a hive...so I ran into their spawn, killed their obs and 2 ips...moved on to their cc
this is ALL taking place in the first 5-10 minutes of the game...
by the time their cc dies, in the hive they took, they built a new cc (30 more res) and 2 more IPS (another 44res) a new obs(dont remember how much they cost) and 2 more phase gates (ANOTHER 50 RES...one in their NEW base and one in the last remaining hive)
maybe I'm just being paranoid but all the other aliens seemed to think that they had too many res too
I appreciate any feedback you guys could give...btw I wanna make it clear that I DONT WANT TO KNOW what the "hack" or "exploit" is but only if one EXISTS to anyones knowledge
Comments
It's called "having an unscrupulous server admin on your team."
The IP/Obs/Armory/Phase build is pretty popular because it allows a lot of variation afterwards. If you took out their Obs before they got Motion Tracking, then they shouldn't have had a problem of running low on resources.
I was playing on the map with the nameless hive. The aliens held every single Res. except Sub-Space hive (the one that's really tall, witha vent at bottom and top). In a siege lasting 45 minutes, I personally destroyed 4 IP's and took out a few GL marines. They kept on GL'ing well until we finally broke the bottom vent. On average, they would spend about 90 res/ min just buying GL's and HA's.
Assuming they were doing relocation strat and especially on NS_Nothing moving to cargobay (4 res nodes on route!) this would be easily possible, except for the phase gates, from your description of events they built about 4 of them 2 or 3 befor you downed their base and more afterwards.. what on earth were they doing with all these phase gates?
Obs is 25 res and almost no HP it also allows for disress beacon and stops the marines building phase gates till they have 45 res, as such killing the observatory first is your very best bet when attacking a base. If you're really lucky you'll kill it half way through motion tracking <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
BlueGhost
it was on nancy and they relocated to port...the only res they had was the one in their spawn (which was killed just after their comm chair went down) then they built the res node in port
AFTER they had their phases up in port and subspace they built the res outside aux command (between port and mess hall)
Probably something with the overflow pool not being cleared. I posted a bug thread on it.
Terr, you ever gonna play on GenMay again? same IP <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
ns.genmay.org
oh, and the res hack for marines? probably unscrupulous admin.
I press tab to see are teams balanced or why is there so many marines..
I see 9 marines
and i see 7 aliens
I stated using teamsay "huh? hows that possible?" . And somebody answered.."someone is c***ting. thats why" . The teambalance in readyroom would not allow this anyway. There were no bug-abusers in alien team though.. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
Second, I've run across a bug where when a bunch of people all run into the random team door at once, they all get plopped on one team at the same time, circumventing the one player difference thing. I was in a game where there was a mass camping of the marine door, but they all agreed to leave and rush into the random door on the count of three and let fate decide. Fate decided to put all four of them on aliens.
Also, it's possible that someone dropped on the alien team to get that 9-7. The game prevents joining the majority side, but does nothing to prevent people from leaving.
and those 3 people got dumped onto marine at the same time :/
last game of alien i started with 10 res. I started with 0 the game before. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
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We started in Cargo hive and were doing our normal "attack marines, keep them from expanding too fast." Our gorge has morphed at the start of the game so he was pulling in a good amount of res from the start. As he could, he'd cap the res nodes around the Cargo hive. When we started to move towards Viaduct (Power silo was already taken), the marines were there with 2 TF, phase gate, 10 turrets in the bottom of the hive (right where the hive is itself), and they had a similiar set up right at the Cargo-Via vent.
Now, I want to make this clear. I'm not exagerating numbers. when I was dead I'd watch out guys attacking Via and started counting. There were at least 20 turrets at Viaduct hive. That's 380 res! Many of these turrets had multiple turret factories. Power silo was in the exact same state. Phase gate, 2 TF and about 8-10 turrets.
The marines also stated that they had full upgrades, MT and had gotten HMGs, GLs and HA right before the aliens quit.
Here's where it gets strange. The marines were able to pull this off with only <b>THREE</b> res towers! <b>THREE!</b> We had capped all the res nodes in the cargo area and everyone was on the look out for any structures the marines might have built. They only has res towers in their base, Power Silo and Great Viaduct. How they could afford the load of equipment, structures and turrets (there were so many turrets on the map that you could notice the lag growing) is beyond me.
While the marines were willing to brag about all the goodies they had, they never once answered our question of how they paid for it all. Go figure. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Also, this was a 1.04 server, about 12 people on each team and the game lasted about 8 to 10 minutes. Dont know if it was 04c or 04d cause it didnt say, but in the three rounds I played on that server, the marines were never hurting for res.
last game of alien i started with 10 res. I started with 0 the game before. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
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this happens when latejointime time is gone over. if within the amount of time you enter the team you start with 10 if after that time you start with 0.