Who wants triad?
KungFuSquirrel
Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">I do! i do!</div>Wow, that's the cheesiest topic I've ever come up with...
At any rate, with NS fast approaching, I figured it was time to get the proverbial ### in gear (moreso than before) and start branching out in Eclipse. Why I'm posting this here, I don't know. Here's the current state of things, including (as you may have noticed) the Triad (it doesn't suck as much this time):
<img src="http://planethalflife.com/awmaps/eclip_topdown1.jpg" border="0">
This is the <a href="http://planethalflife.com/awmaps/pics/eclip_layout_4-12-02.jpg" target="_blank">layout</a> for comparison... I'd say architecture is nearing the 25-30% mark. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
At any rate, with NS fast approaching, I figured it was time to get the proverbial ### in gear (moreso than before) and start branching out in Eclipse. Why I'm posting this here, I don't know. Here's the current state of things, including (as you may have noticed) the Triad (it doesn't suck as much this time):
<img src="http://planethalflife.com/awmaps/eclip_topdown1.jpg" border="0">
This is the <a href="http://planethalflife.com/awmaps/pics/eclip_layout_4-12-02.jpg" target="_blank">layout</a> for comparison... I'd say architecture is nearing the 25-30% mark. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
Comments
Sweetness!
(I took the pic on a 64 unit grid)
<!--EDIT|KungFuSquirrel|April 26 2002,15:47-->
<img src="http://planethalflife.com/awmaps/pics/eclipse_triad1.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/eclipse_triad2.jpg" border="0">
<img src="http://planethalflife.com/awmaps/pics/eclipse_triad3.jpg" border="0">
(a bit too blue still; I'll either be darkening this or blending it with something else)
<!--EDIT|KungFuSquirrel|April 26 2002,20:11-->
-> <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
But beyond that, the lighting in here is quite bland. I think a whiteish spotlight or two on the floor (where the people are supposed to walk under normal circumstances) would really work.
And are those ladders climbable, or are they just meant to be some kind of grating to keep people out of the blue stuff?
[edit]Might as well tell you what you're looking at... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->[/edit]
Looking from Generator 2 to Generator 3, you can see the power control station above. Ramps lead up to the control level from each generator pillar, and then a ladder takes you back down to a resource room at the west end of the 'glory' corridor:
<img src="http://planethalflife.com/awmaps/pics/eclipse_triad4.jpg" border="0">
From the base of the ramp near Generator 3, you can see the ramp leading down to Generator 1. Not too far to the left will be the coolant chambers, the location of the west hive. (oh yeah... I forgot to mention that I love the spotlight effect on the wall there. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Not quite as visible from the other direction due to the control station.)
<img src="http://planethalflife.com/awmaps/pics/eclipse_triad5.jpg" border="0">
<!--EDIT|KungFuSquirrel|April 27 2002,05:03-->
I just like how vertical everything is on this map - it's going to be hair-raising, with lev1's and 3's falling off the ceiling all over the place
/me doesn't see anything to criticize...
/me looks harder...
/me fails...
The first shots needed work, but everything in the last batch is great. Texturing, lighting, geometry, everything.
/me wants more...
<!--EDIT|ken20banks|April 27 2002,15:22-->
as for the ingame:
cool lights. i dont care for the wall texture though. also, the pipes add a nice touch.