Who wants triad?

KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
<div class="IPBDescription">I do! i do!</div>Wow, that's the cheesiest topic I've ever come up with...

At any rate, with NS fast approaching, I figured it was time to get the proverbial ### in gear (moreso than before) and start branching out in Eclipse. Why I'm posting this here, I don't know. Here's the current state of things, including (as you may have noticed) the Triad (it doesn't suck as much this time):

<img src="http://planethalflife.com/awmaps/eclip_topdown1.jpg" border="0">

This is the <a href="http://planethalflife.com/awmaps/pics/eclip_layout_4-12-02.jpg" target="_blank">layout</a> for comparison... I'd say architecture is nearing the 25-30% mark. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->

Comments

  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    /me sees the helplessly detailed glory corridor. Certainly does stand out. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    Sweetness!
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    I note your exact and efficent use of brushes. Very nice! Truely, that is an art.
  • chalupamonkchalupamonk sky h4x0r Join Date: 2002-02-19 Member: 227Members, NS1 Playtester
    Hmm...looks interesting.  Looks pretty cramped, too.  Is it going to be a small map?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Well... considering that section of grid depicted there is the ENTIRE WC grid (-4096 to 4096)... Depends on your definition of "small." It'll take up a damn good chunk of the top-down grid by completion.

    (I took the pic on a 64 unit grid)



    <!--EDIT|KungFuSquirrel|April 26 2002,15:47-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    And in-game (a <i>TRIAD</i> of screens! Get it??? AHAHAHA!!&#33<!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->:


    <img src="http://planethalflife.com/awmaps/pics/eclipse_triad1.jpg" border="0">
    <img src="http://planethalflife.com/awmaps/pics/eclipse_triad2.jpg" border="0">
    <img src="http://planethalflife.com/awmaps/pics/eclipse_triad3.jpg" border="0">

    (a bit too blue still; I'll either be darkening this or blending it with something else)



    <!--EDIT|KungFuSquirrel|April 26 2002,20:11-->
  • bluemanblueman Join Date: 2002-04-09 Member: 399Members
    it looks very nice, as you said, put some other lights just for contrast and thats it. really cool

    ->  <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo-->
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    I think the particle systems will help greatly as well.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Particle systems can help any map look better.

    But beyond that, the lighting in here is quite bland.  I think a whiteish spotlight or two on the floor (where the people are supposed to walk under normal circumstances) would really work.

    And are those ladders climbable, or are they just meant to be some kind of grating to keep people out of the blue stuff?
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    I would put in some spotlights and creat some nice shadows, love the feel it gives to this part of the map tho, if this ladder is climable I'd put a half cilindrical safety railing(if you know what I mean, when they make tall ladders they always put that in )on it, so that you can lean with your back against it (#### this is hard to explain if english isn't your first language ). Maybe run some small lights on that pillar in the middle ?
  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Just posted these in IRC as well, this is basically what I did while waiting for the playtest server to go up, heh... <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Just added the particles about 15 minutes ago; you can make out the steam rising from the base of each pillar:

    [edit]Might as well tell you what you're looking at... <!--emo&:p--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/tounge.gif" border="0" valign="absmiddle" alt=':p'><!--endemo-->[/edit]

    Looking from Generator 2 to Generator 3, you can see the power control station above. Ramps lead up to the control level from each generator pillar, and then a ladder takes you back down to a resource room at the west end of the 'glory' corridor:
    <img src="http://planethalflife.com/awmaps/pics/eclipse_triad4.jpg" border="0">

    From the base of the ramp near Generator 3, you can see the ramp leading down to Generator 1. Not too far to the left will be the coolant chambers, the location of the west hive. (oh yeah... I forgot to mention that I love the spotlight effect on the wall there. <!--emo&:D--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/biggrin.gif" border="0" valign="absmiddle" alt=':D'><!--endemo--> Not quite as visible from the other direction due to the control station.)
    <img src="http://planethalflife.com/awmaps/pics/eclipse_triad5.jpg" border="0">



    <!--EDIT|KungFuSquirrel|April 27 2002,05:03-->
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    i think it needs new textures...
  • MonsieurEvilMonsieurEvil Join Date: 2002-01-22 Member: 4Members, Retired Developer, NS1 Playtester, Contributor
    Very very cool, KFS. I actually say stick with what you have, color-wise. The grey-green-blue is very distinctive.

    I just like how vertical everything is on this map - it's going to be hair-raising, with lev1's and 3's falling off the ceiling all over the place
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    i like it. I also think it needs new texture,a bit of lightning contrast. For the rest...continue the nice job KFS <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    This looks great, especially the last shots there. Very atmospheric, yet hi-tech feeling.

    /me doesn't see anything to criticize...

    /me looks harder...

    /me fails...

    The first shots needed work, but everything in the last batch is great. Texturing, lighting, geometry, everything.

    /me wants more...



    <!--EDIT|ken20banks|April 27 2002,15:22-->
  • shovenshoven Join Date: 2002-01-24 Member: 29Members, NS1 Playtester, Contributor
    I love the lighting here. Yay for you.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    very white...  and pink

    as for the ingame:

    cool lights.  i dont care for the wall texture though.  also, the pipes add a nice touch.
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