Yawn...i was bored...so

InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
<div class="IPBDescription">Pics!</div>Everything but the architecture sucks...I like this idea for a CC...

Comments

  • KungFuSquirrelKungFuSquirrel Basher of Muttons Join Date: 2002-01-26 Member: 103Members, NS1 Playtester, Contributor
    Stairs are really better off at a slope of 1/2, moving up 1 unit for every two they span. They look much more natural that way.

    Fairly bland looking, though that may be just the lighting. You could safely throw a lot more in there. Go for it! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    some pipes,or better some kind of generator behind the computer will fit...suggesting that the generator is furnishing the poewr to the comp. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Put some nice white (and definitely orange) texture lights in here (running down the walls, I'd say) and it will be rockin! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    yeah, like you said, the architecture sucks.  pretty textures though.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    erm, he said that everything -but- the architecture sux, not that the architcture sux =/
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    oh, i knew that...  heh

    but i don't care for the architecture, sorry
  • TychoCelchuuuTychoCelchuuu Anememone Join Date: 2002-03-23 Member: 345Members
    its too... flat. add some computers or something on the ground or along the wall to jut out. basically right now its just a box.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    Railings on the stairs and around the recessed area will add realism and spice.  And you've got to get a *lot* more creative with your lighting.  Think of your typical computer center, both in the real world and in a lot of movies.  Generally bright textures and fairly extensive flourescent lighting... remember, this is the Marines' center of operations, you want them to feel at home here.  (:
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    Orange light will be added on the computers along the walls, and over the doors at each end.  I'm going to add hanging lights with white light in if I feel like keeping this.  The CC is still in progress....The idea I have made now is about 500 r_speedish...Ugh...I gotta take out some mmonitors and details!...Anyway, I'll be either adding in some more details, or scrapping it.  Matters on if it fits in the new layout I'm making,.,.Considering Wurmspawn dissapeared along with MY layout...
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Obvious r_speed savings can be made by having ramps instead of steps and bringing the moniters level with the rest of the wall.  I don't know how much of that is caused by neighbouring rooms though...
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    500 isn't that bad at all if you ask me. It is what I'm striving for as an average, anyways.
  • InZaneFleaArmyInZaneFleaArmy Join Date: 2002-01-24 Member: 18Members
    No no no no no...500 on just the CONSOLE...Not the room...I got it down to 200 today....Hmmm...
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