Something clean

DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
<div class="IPBDescription">Pictures inside</div><img src="http://users.skynet.be/delaz/techlab00.jpg" border="0">
<img src="http://users.skynet.be/delaz/techlab01.jpg" border="0">
<img src="http://users.skynet.be/delaz/techlab02.jpg" border="0">
<img src="http://users.skynet.be/delaz/techlab03.jpg" border="0">
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Comments

  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Greetings DelaZ.  This is the marine part of you map then?
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    This is the marine part. Actually I started this map six months ago for another mod. But the map was a little to futuristic for the mod I was mapping for... so I still had the map on my HD. And when I discovered NS I tought this map would fit it in some way. I'm working very hard on a layout right now and trying some new stuff. I'll post some pics of the alien part in the near future.
  • SentrySteveSentrySteve .txt Join Date: 2002-03-09 Member: 290Members, Constellation
    It looks very flat.  I could play a game of checkers on the wall -- try different lighting, add particle effects -- it looks very boxy
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    It's just some preview, still got a lot of work.. but thanks. I'm planning different lighting (some colour and not so bright), smoke, pipes, some dirt, machinery, sceens and more detail. This is only some part of a hallway, so nothing special infact.
  • doctopepadoctopepa Join Date: 2002-01-26 Member: 99Members
    beautiful brushwork! if you add some color and put some detail and things to hide behind in there it would be perfect. try making it darker in sertain areas too.

    EDIT: hehe you posted while i was writing...
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Looks very nice!

    Perhaps a little color would help these scenes along... could you change that white wall texture to a red/green/blue one perhaps? It's a nice texture, and if you made it yourself, I'd imagine it would be easy enough to alter. I'm just afraid the scene looks too monochromatic.
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    I like it very very much...dunno why,but i love those textures, ALSO if they're very undetailed and generic.I think this will fit very much for the marine quarters <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> it remembers a little the ambient of Ripley's room in "Aliens"(alien2)

    BTW:improve the tex with some details.
    I don't talk about lightning,it's unuseful cos you said it is temporanary.

    Remember to put some destruction in the transition to the alien ground <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    AND modify the light tex, put some bevel on it
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    Looks like someone is using the Evil texture set for Quake3 <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    I think the only texture in need of changing is the flat, white walls. There's not enough going on in that texture for me, so my eyes are drawn to the floor and ceiling instead.

    Since you're just starting I won't comment on the lack of detail. It really is too soon for anyone to judge your map. Show us more soon, though. And welcome aboard.
  • realityisdeadrealityisdead Employed by Raven Software after making ns_nothing Join Date: 2002-01-26 Member: 94Members, NS1 Playtester, Contributor
    Looks like you're off to a great start. <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->

    /me would give some constructive criticism, but doesn't feel like arguing with anyone who yells "He isn't finished yet!"

    Can't wait to see it properly lit and detailed.
  • liquidscriptliquidscript Join Date: 2002-01-24 Member: 35Members, Constellation
    I kinda like the black and white feel.  I agree with Yama that it does need a replacement texture for the plain white walls, something more detailed, but keep the black/white theme for the marine part of the map.  Id say the alien sections of the level should be very colorful, to contrast this area.  You could even try colored lights to add detail or change the mood in these corridors.
  • CrematorCremator Join Date: 2002-01-24 Member: 27Members
    that is really cool looking.  however, i dont think it fits the NS theme.
  • Black_WolfBlack_Wolf Join Date: 2002-03-13 Member: 310Members
    mmm, it looks -really- kool, but does it fit the NS theme?
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    <!--QuoteBegin--Black Wolf+April 28 2002,05:18--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (Black Wolf @ April 28 2002,05:18)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->mmm, it looks -really- kool, but does it fit the NS theme?<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Never seen Alien? 2010 The Year Of The Contact(2001 Space Odissey sequel)? Cos in those films there are very clean locations! Don't remember Ripley's room in Alien2,before the leaving?
  • KassingerKassinger Shades of grey Join Date: 2002-02-20 Member: 229Members, Constellation
    I think this might be a very neat addition to NS.

    You should look at the mapping guide for information about how the layout needs to be etc.

    <a href="http://www24.brinkster.com/mattrye/NSWorld/MappingGuide/MappingGuide.htm" target="_blank">Quickstart guide</a> <- This is not the official one but it's the same stuff only fixed up neatly.
  • BiomechanoidBiomechanoid Join Date: 2002-02-12 Member: 203Members
    Maybe I'm too much of a rave kid, but I can just see this as a set from TRON: peeps in red and blue lights running down the corridors fighting it out.
    It looks good despite it's dramatically different color/texture theme from teh rest of NS

    PLUR....
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I *love* it.  The style is totally in the feeling of Gateway Station from "Aliens."  But I will agree that it's a little bland... however, don't change the textures!!!!!!  I'm not even sure the lighting needs to change all that much... maybe make it a little sparser/broken as you leave the marine area.  What it *needs* is things like supports along the walls, doorways, windows into rooms (they don't have to be accessible rooms - hell, the windows could be frosted over or "too dark to see into" (read - black brush behind the glass).  Spice up the hallways with some landmarks and it'll be flawless.

    This is actually a similar style to the space station I'm thinking about building, if I ever learn to map... mine would be blue & white, though.
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    <img src="http://users.skynet.be/delaz/tech_new00.jpg" border="0">
    <img src="http://users.skynet.be/delaz/tech_new01.jpg" border="0">
    Some new hallway... just very unfinished...
    (and crappy WC view)
  • Black_DogBlack_Dog Join Date: 2002-02-10 Member: 190Members
    the warning stripes don't fits very well with the other textures <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
  • RhoadsToNowhereRhoadsToNowhere i r 8 Join Date: 2002-01-24 Member: 33Members
    Your brushwork is nice, but to be perfectly honest, those textures need a lot more detail.  Unless the bright blue is Worldcraft's way of showing an entity(I don't know, I use QuArK), I'd highly suggest you change that bright blue texture to something else.  I'm looking forward to seeing what you do with the lighting here, it should look good.
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    <img src="http://users.skynet.be/delaz/ns_tech00.jpg" border="0">
    <img src="http://users.skynet.be/delaz/ns_tech01.jpg" border="0">

    Sorry I hadn't textured those...blue things
    but here you have some ingame view.. (lightning sucks)
    I think the warning stripes add a coloured feeling to it.
    And I agree, I shoud find something else for that white plain texture.
  • coilcoil Amateur pirate. Professional monkey. All pance. Join Date: 2002-04-12 Member: 424Members, NS1 Playtester, Contributor
    I still love it!!  Two minor points... the gray grating and the yellow/black warning strip don't match the rest, because they *are* worn, while the rest is clean and new.

    I don't think the white needs to be changed at all... the detail you added is definitely enough to spice it up, and I love the sort of "antiseptic"-ness of it.  This reminds me so much of the cryo chambers in Alien, Gateway in Aliens, and some of the scenes in the original Star Wars trilogy (for instance, when Luke gets his robotic hand).

    What will look really great is if you can take this style into the infested area... gradually things get dingy, cracked, broken, dirty, wet, etc.  It'll lend a LOT of atmosphere to the map.  Think of it as a state-of-the-art orbital hospital that was infested.  I think it has a ton of potential.

    [edit]I also love the lighting... subtle, but VERY well constructed.  Nice!
  • KilltoyKilltoy Join Date: 2002-03-28 Member: 358Members
    Woo! Now that is looking sharp! Nice job!
  • nrbynrby Join Date: 2002-03-05 Member: 270Members
    way way way waaaaaaaaay too clean
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
    kind of has a really funky star wars look about it <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    I'd be interested to see some sshots with r_speeds
  • EkajEkaj Creator of ns_mineshaft, co_core Join Date: 2002-01-26 Member: 95Members, NS1 Playtester, Contributor, NS2 Map Tester
    All of that white needs to change, It looks bad and doesnt fit the ns theme. Nice brush work though.



    <!--EDIT|Ekaj|April 30 2002,05:10-->
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    <img src="http://users.skynet.be/delaz/wc01.jpg" border="0">
    <img src="http://users.skynet.be/delaz/wc02.jpg" border="0">
    <img src="http://users.skynet.be/delaz/tech02.jpg" border="0">
  • pielemuispielemuis Join Date: 2002-01-25 Member: 72Members, NS1 Playtester
    well that's a change, but I liked the first set better, sure it was clean, mayeb a bit too much, i blame the white texture, I kinda hoped you just made a bit more realistic (read dirtier, not much but a bit) that last shot isn't bnad, just the lighting needs a bit tweaking, but why change the style completely now?
  • DelaZDelaZ Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
    The lighting is not final.. just putted some lights in to make it viewable. Well I had to agree that white was.. 'to white'... I could go back to the old style, but then I need someone who could make me some textures or find some new ones who better fits the ns theme.
  • HanzGruberHanzGruber Join Date: 2002-01-25 Member: 47Members
  • YamazakiYamazaki Join Date: 2002-01-24 Member: 21Members, NS1 Playtester, Contributor
    <a href="http://www.planetquake.com/hfx/" target="_blank">http://www.planetquake.com/hfx/</a>

    Grab this guy's texture sets. It looks like you're using one of his sets, but his other ones vary from 'perfectly clean' to 'used and somewhat dirty'. It was all meant for Quake 3, so you'll need a program to resize and resample the pictures down to 8-bit. Good stuff nonetheless, and some of it fits well with the standard NS textures.
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