Something clean
DelaZ
Insurgency Mod Mapper, Texture Artist Join Date: 2002-04-27 Member: 523Members
<div class="IPBDescription">Pictures inside</div><img src="http://users.skynet.be/delaz/techlab00.jpg" border="0">
<img src="http://users.skynet.be/delaz/techlab01.jpg" border="0">
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<img src="http://users.skynet.be/delaz/techlab03.jpg" border="0">
<img src="http://users.skynet.be/delaz/techlab01.jpg" border="0">
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Comments
EDIT: hehe you posted while i was writing...
Perhaps a little color would help these scenes along... could you change that white wall texture to a red/green/blue one perhaps? It's a nice texture, and if you made it yourself, I'd imagine it would be easy enough to alter. I'm just afraid the scene looks too monochromatic.
BTW:improve the tex with some details.
I don't talk about lightning,it's unuseful cos you said it is temporanary.
Remember to put some destruction in the transition to the alien ground <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->
AND modify the light tex, put some bevel on it
I think the only texture in need of changing is the flat, white walls. There's not enough going on in that texture for me, so my eyes are drawn to the floor and ceiling instead.
Since you're just starting I won't comment on the lack of detail. It really is too soon for anyone to judge your map. Show us more soon, though. And welcome aboard.
/me would give some constructive criticism, but doesn't feel like arguing with anyone who yells "He isn't finished yet!"
Can't wait to see it properly lit and detailed.
Never seen Alien? 2010 The Year Of The Contact(2001 Space Odissey sequel)? Cos in those films there are very clean locations! Don't remember Ripley's room in Alien2,before the leaving?
You should look at the mapping guide for information about how the layout needs to be etc.
<a href="http://www24.brinkster.com/mattrye/NSWorld/MappingGuide/MappingGuide.htm" target="_blank">Quickstart guide</a> <- This is not the official one but it's the same stuff only fixed up neatly.
It looks good despite it's dramatically different color/texture theme from teh rest of NS
PLUR....
This is actually a similar style to the space station I'm thinking about building, if I ever learn to map... mine would be blue & white, though.
<img src="http://users.skynet.be/delaz/tech_new01.jpg" border="0">
Some new hallway... just very unfinished...
(and crappy WC view)
<img src="http://users.skynet.be/delaz/ns_tech01.jpg" border="0">
Sorry I hadn't textured those...blue things
but here you have some ingame view.. (lightning sucks)
I think the warning stripes add a coloured feeling to it.
And I agree, I shoud find something else for that white plain texture.
I don't think the white needs to be changed at all... the detail you added is definitely enough to spice it up, and I love the sort of "antiseptic"-ness of it. This reminds me so much of the cryo chambers in Alien, Gateway in Aliens, and some of the scenes in the original Star Wars trilogy (for instance, when Luke gets his robotic hand).
What will look really great is if you can take this style into the infested area... gradually things get dingy, cracked, broken, dirty, wet, etc. It'll lend a LOT of atmosphere to the map. Think of it as a state-of-the-art orbital hospital that was infested. I think it has a ton of potential.
[edit]I also love the lighting... subtle, but VERY well constructed. Nice!
I'd be interested to see some sshots with r_speeds
<!--EDIT|Ekaj|April 30 2002,05:10-->
<img src="http://users.skynet.be/delaz/wc02.jpg" border="0">
<img src="http://users.skynet.be/delaz/tech02.jpg" border="0">
Grab this guy's texture sets. It looks like you're using one of his sets, but his other ones vary from 'perfectly clean' to 'used and somewhat dirty'. It was all meant for Quake 3, so you'll need a program to resize and resample the pictures down to 8-bit. Good stuff nonetheless, and some of it fits well with the standard NS textures.