Competent Modelers....
Anime_Tentacle_Monster
Join Date: 2003-01-06 Member: 11931Members
How long did it take u to master/get used to and be able to coheriently model for Halflife?
Im getting curious and wanna try myself
Im asking this because Im also a mapper and after I actually put myself to work I caught on pretty quick.
From your experience is does modeling sound the same?
Im looking over this tutorial called CS Girl (looks pretty comprehensive)
Though from what I have read in the Modeling sections of FA and this board everyone says Animation is hard....
Im getting curious and wanna try myself
Im asking this because Im also a mapper and after I actually put myself to work I caught on pretty quick.
From your experience is does modeling sound the same?
Im looking over this tutorial called CS Girl (looks pretty comprehensive)
Though from what I have read in the Modeling sections of FA and this board everyone says Animation is hard....
Comments
Ok so its basically like Cel Animation/Claymation
where you have to indicated where the model parts are for each individual frame?
But how do u move things or is that complicated?
Or is it just grab a sector move it save grab a sector move it save <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Basically, you've got the model. That's like the flesh of a human body, right? Put the skeleton in, attach the body to the skeleton... Then you move the skeleton, not the body, to make the body move. This limits some of the deformations you might want to do, but you can make up for it with creative vertex placements.
So, in animating HL models, you move the skeleton from frame to frame, then tell it how many frames per second you want it to play at. The spaces in between frames are smoothed out by the HL engine--the skeleton will move from its position in one frame to its position in the next at a speed determined by the number of frames per second you're playing. Kind of like what disney does these days: they only draw about two or three frames out of fifteen by hand. Computers fuzz in the rest with calculated transitions. You can really see that they get even more lazy with their recent sequals, if you're attuned to that sort of thing.
If you want something free, I don't know about it, so I can't say.
Personnally, i used 3d Studio max to model, and do the rest of the stuff (Skinning and animating) in MS3D.
Most people hack MS3D to get rid of the 30 limit. Shame.. tsk tsk tsk.
The CS girl tutorial is great. Very detailed and should help you get off the ground.
I've been modeling for 4 years for HL and i know everything.. at least i think i do, but im learning something new every day! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
there was a good FA modeler who left the community over some Drama go figure
Thanks for the input
The CS tutorial talks about using skeletons....does that mean u cant make ur own custom poses and movements?
Lets say for instance I wanted to make the way the person fired the pistol different than the Regular Marine would that be possible using the Marine Skeleton or would I have to make my own?