Competent Modelers....

Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
How long did it take u to master/get used to and be able to coheriently model for Halflife?

Im getting curious and wanna try myself

Im asking this because Im also a mapper and after I actually put myself to work I caught on pretty quick.
From your experience is does modeling sound the same?
Im looking over this tutorial called CS Girl (looks pretty comprehensive)


Though from what I have read in the Modeling sections of FA and this board everyone says Animation is hard....

Comments

  • AfterglowAfterglow Join Date: 2002-11-10 Member: 8028Members
    i'm not a great model'r but it took me a little amount of time it all depends on the programs tuts/ and ppl who help you
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    I wouldn't say animation's -hard-. It's just enormously time-consuming. Especially if you're looking at one anim with two-hundred frames [like the DoD Thompson reload, for example]. Keeping it smooth and believable is a detail-rich task. Make sure you're in control of all your tools.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    1 month from nothing to amazing.
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    <!--QuoteBegin--=DD=Wolf Kahler+Jan 16 2003, 07:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (=DD=Wolf Kahler @ Jan 16 2003, 07:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wouldn't say animation's -hard-. It's just enormously time-consuming. Especially if you're looking at one anim with two-hundred frames [like the DoD Thompson reload, for example]. Keeping it smooth and believable is a detail-rich task. Make sure you're in control of all your tools.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Ok so its basically like Cel Animation/Claymation

    where you have to indicated where the model parts are for each individual frame?

    But how do u move things or is that complicated?

    Or is it just grab a sector move it save grab a sector move it save <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    The HL animation system is, from what I know, a lot easier than most other non-skeletal systems.

    Basically, you've got the model. That's like the flesh of a human body, right? Put the skeleton in, attach the body to the skeleton... Then you move the skeleton, not the body, to make the body move. This limits some of the deformations you might want to do, but you can make up for it with creative vertex placements.

    So, in animating HL models, you move the skeleton from frame to frame, then tell it how many frames per second you want it to play at. The spaces in between frames are smoothed out by the HL engine--the skeleton will move from its position in one frame to its position in the next at a speed determined by the number of frames per second you're playing. Kind of like what disney does these days: they only draw about two or three frames out of fifteen by hand. Computers fuzz in the rest with calculated transitions. You can really see that they get even more lazy with their recent sequals, if you're attuned to that sort of thing.
  • kyliegirlkyliegirl Gorge Master Australia Join Date: 2002-12-11 Member: 10586Members, Reinforced - Shadow
    where can i dl an animation program, so i can make some models?
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    <a href='http://www.swissquake.ch/chumbalum-soft/ms3d/index.html' target='_blank'>Milkshape 3D</a> is what I use, and it's only $25, so it's a hell of a lot more accessible than the $3000 you'll have to shell out if you want 3DSMax and Character Studio, or Maya, or whatever else.

    If you want something free, I don't know about it, so I can't say.
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    Yeah milkshape 3d is the best way to go to animate for HL.
    Personnally, i used 3d Studio max to model, and do the rest of the stuff (Skinning and animating) in MS3D.

    Most people hack MS3D to get rid of the 30 limit. Shame.. tsk tsk tsk.

    The CS girl tutorial is great. Very detailed and should help you get off the ground.
    I've been modeling for 4 years for HL and i know everything.. at least i think i do, but im learning something new every day! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Are u...no that was black jack nevermind <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
    there was a good FA modeler who left the community over some Drama go figure

    Thanks for the input
  • ctxctx Join Date: 2002-11-02 Member: 4592Members
    Just read all you can and play with it until you figure it out.
  • KaineKaine Join Date: 2002-08-07 Member: 1096Members, Constellation
    i find the most frustrating thing about animation is assigning the vertices to the bones. its a nightmare with a detailed model to make it move deform nicely...
  • Crm_GreyCrm_Grey Join Date: 2003-01-05 Member: 11890Members
    FOR 4 YEARS <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> , hehehehe i wouldnt mind doing it but to much to learn and theres better thing to do
  • Anime_Tentacle_MonsterAnime_Tentacle_Monster Join Date: 2003-01-06 Member: 11931Members
    Question

    The CS tutorial talks about using skeletons....does that mean u cant make ur own custom poses and movements?

    Lets say for instance I wanted to make the way the person fired the pistol different than the Regular Marine would that be possible using the Marine Skeleton or would I have to make my own?
  • El_DiablosEl_Diablos Join Date: 2002-11-03 Member: 5666Members
    you could do it with the skeleton that is needed to use in the game, youd just need to reanimate the pistol firing animation
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    The easiest way to have a custom anim is to assign your model to the NS marine skeleton, then modify the pistol fire anim.
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