The Famous F4 Button
Jacko
Join Date: 2002-11-23 Member: 9743Members
<div class="IPBDescription">Do we really need it anymore?</div> Okay.. someone tell me the point of that bind/key now..
You can't change teams mid game..
The +5 player team conditions are screwing up the image of the game by giving people an easy way out. Today We marines came back from no hives to two hives when the aliens were selfish and F4'ed out... its not fair.
You can't change teams mid game..
The +5 player team conditions are screwing up the image of the game by giving people an easy way out. Today We marines came back from no hives to two hives when the aliens were selfish and F4'ed out... its not fair.
Comments
Also.. people waiting in the ready room is a waste of system resources... and is also space for people who want to play if the server is full
Really... I join a server to play NS and have fun. It's not the fun when I only get to play up to about the midgame and the other team only has to have 5 or 6 people jump into the readyroom to prematurely end the game for everybody. The endgame is one of the funnest parts of NS, no matter which side of it you're on - being a marine and holing up in your base making your last stand with grenades, your teammates frantically welding all the sentries they can, fearfully listening to the sound of stampeding onos right outside your door... you just can't beat that in any mod =P
However, half the time (for me, anyway), that just can't happen due to some people that don't have the patience to play unless they're winning. Sure, there are people that say: Don't f4, it's lame, just play. However... when it only takes 5 people out of a server with 24 slots (as is the server I mainly frequent), it doesn't really take much. 5 people can potentially ruin the fun for 19 others.
Okay, maybe I'm being a bit extreme here. I'm sure you're all not like - babygirl's right, the endgame is the FUNNEST FRICKIN' THING EVER, we MUST save it! But... I think most of you would agree with me that this is most likely not how the devs envisioned F4 being used.
So, what can be done? Hmm... here's what I propose:
F4 *does* have a use, so we can't just axe is completely. Ever been on a team where some asshat steps into the comm chair, the team gathers around to assemble the first structure and poof, out comes another comm chair and that whimsical electronic noise emits from somewhere behind you, indicating the end of your one and only starting resource tower? Yeah, one of those games.
F4 should be active until, say, 3 or 4 minutes into the game. This way a team could potentially "surrender" due to some idiot just trying to muck things up. They could take appropriate action to kick/ban him or whatnot, then use F4 to get enough people off the team to start over. After 3 or 4 minutes, though, there's no real reason to F4 other than just giving up because you're starting to lose. The dev team could make it so that people currently playing couldn't return to the readyroom. This poses a problem - people could just leave, come back, and poof, they're sitting in the readyroom. I think that the variable that set the needed difference in the teams before the round is declared over should be removed, as well as the code that checks for that difference. Because, well, if F4 isn't around to bring that in to play, when has any of you ever seen that happen naturally? I think I play more NS than the average person (though, after reading posts here, I'm beginning to wonder ^_^) and I've never ever seen a game just randomly end because too many people just so happened to leave before others came to take their place.
Holy smokes... I've typed way too much about something so tiny. And my first post on these forums no less. I think I'll like it here =P
F4 button is just a key used to end an already lost game. Just end the game and get a fresh start with a new game and hopefully a new map.
So what does this tell us? We could have f4'd, two people were constantly shouting "f4 WE HAVE NO CHANCE" but lucily the rest of us were yelllin "SHUT UP". So just play the game till the fat lady pops or the last man falls...
But taking it out completely would be basically the end of the ready room and everyone loves the readyroom. So just don't quit, atleast in the games i have played a couple of people f4 but come back because the rest didn't.
But is there really anything we can do about it?
I have been part of many comebacks, rebuilding a comm and base in cramped vents, or taking a hive with an 8 skulk rush just as they seige our final hive.
btw parinoia, if u on a wining team spamming with gl's or wotever do u think "oh this isnt fun for the loosers, i best f4" <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->?
dont think so <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
I played a three hour game on a public server. It was incredible. However, it almost ended only 30 minutes in because of people F4ing. If one more had back then, it would've ended. Eventually, the people in the readyroom got bored and rejoined... and proceeded to play the most exciting game of their life, even though we lost in the end.
Marines lost their base about 30 minutes in, but we relocated everything to a hive. In the process, we lost the 2nd hive we were holding, but we dug in and rebuilt.
We held that thing for 2 hours and 30 minutes, killing more fades and skulks than I have ever seen killed. Things kept almost turning around, for better or for worse. For example, I was able to fly out to silo at one point. The comm threw down a phase was up top and I started building it. When it was one second away from being done, a skulk climbed up and bit me in the head =P
If you're not having fun because you're losing, just leave the server so that someone else can come. Hopefully, they'll not mind having to join the (at the time) losing team. It's not that hard =P
Any server admin can change the team-unbalance win number. 5 is the default value, but it can be set to any number at all.
And no, losing is not fun. Usually I don't F4, I leave the game if someone has ruined it or when the aliens/marines are prolonging our team's death. That's rare, though. Usually I try to stick it out. I've seen a few miracle comeback games, and even commanded one when the aliens almost pulled a comeback.
Well yea, there should be some reward for winning.
I always kill the inf portal while the others go "nooo, don't do that, we want to have fun killing helpless marines that spawn through the portal". I absolutely do not agree with that, it is just annoying and not very fun for the opposition.
I really think that pressing f4 is cheap, both teams get the fun of owning the opposition if they are winning the game, so why don't they just try harder to win instead of being spoil sports and quiting.
NoImagination: if you feel you've lost after 10 minutes of play, you're either playing with incapable teammates or have very little confidence in your own abilities. Fades are not the end of the game for marines.
If it wasn't obvious, I also think going to ready room should be removed, atleast after a certain ammount of time. It could possibly be left in for tournament mode for those worried about having it in scrims. Quitters are nearly as bad as cheaters. The only time I really condone going to the RR is when the other team is stacked and noone will even teams. Not significant enough though to leave it as is, I can still protest the team stacking by exiting the server, no big deal.
There is no fun in constant dying and respawning, surrender the game and cut it short for every one if the situation has already progress that far. It is a problem with 1.03 that 2 hives very much end the game on pub servers, so if people decided to bail out once they see fades or marines holding two hives, you can't really blame them because experience says it is kinda hard to fight back from there.
1.04 should fix the above.
You're right. I guess we should completely change the goals of the game. Let's remove all weapons and add bubble blowers, tie-dye shirts and flowers. The goal will be to walk around saying "Peace my brother!" and handing out flowers.
No need to worry about people's feeling being hurt 'cause they lost.
Once again personally myself, if I am on the winning team and the enemy team F4s. I don't care, I still get a sense of victory. And if i'm getting killed .00000001 of a second after I spawn 5 times in a row, I will F4 because it gets boring -REALLY- fast. And if any alien traps the last spawn point, they should be banned from that server.
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F4 does need to be changed to allow team switches because 4vs6 games in Aliens favor isn't that fun. And from my experience, Onos' aren't needed in NS (or aren't needed that often). A fade does pretty good at making the game a win or lose in minutes, only times when I'm killed as a fade is when I'm too lazy to fall back and get some more HP at a defence chamber and contine my spam attacks and claw attacks.
Mostly it's end games with Fades if the Marines have no upgrades at all, but if they have lvl 2 weapon upgrades (I think 3 is still bugged and isn't worth it because it doesn't take effect), then the Marines may have a chance -IF- they work together.
It's best to work up gun damage then armor increase in my opinion.
I played almost about 10 games through out last night and today. Marines won..hmm...once out of all of those games..they -might- of won 2, but i'm not sure. I know that I was on the Marine team when they finally won though.
Nah, they aren't needed. You need a flying gorge that spams heal spray (that actually has a pretty deadly range) and takes everything out... I saw that while playing today...it was VERY lame.
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> <!--emo&:angry:--><img src='http://www.unknownworlds.com/forums/html/emoticons/mad.gif' border='0' valign='absmiddle' alt='mad.gif'><!--endemo-->
I think the admin was slapping the gorge repeadetly or something like that because the gorge was flying in different directions all the time.
(edit - changed skulk to gorge...a skulk with healing spray..jebust chisty that would suck lol)
(edit 2 - some more stuff)
Don't get me wrong, I have had a come back or 2 myself also. One time the aliens TOTALLY hopeless to win and my friend and I had happened to be on the alien team, so I just start joking around and start using their phase gates..needless to say..they didn't guard their base very well..it was the one with the cockpit marine start, No name hive, port-engine hive, mess hall and sub space hive...most commanders never put a turret or 2 in the back of front bakc of the cockpit so it leaves that area opened...and because of that...i took down the -entire- marine base on my own...one guy finally game in..went lerk, but only killed one building lol...and at the ready room at the end of the game..the marines were mighty **** off..mainly the commander..and i was doing this while our last hive was under attacked by HA/HMG marines going up vs skulks...i had happen to have a good team who slowly and pain-stakingly (spelling) taking out all of those marines...it was funny to hear the marines say..WHY AM I NOT SPAWNING?...good game indeed..BUHAHA :x lol
I fight to bitter end always
And just a hint, on games where marines relocate their base to hive, marines have won every game where I have played
I love those last ditch stands, if you couldn't tell =P I don't even care if the aliens or marines on the other team are toying with me, I'll do my damndest to make them regret letting me live that long. Things can turn around even if the other team if toying with you, always remember that =P
It's all a matter of perception.
Everyone has one and most of them stink
If I only enjoyed winning, I certainly wouldn't be playing NS ...
P.S. - It's a different story if the aliens have almost won, and they are just webbing the portals and torturing the hopeless marines. That can be fun for aliens, but not at all for marines.
Hell, I just confused myself... nevermind...
As for aliens, they've stopped early marine rushes or even a bit later ones by being able to dodge the enemy and keep him busy (or kill him) as his buddies spawn. Still, no team should prolong the end by not taking out the IPs or hive if they have taken everything else out.