Grrrrr it looks like the HA has the same step sound file as the light guys. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo--> I guess there will be no sound for the model. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
<!--QuoteBegin--AlienWolf+Jan 17 2003, 03:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (AlienWolf @ Jan 17 2003, 03:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Yeah thats it. Hey the barrels for Malice do they rotate when it fires?.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> Roger That.
When they're animated they will. I'm going to bed now, though. Probably just for a nap, though. I'll be back later. I've finished positioning the five big guns [LMG, shotgun, welder, grenade launcher and HMG], so they're ready for Desolation to animate I still have to do the left-handed knife, pistol and mine.
Just out curiosity, what hand do you all want as the left hand? A lot of people don't like the ape suit Daph put in the MALICE, so I was wondering what else people would want there. Regular AvP2 colonial marine like mine? NS marine? NS heavy marine? Halo guy? WH40k guy? Doom guy? Any of the shadow ops-type of reskins of the NS marines that have been released?
You probably won't see the left hand in the five main weapon models, since the reload sequences will bring the weapon arm down, outside of your field of vision. Only in the small three will you see it.
*looks at shiny colours* <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> meh, like i said i did what i could do in paint, i could proably do better if i used a half decent program like paint shop but meh
Well Think about it your putting an old HA model into a new one, doesnt fit right, so stick the colonial marine in hes smaller and alot more partd from the alice can go on it will look better and its more moral <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I havent done half-life engine skinning in a while, so I'm probably way off the mark. But would it be possible to make the bars slightly transparent? So you know theyre there, but theyre not intrusive?
very nice, this is looking good, i have a request though. i would like my V_model to have bars, for the visual effect, but not as big os the ones in the pic, any chance of a version with scaled down bars?
you should put a fade in teh suit that would be cool <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
Hey Wolf <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Yes, I am sneaky, and childish as I always have been. Anyway, it's looking sexy so far. As for the BRAS folks playing NS, I'm not quite sure. Haven't played much DoD or ToD. Been stuck on this. Course, if you hadn't checked the d2net site, I left BRAS to join the guild -nC-, but that's chat for a different time and place.
I really hope in 1.1 they make a better file consistancey checker, because with the nC server, we have it on, and don't want to take it off, so I can't use diddly squat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Anyway, like I said, sexy as ever, and if you needed help with something (Like I'm useful for anything, can't model with a monkey and halfs bootay), PM or something. Doesn't mean I'll help though, what with being a Sophmore (High School, mind you) and take too many classes than I should ever be taking, and the concept art job I'm working on, and all of that good stuff that takes away any slim chance of playing NS constantley, I'm sure I'll fit time in for an old war buddy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
I want sharks with frickin' laser beams attached to their heads. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> Nice stuff
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I want sharks with frickin' laser beams attached to their heads. Nice stuff <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> same here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I fully agree. the smoothed look is required for it to fit in with the already-poor texture representation in halflife <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Yeah, but the bottom one is just emboss overkill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
i don't care about the interface, just the model..RELEASE! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Comments
I guess there will be no sound for the model. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
I'm going to use it for Malices HMG its a convert of the AVP2 minigun sounds.
Hey the barrels for Malice do they rotate when it fires?.
Hey the barrels for Malice do they rotate when it fires?.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Roger That.
Just out curiosity, what hand do you all want as the left hand? A lot of people don't like the ape suit Daph put in the MALICE, so I was wondering what else people would want there. Regular AvP2 colonial marine like mine? NS marine? NS heavy marine? Halo guy? WH40k guy? Doom guy? Any of the shadow ops-type of reskins of the NS marines that have been released?
You probably won't see the left hand in the five main weapon models, since the reload sequences will bring the weapon arm down, outside of your field of vision. Only in the small three will you see it.
meh, like i said i did what i could do in paint, i could proably do better if i used a half decent program like paint shop but meh
Yes, I am sneaky, and childish as I always have been. Anyway, it's looking sexy so far. As for the BRAS folks playing NS, I'm not quite sure. Haven't played much DoD or ToD. Been stuck on this. Course, if you hadn't checked the d2net site, I left BRAS to join the guild -nC-, but that's chat for a different time and place.
I really hope in 1.1 they make a better file consistancey checker, because with the nC server, we have it on, and don't want to take it off, so I can't use diddly squat <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
Anyway, like I said, sexy as ever, and if you needed help with something (Like I'm useful for anything, can't model with a monkey and halfs bootay), PM or something. Doesn't mean I'll help though, what with being a Sophmore (High School, mind you) and take too many classes than I should ever be taking, and the concept art job I'm working on, and all of that good stuff that takes away any slim chance of playing NS constantley, I'm sure I'll fit time in for an old war buddy <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Nice stuff
Nice stuff <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
same here <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
I'll have to reread this when I'm awake. :\