No Marines Vs Marines In V1.1?
OneSneakYmousE
Join Date: 2002-12-02 Member: 10389Members
I could have sworn I read on www.natural-selection.org that there will be an option for Marines VS Marines--is this not going to happen anymore?
It's in the FAQ's:
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"Can you play marines vs. marines or aliens vs. aliens?
The first release doesn't have these scenarios, but the game is designed to support it. This will be supported in the near future after the first release."
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It's in the FAQ's:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->
"Can you play marines vs. marines or aliens vs. aliens?
The first release doesn't have these scenarios, but the game is designed to support it. This will be supported in the near future after the first release."
<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Comments
Cool! This means new map types eh? <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Actually, no it wouldn't. Same team type means same team potency. Much easier than trying to balance two radically different team types with different capabilities against eachother. There would be a few misconsistancies though, such as Lerk umbra which only works against bullets.
The map would be the biggest hurdle. With Marines, no problem, they can build anywhere. With aliens, you've got the hives to consider. Perhaps replacing the starting marine spawn with a fourth hive location would do it.
The AvA gameplay is also in question - how many hive locations per map? 4? 5? 6, even?
And beyond that fact is the matter of new models and maps... trust me, when AvA/MvM goes in, it's going to be done RIGHT. (:
- edited so as not to offend uranium-235's tender sensibilities ^^ -
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This is not a good thing.
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Muahahahahahahha
Actually, no it wouldn't.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Well, Marines vs marines would already be fairly balanced...
But Alien vs alien... really would need a lot of work..
For one, imagine one skulk trying to kill another one, while they're both running around, wall climbing, etc. It'd take 2 or 3 minutes to kill a single skulk. Also, a skulk could drop onto an onos back, and kill him in a matter of seconds, without much danger... and I'm sure there are other such things as well. The Aliens would practically have to be completely done in order to Have Alien vs Alien, by which time, you might as well have made it it's own game, rather than modifying everything..
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This is not a good thing.
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Muahahahahahahha<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
That would be worse than going commercial.
...
And beyond that fact is the matter of new models and maps... trust me, when AvA/MvM goes in, it's going to be done RIGHT. (:
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Well, I'm referring to raw balance. You give both sides the exact same capabilities and a reasonably symmetric take on the map and it'll be balanced. Even moreso [than] in a AvM game.
What your talking about is adding features which makes the game more compelling in a MvM or AvA game.
This is all besides making new maps and models (or maybe just skins), as well as making the game reasonably balanced (which has more to do with ensuring that a number of strategies are effective, not just seeing who wins more), and most of all, <b>fun.</b>
MvM, it would be a bit hard to explain how pirates or renegades became so well equiqed and trained. What would fit in most with the backstory would be some corporate/national member of the TSA trying to discredit the TSA. It might fit best, but that doesn't mean it would be the best story for it, of course.
What I do think is that it should be some named group- so its not just the TSA versus the different colour TSA.
What I would hate to see would be a rebel faction of the TSA... One of the things I liked best about the backstory was the idealised military the Frontiersmen represent. Underfunded, but flexible and innovative, getting the job done. Makes a refreshing change from the slightly tired "brave fighters but officers corrupt/incompetent/internal politics" line seen in almost all other sci-fi (and non-Sci-fi - Bernard Cornwall anyone).
Eh, this should probably be a thread in the fanfic forum, but I don't hang around there much.
Or the TSA scientists trying to take advantage of the Kharaa's natural belligerence, and introducing some sort of virus or something to get it to fight itself. That might be intresting.
another thing is that a alien can get past a marine turret and surely would be able to get past a alien turret.
a marine have a hard time to get through a alien turret and surely would have trubble to get past a marine turret..
and there must be a way for aliens to destroy each others hive... offcours it would be easie with a fade that can shoot, but with a skulk it would be heard.. even for a onos wich is supposed to be the strongest creature.
another thing that you have to deal with is colors or other pretty different skinz wich is a balance issue so that one team can see another team more easy... caus in this game you can hide and atleast when it is marine vs alien... like when you are an alone marine with little health and hardly any ammo and you see or hear some aliens you probably hide in the shadows.. would be hard if you have like a red dress on you that would shine up in the shadow.... the same thing for an alien... alien is all about suprising.. not always, but if you hear a marine you do hide and suprise it.. trying to take it out without him noticeing you... would be hard for a red alien to hide in some grey/green enviroment.
but they will probably find some good way to fix it
This is all besides making new maps and models (or maybe just skins), as well as making the game reasonably balanced (which has more to do with ensuring that a number of strategies are effective, not just seeing who wins more), and most of all, <b>fun.</b><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
infected humans. and crap! im only 16! i cant play ns anymore D:
The alien hive mind takes a bit more creativity. Perhaps differing philosophys of different hive minds?
Here's my take on the MvsM sencario.
My bet is that the Corporations would want the Ttrans System Athority <b>gone</b>, it’s the only orginization that cares about human rights and is in a position to stop the corps from breaking their own laws. Once they realise that the TSA won’t be their lap-dogs, they will take steps to eliminate them. Unfortunantly, they can’t simply cut their funding or crush them like bugs; the TSA is too strong and public opinion stoll holds some small sway in this universe. Until the TSA had been shown to be ineffective in it's role of protecting the people, the corporations could not replace it with something more easily controled.
Thus, the Bleeding Star Project was created. A joint venture between more than 20 of the most powerfull corporations, it would create a new enemy for the TSA, one that would quikly become just as feared by the populace as the Karra. Equiped with the same knowlege, training and technology as the Trans System Athority, this force wreaks havoc throughout the starsystems of human-controled space. Under the guise of a pirate fleet, these corporate slaves commit atrosities that shock every decent human being alive. Predictably, the TSA stands up and tries to make a stand. Only time will tell if humanities underapprecieated defenders can hold up against this new threat.
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M.O.T.O.42
<span style='font-size:8pt;line-height:100%'>I can come up with more elaborate details (Heirarchy of the orginization, description of your typical Bleeding Star Pirate, you name it) if you like.</span>
--or like geldonyetich said, marines can be fighting for a variety of reasons, just make up a typical nation A vs nation B thing. Nation A has a spaceship, Nation B attempts to jack it. NS style conflict ensues.
AvA -- competing overminds over the same resource/spaceship. this simple story is enough to explain the nanogridlock, where the bacterium is fighting each other a la current bacterium vs nanobot thing in current backstory.