Another Kewl Readyroom

venomusvenomus Join Date: 2002-11-16 Member: 8951Members
<div class="IPBDescription">Ns_arcturus is the name...</div> If I ever get this map finished, the RR will probably have to be scaled down though...

The 4 exits:
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_arcturus2.jpg' border='0' alt='user posted image'>

The central structure:
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_arcturus3.jpg' border='0' alt='user posted image'>

Where you spawn:
<img src='http://www.mrman58.freeserve.co.uk/spawningtank/graphics/sshot_arcturus4.jpg' border='0' alt='user posted image'>

Comments

  • Sephiroth2kSephiroth2k Join Date: 2002-04-21 Member: 481Members, Constellation
    wow thats dark... turn your gamma up, i can't see a thing.
  • MerkabaMerkaba Digital Harmony Join Date: 2002-01-24 Member: 22Members, Retired Developer, NS1 Playtester
    Looking cool, but yeah, very dark <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Also, it's best not to have the additive signs right in front of any white glow because then you can't see the sign. Perhaps move it above the door?
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    I have brightened the pics in Photoshop for anyone with a dark monitor, although to me it now looks positively nuclear. You will probably find it brighter in-game.
    You are right about the signs though, they will be moved up or to the side.
  • ChromeAngelChromeAngel Join Date: 2002-01-24 Member: 14Members, NS1 Playtester, Contributor
    Love the central pillar thingy. Looks like soemthing it trying to crawl out of the infested hallway.
  • SamRSamR Join Date: 2002-09-30 Member: 1382Members
    Turn the gamma down! It looks terrible with the gamma up like that!
  • eagleceaglec Join Date: 2002-11-25 Member: 9948Members, Constellation
    God, I must need a bigger monitor those pics dont fit!

    cmon, not every one runs 1600x1200!
  • BytorBytor Join Date: 2002-11-19 Member: 9323Members
    Looks like a very cool ready room ... have you done any work on the map itself? If so, some pics would be cool.
  • venomusvenomus Join Date: 2002-11-16 Member: 8951Members
    Yes, but don't expect many pics too soon - I'm a slow slow mapper, and this is going to be a big big map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
    Thanks for the feedback though, glad you like it so far...

    Don't worry those pics dont fit on my monitor either <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> (I run HL at 1600 x 1200 and my desktop at 800 x 600)
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    I like it!
    But the JOIN signs in front of the hallways kinda disappear in front of the white stuff.
    Might wanna make them holograms and put them over the hallways entrances.

    Still, the spawn chambers remind me a lot of ns_hera.
    I suggest you put in little lights or other signs to indicate where the players has to go.
  • CyborgguineapigCyborgguineapig Join Date: 2002-11-01 Member: 3233Members
    lol strange. My real name is Artur and your map is called arcturus. Its sounded so familiar. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
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