Jetpacks

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Comments

  • MasterEvilAceMasterEvilAce Join Date: 2002-11-29 Member: 10268Members, Reinforced - Shadow
    that would be good.

    in one game on tanith, we never got fades because the marines took down our hive whenever it was finished.;.--heh 1.04e--

    We had waste handling, (our hive just got done getting built, and we were all spawning and defending the hive.

    One jetpacker comes in through a vent, and manages to stay in flight forever, it seemed. he only tapped the ground once, and only landed on a beam in the air 2 times (probably to reload, or get a med pack or whatever)

    now, since he landed on the beam, it takes skulks quite a bit of time to run up the wall, latch on the ceiling, and grab a beam, by that time-- he just takes off, for his infinite flight again


    he was attacking our hive at that point, too, and skulks obviously couldn't do anything, as they have no splash-damage attack, and parasite would be quite hard to use on a jetpacker.


    that's quite a problem.. i think he died because he landed on a beam and a skulk was waiting, and he got him.


    Well, I think the one thing that annoys me more than that.. is that, jetpack doesn't even work that way for me, at ALL.

    I usually get like 80 FPS, never going below 40-50

    I can hold jump to get in the air, and when i let go i'll start falling, but if i hold jump again, nothing happends--- I JUST HIT THE GROUND.

    Even "tapping" it like people kept telling me, it didn't change anything, i just seemed to fall straight down, a LOT faster.

    crouching seemed to make it a little better, but the problem was still there-- even with all the fuel in the world, i couldn't stay up in the air after releasing jump
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