Who Says Commanding Is Hard?

WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
<div class="IPBDescription">My first command -- a success!</div> Woohoo! I won the game for my group of loyal marines.

It was really a cinch. The one thing that I really utilized was the vents. In fact, the aliens had the Airlock right up until the ending of the game (I had been using the vents most of the time to get my troops out).

I took refinery with a small phase/seige setup, and I took feedwater with a similar setup (but in the small RN room underneath it). To take out the aliens' starting hive, I had 2 loyal marines (I had to get the good ones) jetpack into the vents, and set up a turret base. Two seiges and two sentries posted in the vents flanking the Engine Room Hive did the trick -- the aliens barely had a chance of taking out the seiges (then again, they weren't very motivated once their hive started getting seiged). After the seiging started, I gave the go-ahead to all my marines to do whatever they wanted. What was funny is that one of the loyal marines who set up the turret base had an HMG and was zipping around... until he ran out of ammo. It was hilarious. I heard "click click click" and he was screaming over voice comm: "I'm hiding over here! I NEED AMMO!" Instead, I broadcasted in mm1: EDDIE IS HIDING ON THE CATWALK! It was hilarious. I gave them at least a little fun before they all died <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • CutterJoeCutterJoe Join Date: 2002-12-30 Member: 11594Members, Constellation
    Sounds like you are a good comm. Unfortunately I just got out of a game with one of the worst comms I believe I have ever played with. Killo I think was this dudes name. At the end of the game we had over 700 res. I guess he just couldnt handle the speed of NS. He build tf's and turrets everywhere. As a matter of fact after the ips he build 4 turrs in base. Anyway there should be a manual on just commanding. But anyway I guess everyone has to learn somehow. I just wish it wasnt in games i was playing in. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • LegionnairedLegionnaired Join Date: 2002-04-30 Member: 552Members, Constellation
    The first game I ever played was on cage, as commander.

    I kicked so much **** they mistook me for a playtester.
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Lol, I've been called "God" -seriously- before when i was playing aliens once, come out perfect score 3 rounds in a row with like 24-0 each time =D.

    When commanding sometimes i get really positive comments. They tend to like you alot when you win alot of the games.

    Its funny.

    Caged is a harder one if you dont siege the hives, if you occupy them you dont get the res, and if you try the skulks usually take them out before they even get 22 res.

    I think Ns_nothing is the easiest to win. Its not even funny how many choke points you can take. Take like 3 and you can grab every node on the map except for 1. I had like 200 res when the game ended, i couldnt spend it fast enough.

    Good times...good times.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    my first commanding job was on Tanith, and i pulled the game around from the point where there were three Onos in our base. needless to say, the opposition was retarded but it was a good learning experience.

    now i dont comm unless i have to. its too stressful, although rumor has it i'm good at it.
  • Evil_TimmyEvil_Timmy Join Date: 2002-11-01 Member: 2350Members
    I've only commed twice, and I won both times, but that was in the first week of public play. Haven't done it since (other than just hopping in for a second to take care of something), and I haven't really missed it; it was more fun when nobody really knew what they were doing, instead of everyone expecting the commander to know what to do in every situation. I prefer aliens, anyways <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    The only thing i find difficult about being comm is getting your men to listen to you and not run off and then dealing with the constant COMM GIVE ME AN HMG!!! And then all of them complaining that YOU lost it for them after the game is over.
  • InjuryInjury Mahou Shoujo Join Date: 2002-11-10 Member: 7992Banned
    Some people lack that special affinity for commanding. But sometimes it doesn't matter whether a team wins or loses really, you don't get money at the end of a round and the Axis don't repulse the Normandy beach landing. Having fun is all that matters, I think.
  • NupiNupi Join Date: 2002-12-16 Member: 10898Members
    edited January 2003
    It is not difficult but it can be hard 'sometimes' to get your team sticking together and going to waypoints (remember that not everyone sees the WP if its not given to everyone). The other thing, growing addiction among marines is to start shoothing buildings without permission <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> = draws attention. Hive for example.

    Being a commander is fun expirience though!. Everyone should play as one.
    However, such like in Real life there is bad days & good days and days when everything goes wrong <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->. "no commander" text flashing in status is kinda common in public games at least, dont be afraid of the challange even if your newbie/expirienced player. The others in your team should be cool enough to help you out.

    Small story from a game 4 days ago. Post below mine says about information overload, which kinda reminds my last game <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->. I'm writing things as i remember them (not very well). I'm just going to number the players, and cut the boring parts. It may not seem like overload but imagine that all this happens very fast.

    Marine1(near sewer vestipule): RT here please
    Marine2(in sewer hive): Waiting for orders
    Marine3(in base): more turrets pls
    Marine4(radio msged): Wheres those orders?
    Marine1: Enemy spotted!
    Marine1: Backup!
    Marine2: coming asap
    Marine4 died.
    Marine 3: Going to sewers, comm.
    Comm: Their hive is in ventilation
    Marine1 died.
    Marine2( injured): MedPack!!
    Marine4( respawned): Gimme hmg!
    Marine5 & Marine6 & Marine7(ventilation): phase/tf here comm!
    Comm: Wait there! We have to gain resources
    Marine5 died.
    Marine6: Medpack!!
    Comm: Where are you guys!!!! Get back there!
    Marine7: I dunno!
    Marine6: rolf
    Comm: sigh
    [marine2, 1 and 3, 4 ] were all in diffrent locations asking for medpacks.

    <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->. I had fun though
  • VenmochVenmoch Join Date: 2002-08-07 Member: 1093Members
    I just can't do 300 things at once.

    I suffer infomation overload as a commander. I just can't command!
    ,
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    I've commanded a total of.... 1 times. (helo windel)

    What can I say? I prefer shooting stuff.
  • Eater1Eater1 Join Date: 2002-12-18 Member: 11106Members
    I command quite a bit, but lately I've been losing just about every game. I'm doing the exact same thing as other commanders (who I see winning), but I'm always the guy stuck with the team that stays at base crying "shotty". Commanding is not about strategy or actual tactical skill, or even about how good you are at doing 300 things at once. It's about how loud you can scream in the mic.

    Eater.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Comm is what it should be; it's a pain in the butt, a LOT of responsibility, and a headache and a half... when you go up against a team that knows what it's doing. Only those who are good Comms will continue to hop in the chair game after game, as those lacking the patience will be happier as a grunt. Me, I'm a lousy shot most of the time.. but I can deal with having five things going on at once. Still haven't lost a game where I was Commander from the beginning to the end, but then I've stopped Comming on pubs.. most of those, doesn't matter if you're a good strategist; your guys will go where they want and do what they want, and completely ignore you.

    Hold the RP as much as you like. Withhold heavier weapons/armor to the rambos. They can still votekick you from the chair, and jump in in-turn to drop themselves HA/HMG before jumping out again. And you know what? They'll STILL blame you when (not 'if') they lose, even if they ignored EVERY waypoint you handed down, didn't build a d*mn thing, and ramboed off because they had '1337 5k1llz'... at dying over and over, then requesting heavy weapons every time they respawn.

    Honestly, the Comm needs a disciplinary action method. Even if it's so simple as taking a gun away from a ramboing Marine, or slapping them. Sadly, gun-removal would be exploitable, unless it happened along the same lines as building removal... waiting X seconds (5-15) before it completes and gives you back a small fraction of the initial investment. Also, ONLY allow heavy weaponry (not the LMG) and armor-types to be recycled. What the Comm giveth, he can taketh away if you're being a lame-eth.
  • KillymageeKillymagee Join Date: 2002-11-01 Member: 3136Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->What the Comm giveth, he can taketh away if you're being a lame-eth.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    ROFL <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    edited January 2003
    Vent siegeing on BAST is the CHEEZE! Win the map by NOT doing it and ur the leet comm. Apart from that. I've commanded perhaps 10 times and won 3 of them. It's hard I think, I keep fightning the interface. But if your marines arent too ramboey on you, and have decent aim, you find that a well thought out plan can be brought to fruit. And thats one great feeling when it does happen <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • SevendashsevenSevendashseven Join Date: 2002-11-01 Member: 3357Members
    Windelkron, I salute you for your first win, even though the Kharaa didn't seem very motivated and even though it was a marine win on bast, of all maps <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    Still, the team wouldn't have made it without you, I've seen plenty of rookie, and some experienced, commanders screw bast up royally.

    I usually command one game per mapchange and although they usually end up in wins, the job of commanding isn't always that fun. You see, wether or not you enjoy commanding a game depends solely on the marines you command. You seem to have been lucky, having at least two loyal marines on your team and not just a group of rambos.

    As for the stress, it dies down after you've commanded a few games. Sometimes, late at night, I more or less sleep through a game that's going alright and let the marines do the work. Sure, it'll take a bit longer but hey, everyone doesn't approve of a quick endgame either.

    Let me also inform you all of the disciplinary action there is. Left click on the troublesome soldier, then right click on him. This will give him the 'guard self' waypoint which will effectively block his view if he reverses, strafes or looks up. It might not sound like much but having a big bright icon slammed up your screen when you're adjusting your darkness perception sure is annoying. They have to reconnect to the server to fix it, too. I came across this disciplinary action when a commander, by mistake, i hope, gave me such a wp and I couldn't get it through to him that I wanted him to take it away, since he didn't know how to place waypoints, really. To remove the 'guard self' wp, just give the marine in question a new wp.
  • QuestionQuestion Join Date: 2002-11-18 Member: 9180Members
    To all those who won first time commanding : Congratulations at being lucky enough not to get stuck with a team full of beggars,idiots,llamas,lamers and n00bs who are all bent on 1 goal.....sabotaging the marine team so aliens will win.
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