Super Mario Sunshine
DOOManiac
Worst. Critic. Ever. Join Date: 2002-04-17 Member: 462Members, NS1 Playtester
in Off-Topic
<div class="IPBDescription">woo-hooo</div>Well I beat SMS tonight. I wasn't goin for the 120 shines, but I did end up w/ 71 heh. A few levels I haven't beat yet though, I may go back and do them.
Anybody else here in love w/ this game? If mario64 was similar to this, then perhaps I *DID* miss something after all. :P
Anybody else here in love w/ this game? If mario64 was similar to this, then perhaps I *DID* miss something after all. :P
Comments
So did Mario finally get his well deserved reward from Peach? <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' valign='absmiddle' alt='wow.gif'><!--endemo--> Ummm...I'm not going to get any more detailed than that <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
The Hotel Delfino stage is really annoying, as is that one with the chain chomps on fire.
The rest have been great though
If I remember correctly, you get to the pachinko level by getting on top of the boat roof when it comes into the city and then jumping straight up when you go under part of a building that has a coin mysteriously hovering there (there's a hole right above it)
Didn't appeal to me at all for some reason - maybe because I absolutely despise jumping puzzles.
Mario 64 was my first game for the N64. I had all 120 stars in a few weeks. It was really a b**ch getting all 100 coins on Rainbow Road, as I recall.
Mario 64 <b>is</b> superior to SMS in every way, bar the admittedly swanky graphical niceties.
<!--QuoteBegin--DOOManiac+Jan 21 2003, 02:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (DOOManiac @ Jan 21 2003, 02:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Anybody hear anything about that "Mario 128" project that Nintendo was talking about, remaking Mario 64 w/ new textures and higher polygon count (would be pretty easy to do actually, just use the Sunshine engine and 60% of its content heh)?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
I read that Mario 128 would be similar to Mario 64 in that it went back to standard Mario themes i.e. no FLUDD, rather than a straight remake. But if Nintendo decided to re-release Mario 64 in an upgraded form like they are doing with Zelda:OoT I wouldn?t complain. Especially if it?s free <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
*drools*
I LOVE the Zelda games. I hope Nintendo confirm the OoT revamp
Not quite.
NOA have confirmed that Zelda:OoT will be available to people who pre-order Zelda Kaze No Takuto (The Wind Waker) on GC. It comes on a bonus disk which has the original Zelda:OoT and a slightly updated version, URA Zelda (or Zelda:Oot Master Quest).
<a href='http://www.tokyopia.com/reviews.asp?reviewsid=43' target='_blank'>http://www.tokyopia.com/reviews.asp?reviewsid=43</a> <-- URA Zelda screens
<a href='http://www.nintendo.com/games/gamepage/gamepage_main.jsp?gameId=1632' target='_blank'>http://www.nintendo.com/games/gamepage/gam...jsp?gameId=1632</a> <-- Some NOA Zelda:OoT MQ info.