Combatting Fades

sceadusceadu Join Date: 2002-12-20 Member: 11237Members
edited January 2003 in Frontiersmen Strategy
I'm going to try not to gloat and puffing my chest out saying "1|\/| 4|| 133720r (i'm all leetzor)" but, well, I'm going to try not to.

Comms, when you get the inevitable "OMG THEY GOT FADES!", don't spring for a f*cking protolab. Keep upgrading weapons (and armor, but primarily weapons), just keep on upgrading, make it a cycle.

I was playing as a marine with lvl0 armor and lvl3 weaps on hera, I killed 4 fades (at least) with a LMG, consistently, and they were fresh out of the egg, too. I made a few others run for their mommies. LMG's are far better for mobibility than HMG's (and I'm not quite sure how much HA slows you down, though I'm sure it doesn't slow down much, but it costs a sh*tload of resources to outfit marines with HA or HMG, much more than weap upgrades/armor upgrades for all), this includes running after fades when you've got them wounded, dodging acid rockets, and (if you're good) dodging swipes. No I wasn't playing on a newbie-server, though I will admit some of the fades didn't know where to place acid rockets, or when they're best used, but they weren't newbies.

My thing with combat is that when you engage, you have to be swift about killing the enemy, you pull the rug out from under their feet and you stab them in the throat when they're down. You can't be swift when you're slow as hell: the fades just run away and go get healing, or (even worse) some friends. If (when) they run, you can't catch them if you're toting a HMG: they'll only go down if you have a bumrushing-buddy™ helping you out, and this doesn't happen too often in pubs.

So, commanders, before you toss out HMG's and HA as a last ditch effort, peer over at the arms lab.

Comments

  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Why didn't you just bump one of the other 500 other incarnations of this thread?

    BlueGhost
  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    Good example. Aliens exploited and got lots of res and put up the second hive before there were any deaths or even before an alien was seen. We managed to get cargo bay, along with 3 res towers.

    We were combating fades early and many times 1 guy with an unupgraded lmg took them down easily. We upgraded and slowly crushed the alien team. The key to moving forward on the aliens was our upgrades. (Its harder to take fades on head-on, usually the best strategy is to play defensively and hide around corners and wait from them to come around and start unloading.)

    Upgrades are highly under-rated most of the time. And the fact that theyre relatively cheap helped alot, and they were permanent. So theyre perfect for those "long-hauls" of working extremely hard and being frugal.

    Conclusion to the round: The exploiting alien team was decimated and by the end of the round we had over 600 res and every marine had fully upgraded armor, weapons, hmgs, HA and GL's.

    Goes to show you that upgrades can really help alot even when your put at an extreme disadvatage, like cheaters.
  • MrBenMrBen ns_eclipse, ns_veil caretaker Join Date: 2002-11-14 Member: 8575Members
    I just dislike marines who go oh oh oh gren launcher they have fades, get it wait, fade comes round and kills him. I walk past on my charge find myself with a gren launcher and get hacked down cuase i'm like WTF?

    People who stand sit there are ducks, just charge the little buggers.
  • Deckard1Deckard1 Join Date: 2003-01-10 Member: 12127Members
    I kill fades all the time with my LMG just by sneaking up behind them. I unload a full clip into them, and if they are still alive they usually try and retreat at which point I finish them off with my pistol. Fades may be powerfull, but they are a MUCh bigger target than skulks or gorgs which means you'll get a hell of a lot more LMG bullets lodged in it than you would with a skulk. And let's not forget how usefull pistols are against them..
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hmgs are primarily used so you can equip a welder at the same time and not run into problem.
    it barely hinders a ha movement further, and the ha will almost never be caught off guard (the hmg clip can be emptied to say 50 and then set to reload, if more aliens attack then the ha can quickly switch to welder and back to hmg so that he can carry on shooting) basically making competent ha damn hard people cause they have welders w00h.
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    ehh...last I checked HMGs were the major factor in the slowing down of an HA/HMG marine.
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    JP/HMG is the way to go vs fades, get close enough so all the bullets in the cone of fire hit, but far away enough to be able to dodge acid rockets and avoid being swiped.
  • ZiGGYZiGGY Join Date: 2003-01-19 Member: 12479Members
    hmg is more or less same speed with or without ha, the speed doesnt mean jack when you have 290 armour and backup.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--BlueGhost+Jan 20 2003, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 20 2003, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why didn't you just bump one of the other 500 other incarnations of this thread?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nice to see that the marines have a version of that damned "sensory first" debate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    edited January 2003
    <!--QuoteBegin--BlueGhost+Jan 20 2003, 09:01 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Jan 20 2003, 09:01 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Why didn't you just bump one of the other 500 other incarnations of this thread?

    BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Why don't you stop spamming pointless posts in an effort to get your post count up.

    In response to the oringinal post, I completly agree that upgrading weapons is far better. It only takes something like 33 rounds from a lvl3 lmg to take down a fade who has lvl3 carapace so if you have 2 marines rushing a fade he is almost certainly gonna bite the dust.
  • MadJackMcJackMadJackMcJack Join Date: 2002-12-24 Member: 11467Members
    When tangling with fades, unless pretty much all of the team are equipped with HA/HMG, HA/GL, JP/HMG, JP/SG and JP/GL, with welders all round, I much prefer LVL3 upgrades. Mainly because, I know full well that I am wasting no resources whatsoever in charging a fade. If I die, so what? Chances are, I've damaged him enough to make him leg it to regenerate or find a DC/hive/gorge. Plus, if somebody else follows, he's had it. Remember, most fades have carapace and adrenaline. That makes for a total of 48 res he's spent. You cost nothing. You don't have to worry about losing anything. He knows that if he dies, it'll be some time before he can fade again.

    That said, if the fades bring a lerk to the party, grenades are pretty much the way to go. Remember the main rule: Fear of res loss makes most fades cowardly. Use that. When defending a stronghold, get the com to drop an armory. Stand by it with a shot on the area the fades are approaching from. Shoot 2 grens. Rearm at armory. Repeat ad infinitum until heavy assault squads arrive. Most fades will not approach for fear of getting blown up. Only the best fades will defeat you (Blink is VERY hard to use right), and even then, they will likely get caught in the explosions. Using this method, I held off a fade assault of Feedwater hive coming up the ladder for 10 minutes (I was done in by a skulk coming through the water <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ), so it is a proven tactic. Try it.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    edited January 2003
    if your teammates are smart (i.e. know how to kill a fade, when to chase, etc) but are still getting brutally slaughtered, then flee <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->

    that is, flee the combat area, run around the map and approach the fades from behind. Do not fire until your buddies put the hurt on the guy, and when the fade retreats, unload everything you have into him for an almost-guaranteed kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    edit: in 1.03 it takes 55 level 3 LMG shots to kill a level 3 carapace fade, and 31 level 3 HMG shots. Big difference there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • NecroNecro &lt;insert non-birthday-related title here&gt; Join Date: 2002-08-09 Member: 1118Members
    yea, upgraded lmg is deadly against fades!
  • ChurchChurch Meatshield grunt-fodder // Has pre-ordered NS2 Join Date: 2002-12-31 Member: 11646Members, Constellation
    I must note that the grenade launcher cannot and should not be discarded when the aliens have 2 hives up. Most likley, the fades and a lerk and maybe a gorge will try to attack your hive or one of your outposts. You need to defend your outposts while teching up extra goodies like JP or something so you can seige. What do you do? You give one person a gL! Not only do they go thru umbra and scare the fades away, they hurt any healing stations nearby! Just make sure somebody covers the guy carryin the nade launhcer, and he'll keep the fades off your back for a LONG time.

    Remember, Fades rarely come without backup, so sometimes you can't JUST rely on charging the enemy (tho it is still good if you know there aren't any lerks, and no webs)
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    All too often when I see a fade attack my troops, I immediatley start working toward getting high-tech weapons and equipment. I get protolabs, MT, EVERYTHING. Then, when we are about to die, I remember that I had an arms lab already, and could have upgraded my equipment. Then, just as I'm htting the RR in defeat, I log off in shame. Part of the reason why I like squad command more than platoon command <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    Don't let this happen to you - use your upgrades, as they will serve you well.
  • MoroseMorose Join Date: 2002-11-03 Member: 5961Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> All too often when I see a fade attack my troops, I immediatley start working toward getting high-tech weapons and equipment.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    By then it's too late. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Grab those res nodes and then tech early and tech often. That's my advice to dealing with any given problem. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    If you are upgrading and you have lots of res to spare.. Shotgun is a good alternative to rape those fade as well.. Ppl tend to ignore that weapon.. But I think it's still viable when you can't drop any HMG yet.
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