Combatting Fades
sceadu
Join Date: 2002-12-20 Member: 11237Members
I'm going to try not to gloat and puffing my chest out saying "1|\/| 4|| 133720r (i'm all leetzor)" but, well, I'm going to try not to.
Comms, when you get the inevitable "OMG THEY GOT FADES!", don't spring for a f*cking protolab. Keep upgrading weapons (and armor, but primarily weapons), just keep on upgrading, make it a cycle.
I was playing as a marine with lvl0 armor and lvl3 weaps on hera, I killed 4 fades (at least) with a LMG, consistently, and they were fresh out of the egg, too. I made a few others run for their mommies. LMG's are far better for mobibility than HMG's (and I'm not quite sure how much HA slows you down, though I'm sure it doesn't slow down much, but it costs a sh*tload of resources to outfit marines with HA or HMG, much more than weap upgrades/armor upgrades for all), this includes running after fades when you've got them wounded, dodging acid rockets, and (if you're good) dodging swipes. No I wasn't playing on a newbie-server, though I will admit some of the fades didn't know where to place acid rockets, or when they're best used, but they weren't newbies.
My thing with combat is that when you engage, you have to be swift about killing the enemy, you pull the rug out from under their feet and you stab them in the throat when they're down. You can't be swift when you're slow as hell: the fades just run away and go get healing, or (even worse) some friends. If (when) they run, you can't catch them if you're toting a HMG: they'll only go down if you have a bumrushing-buddy™ helping you out, and this doesn't happen too often in pubs.
So, commanders, before you toss out HMG's and HA as a last ditch effort, peer over at the arms lab.
Comms, when you get the inevitable "OMG THEY GOT FADES!", don't spring for a f*cking protolab. Keep upgrading weapons (and armor, but primarily weapons), just keep on upgrading, make it a cycle.
I was playing as a marine with lvl0 armor and lvl3 weaps on hera, I killed 4 fades (at least) with a LMG, consistently, and they were fresh out of the egg, too. I made a few others run for their mommies. LMG's are far better for mobibility than HMG's (and I'm not quite sure how much HA slows you down, though I'm sure it doesn't slow down much, but it costs a sh*tload of resources to outfit marines with HA or HMG, much more than weap upgrades/armor upgrades for all), this includes running after fades when you've got them wounded, dodging acid rockets, and (if you're good) dodging swipes. No I wasn't playing on a newbie-server, though I will admit some of the fades didn't know where to place acid rockets, or when they're best used, but they weren't newbies.
My thing with combat is that when you engage, you have to be swift about killing the enemy, you pull the rug out from under their feet and you stab them in the throat when they're down. You can't be swift when you're slow as hell: the fades just run away and go get healing, or (even worse) some friends. If (when) they run, you can't catch them if you're toting a HMG: they'll only go down if you have a bumrushing-buddy™ helping you out, and this doesn't happen too often in pubs.
So, commanders, before you toss out HMG's and HA as a last ditch effort, peer over at the arms lab.
Comments
BlueGhost
We were combating fades early and many times 1 guy with an unupgraded lmg took them down easily. We upgraded and slowly crushed the alien team. The key to moving forward on the aliens was our upgrades. (Its harder to take fades on head-on, usually the best strategy is to play defensively and hide around corners and wait from them to come around and start unloading.)
Upgrades are highly under-rated most of the time. And the fact that theyre relatively cheap helped alot, and they were permanent. So theyre perfect for those "long-hauls" of working extremely hard and being frugal.
Conclusion to the round: The exploiting alien team was decimated and by the end of the round we had over 600 res and every marine had fully upgraded armor, weapons, hmgs, HA and GL's.
Goes to show you that upgrades can really help alot even when your put at an extreme disadvatage, like cheaters.
People who stand sit there are ducks, just charge the little buggers.
it barely hinders a ha movement further, and the ha will almost never be caught off guard (the hmg clip can be emptied to say 50 and then set to reload, if more aliens attack then the ha can quickly switch to welder and back to hmg so that he can carry on shooting) basically making competent ha damn hard people cause they have welders w00h.
Nice to see that the marines have a version of that damned "sensory first" debate <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
BlueGhost<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Why don't you stop spamming pointless posts in an effort to get your post count up.
In response to the oringinal post, I completly agree that upgrading weapons is far better. It only takes something like 33 rounds from a lvl3 lmg to take down a fade who has lvl3 carapace so if you have 2 marines rushing a fade he is almost certainly gonna bite the dust.
That said, if the fades bring a lerk to the party, grenades are pretty much the way to go. Remember the main rule: Fear of res loss makes most fades cowardly. Use that. When defending a stronghold, get the com to drop an armory. Stand by it with a shot on the area the fades are approaching from. Shoot 2 grens. Rearm at armory. Repeat ad infinitum until heavy assault squads arrive. Most fades will not approach for fear of getting blown up. Only the best fades will defeat you (Blink is VERY hard to use right), and even then, they will likely get caught in the explosions. Using this method, I held off a fade assault of Feedwater hive coming up the ladder for 10 minutes (I was done in by a skulk coming through the water <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> ), so it is a proven tactic. Try it.
that is, flee the combat area, run around the map and approach the fades from behind. Do not fire until your buddies put the hurt on the guy, and when the fade retreats, unload everything you have into him for an almost-guaranteed kill <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
edit: in 1.03 it takes 55 level 3 LMG shots to kill a level 3 carapace fade, and 31 level 3 HMG shots. Big difference there <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
Remember, Fades rarely come without backup, so sometimes you can't JUST rely on charging the enemy (tho it is still good if you know there aren't any lerks, and no webs)
Don't let this happen to you - use your upgrades, as they will serve you well.
By then it's too late. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--> Grab those res nodes and then tech early and tech often. That's my advice to dealing with any given problem. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->