Allocblock: Full

foolfool Join Date: 2003-01-18 Member: 12447Members
<div class="IPBDescription">What does this mean?</div> I type in map foolmap in console and right when it wuold load up the map i get this and hl crashes.

AllocBlock: Full

What is this? I just started my map and i get something like this already..

Comments

  • Dr_ShaggyDr_Shaggy Join Date: 2002-09-26 Member: 1340Members, Constellation
    I clicked that "Search" link up in the top right corner of the screen and typed "Allocblock" into the keyword box. The forum search is fun <i>and</i> easy!

    <i><b>Disclaimer</b>: I don't know what Allocblock is, I can't map</i>
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    ok i looked and it says alloc block full means the total allocated memory blocks avaible are full. well that is LARGE PROBLEM. mainly becuase I JUST STARTED MY MAP. all i have is some floor planned out for all the floor of the map, and then 3 rooms that actually have walls. do lights affect this? i have 9 lights so far. and 3 rooms. wow. big map. and i already have block full. please tell me if you have any suggestions.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    hey fool. there are maps with more than 9 lights and more rooms than yours that work fine.

    <a href='http://members.telocity.com/pdebaan/errors.htm' target='_blank'>http://members.telocity.com/pdebaan/errors.htm</a>
    <a href='http://members.telocity.com/pdebaan/errors.htm#allocblock' target='_blank'>http://members.telocity.com/pdebaan/errors....htm#allocblock</a>
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    ok this sucks. i tried everything on tommys site. i dont have a leaf saw into leaf, i only have 6 wads, my pathnames arent too long, i so far have used about 6 textures, and i have no sound in my map at all yet. I cant figure out how to stop it. i have 512 ram.

    what a great way to start off your first ns map....
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    2 suggestions:
    -send the map and let me fix it.
    OR
    -backup your map, but a big leak blocking hull around it and delete half of the map.
    compile , load the backup and delete teh other half.
    If just one of the compiles has the error continue still you got it.
    Or make simular binary-error-searching methods.

    I get allock block ful on my map 100% everytime i have a leak, because of complex map-border architecture. too bad because I cant use the pointfile <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    i dont have any leaks, i am very happy about that. i dont have any texture errors. but, when i was looking over the code, it said i have a bad surface extent. could that be causing the alloc block full?
  • foolfool Join Date: 2003-01-18 Member: 12447Members
    i got it. i just sarted deleting the entire map, then deleting certain things once that was done. it turned out that the whole problems was caused by a see through hand rail. i dleeted that.
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