Leap

PanzergeistPanzergeist Join Date: 2002-02-27 Member: 256Members
<div class="IPBDescription">Major damage?</div> How do you make the leap attack do a lot of damage? I have heard that it can do more than a bite, but have never been able to do that.
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Comments

  • AmorphousAmorphous Join Date: 2002-12-20 Member: 11249Members
    The best ive goten out of it was 60 damage to a stock la/lmg marine. and that was with two attacks.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    Leap turns you into a "blazing ball of skulk". Think of enemies in those old 2d platform games, which hurt you when you touch them even if they're not "attacking". While leaping and in the air you do damage to everythng you touch.

    Although, leaping isn't really best when used to do damage. It's best used to close the distance faster. I don't think it's possible to make leap do more damage than bite in the same space of time, and leap is way more expensive energy-wise.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    be creative. figure out ways to stick to marines while you are leaping and, if done correctly, you can kill a spawn marine in a single leap.
  • MastodonMastodon Old Fogie Join Date: 2003-01-09 Member: 12052Members, Constellation
    I actually saw my first leap kill last night. Needless to say, it got a few "LOL"s from the peanut gallery. I tried using leap as an attack my first few games then I gave up. Now I just use it to get from vents to the ceiling or leap across marine bases to incite a little fear amongst the humans.

    But I'm certainly interested to see what you people find with regards to attack strategies with leap. Let me know. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
  • VashVash Join Date: 2002-11-12 Member: 8333Members
    Panzer! I told you about this the other day didn't i? You just have to stick to whatever you leap at and it works like the onos Charge. Damage stops when you hit the ground.
  • Boiscour35Boiscour35 Join Date: 2002-11-18 Member: 9250Members
    <!--QuoteBegin--Mastodon+Jan 21 2003, 03:09 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Mastodon @ Jan 21 2003, 03:09 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I actually saw my first leap kill last night. Needless to say, it got a few "LOL"s from the peanut gallery. I tried using leap as an attack my first few games then I gave up. Now I just use it to get from vents to the ceiling or leap across marine bases to incite a little fear amongst the humans.

    But I'm certainly interested to see what you people find with regards to attack strategies with leap. Let me know. <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I see leap kills all the time. When a skulk ambushes thee or four marines and kills all but one of them, and the last one is running away with minimal health while reloading, you leap and take him out. Or you just get lucky in the middle of fight.

    I use leap liberally, as biting takes hardly any energy. It's good to keep the marines confused and add extra damage.
  • goorooloogoorooloo Join Date: 2002-11-07 Member: 7647Members
    Leaping to close the gap on a marine far down a corridor, (using the SuperSkulk jump+leap combo), and tagging him for just enough leap-damage before getting a "1 bite kill" is just too satisfying!
  • ogzogz Join Date: 2002-11-24 Member: 9765Members
    u have to spin around in mid leap so that you're sticking to him for the whole duration of the leap, while not just hitting him head on and him bouncing away from the rest of your leap..

    or just change to bite <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    best attack strategy with leap so far:

    leap directly to ceiling, then follow up with a leap to marine's face. bite. GG marine <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    Leap could theoretically be used to the adventage of the marines if they were smart. Here's what you do: right after the alians get the second hive up, just say something like "o no, now the skulks have leap!" and make vague allusions to the fact that it is an |_|63|2 attack fo |)00(\/), then all the noobies who have heard of how leap is supposed to be good, but don't know how to do anything with it, will be useing up all their stamina on leaps, and even if they do hit you, the most they're not gonna dael anywhere near enough damage to kill you. then you can just kill them all. THE END!
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Gets me to thinking....

    Wouldn't it be cool if Skulks could also cling to marines as they do to the walls?


    Oh please God get it OFFF!!
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> /
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • Umbraed_MonkeyUmbraed_Monkey Join Date: 2002-11-25 Member: 9922Members
    <!--QuoteBegin--Dubbilex+Jan 22 2003, 05:32 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Dubbilex @ Jan 22 2003, 05:32 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Gets me to thinking....

    Wouldn't it be cool if Skulks could also cling to marines as they do to the walls?


    Oh please God get it OFFF!!
    <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo--> /
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    im pretty sure ive clinged on to marines and ate their torso before. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • KMGorKMGor Join Date: 2002-11-19 Member: 9299Members
    What is the most damage you can get off a single leap? I know you can get a LOT on a heavy if you do it to his back and he doesn't notice, right?
  • Error404Error404 Join Date: 2002-11-19 Member: 9353Members
    Leap is seriously a waste of time against a single marine, its better for taking out groups of marines or at least causing alot of damage.

    Pffft...
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I heard leap is excellent for destroying turrets. Like one properly aimed leaped can kill a turret. I hope that was a lie.
  • sekdarsekdar Join Date: 2002-11-21 Member: 9564Members
    its not. all it requires is clever positioning... same requirement for killing a 100/290 heavy armor marine..... <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
  • AllUrHiveRblong2usAllUrHiveRblong2us By Your Powers Combined... Join Date: 2002-12-20 Member: 11244Members
    it also takes uber low pings. Leap is the most lag vulnerable attack in the kharaa arsenal.
  • SycophantSycophant Join Date: 2002-11-05 Member: 7092Members
    edited January 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->it also takes uber low pings. Leap is the most lag vulnerable attack in the kharaa arsenal.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In that case, I'm probably better off practising my Uber-Skulk Pirouette of Doom. I'm probably more likely to get a kill from <b>that</b> than I would from Leap, if Leap is dependant on a low ping.

    I'll be very lucky if I can get a latency less than 150 on any server. It's usually closer to 250+. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->

    edit : AllUrHive - that sig is really freakin' me out. Seriously. <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
  • ElricElric Join Date: 2002-11-13 Member: 8448Members
    I tried this in lan, I'd turn on cheat mode, throw webs in front of the ip, go skulk, wait for a bot to respawn, and leap right at his chest and stick there. At best, I think I did 60 damage and never got a kill with one leap alone, it always took two. Leaping onto a marine's head and standing on it had the same effect. I tried leaping from far away, leaping from close up, etc. Pretty much the same result so I'm wondering what you guys are doing to pull it off.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--Error404:+Jan 22 2003, 11:53 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Error404: @ Jan 22 2003, 11:53 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Leap is seriously a waste of time against a single marine, its better for taking out groups of marines or at least causing alot of damage.

    Pffft...<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Uh, no it's not. If you're trying to attack a single marine, approaching him from the front, it's a godsend. It lets you close the distance to him very very fast, making it far harder for him to kill you before you reach him.
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Against a single marine best bet (And I hope you have instant weapon switching on and some very close weapon binds) is Leap to the marine then switch to bite. usually even one bite will finish him off.

    Against a group of marines, leap is where it's at. If you leap THROUGH the group of marines, you've done damage to eveyr one of them you've touched. Even better, if the marines are close enough together to stop your leap, you'll do WADS of damage to them when you're leap slams into them as you're touching them for a longer period of time.
  • SoulSkorpionSoulSkorpion Join Date: 2002-04-12 Member: 423Members
    <!--QuoteBegin--OWA+Jan 22 2003, 08:44 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (OWA @ Jan 22 2003, 08:44 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Against a single marine best bet (And I hope you have instant weapon switching on and some very close weapon binds) is Leap to the marine then switch to bite. usually even one bite will finish him off.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    It's not such a good idea to try to damage him with the leap, because a good marine will gun you down inflight if you're leaping directly at him. You're more likely to close so you can take him out by leaping past him.
  • PATRichcPATRichc Join Date: 2003-01-19 Member: 12469Members
    In reference to taking down a single marine, who is currently at the opposite end of a long corridor, I can see many uses for Leap. I've found through experience that merely running down the floor of the corridor, strafing wildly, only seems to work against the most inexperienced marines.

    What I usually do, is run diagonally up the walls, across the roof, down the walls, up again, then onto him to bite. Unfortunately this isn't easily done in some corridors due to the various bumps, pipes, vents and such. But, I can imagine that a skulk who leaps to one wall, then to the opposite, then to the roof, is going to be extremely hard to hit.

    Leaping straight at the marine is likely to result in a burst of fatal bullets in the face, even if trying to leap behind the marine, but if you're bouncing off the walls like a 3-dimensional bunnyhopper, like I can imagine Skulks doing for real, then the poor 2-dimensionally-inclined marine will have a hard time *gasp* moving his mouse cursor diagonally!

    <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • OkaboreOkabore Join Date: 2002-11-21 Member: 9505Members
    And if you have celerity as well...

    My new favorit toy. You bounce around the squad like a rubberball on speed all the while snapping your teeth <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    As said before leap doesn't do much damage but its great for closing the distance. Its allmost as fast as blink and easier to use.
    Distance is the marines greatest friend so we need to rip it to shreds as fast as possible <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • PATRichcPATRichc Join Date: 2003-01-19 Member: 12469Members
    I'd imagine Leap would be a good ability to use if friendly fire was off, as you could make a squad of Marines end up shooting each other as you run circles around them, and right through the middle of them *chuckle*
  • Evil_PersonEvil_Person Join Date: 2003-01-24 Member: 12668Members
    I only use Leap as a utility attack, for getting really fast around the map, getting to vents and attaching to the roof, it is then useful for the leap-bite combo or for running away. Nice if there's a high and dark ceiling...
    Note that Leap is just an acceleration in whatever direction you're facing, so you can fly around corners and stuff...
    * - - - - - - - - - <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' valign='absmiddle' alt='skulk.gif'><!--endemo-->
  • BlackPantherBlackPanther Join Date: 2002-02-11 Member: 197Members
    The best use of leap is really to close the gap between you and that pesky marine with lmg.
    Leap onto the left wall, onto the right wall, back to the left wall, and keep doing that until you're close enough to deliver a satisfying "CHOMP!"

    Best used with celerity, and makes you extremely hard to hit.
  • CabalCabal Join Date: 2003-01-24 Member: 12669Members, Constellation
    edited January 2003
    I like how you can leap again in mid leap. I use double and triple leap to get to high places. You can also kill a TF in 16 leaps or so.
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    depends how aware the marine is of your presence. If he's looking at you at the end of the hall with his LMG lined up: forget it, I'll just drop a parasite and go find a nice overhang to wait for him to come by and drop down on. If I absolutely have to approach a marine aware of me down a hallway I greatly prefer Leap simply because It takes less time to get to the target. The more you move around not-forward keep in mind (running up the walls, celing, ect) the longer he has to shoot at you. When you consideer it only takes half a clip of pistol to kill a skulk, your odds, even when strafing around, are low.

    If on the other hand he's not immediately aware of my presence then leap is the answer! By the time he reacts to my leap screach of doom I'll be in his face with a mouthfull of teeth, whereas if I had tried to walk He'd have caught onto the footsteps far earlier.
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    You can use leap to take a marine out in one hit you just have to have perfect timing and hope the marine doesn't move out of the way.
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