New Patch Be Praised!

Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
edited January 2003 in NS General Discussion
<div class="IPBDescription">how the upcoming patch solves everything</div> OK, guys, I played for about 6 hours yesterday straight on a Linux 1.04h test server. And my sweet lord, it owns. It solves almost every complaint I have seen in the forum this month.

<b>Fades too strong</b>
I never thought that they were personally, but now they are a little weaker and easier to kill. I saw ALOT more gorge medic tactics and lerks than I ever have before. And there was alot of midgame skulk play also.
*Overall- Improves kharaa teamplay a good deal.
<b>Umbra too strong/Lerk to weak</b>
I am a huge fan of the lerk, even with one hive, but now I will marry the darn thing. Its spikes do mean damage, and can easily take down turret farms with a small team of lerks. Umbra is a little less effect, so its not so punishing to marine teams.
*Overall- Lerks more usefull for fighting, GL/Welder not only way to combat umbra
<b>Phase Gate Improve with use key/Faster kharaa respawn time</b>
Both of these are great and is in no way unbalancing that I saw.
<b>Buildings cost and HP changes</b>
Very good changes, many things seem to be weaker or stronger, don't have hard numbers though. Costwise, everything works out nicely.
<b>Comebacks are impossible, or OMG FADES game over man</b>
Played 8 times in 6 hours, made 4 good comebacks against good teams. As marines we came back and won against three hives, cause we controlled almost all the RP's
As kharaa, it was the same..we fought off heavies with lerks and gorgemedics and ambushes, and we took out their farms and placed our hives and won.
*Overall, the game is now a true RTS..in the sense, its not only about the hive controll now. Hive controll is a single strategy, while controlling the Resource Nodes is the best way to win now. Personally, I beleive that the lerk damage increase contributed to this greatly. And gorge medics and offensive towering with tons of RP's is a grea strategy.


All in all, I have read alot of negative posts in the last month about how this needs to be improved or changed, or how that needs changed. In reply, I say patch 1.04?? may very well answer alot of your hopes. The gameplay is faster, the teamwork is great, the skills are deadly, the RP's actually matter more now, and comebacks will happen if you dont fight for every node. Get ready gus, cause 1.04 is going to own.

*PS* only know bug, IF I HAVE TO BE PICKY!, is the linux Motion Tracking problem.
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Comments

  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    Motion tracking isn't fixed on linux still ? I've forgotten what it looks like tbh <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->
  • Laggy_BananaLaggy_Banana Join Date: 2002-12-15 Member: 10868Members
    Oh yeah the new patch is GREAT if you play marines allll the time

    i play ailens about 8 out of 10 games that means i play ailens %80 of the time when i play

    1.Fade - They messed it up BIG time and Fades are NOT over powered


    and %70 the marines get 2 hives in like 5 mins and then in a other 5 mins they just Seige the main hive! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    So from my point of view i think 1.03 was alot better.
  • DubbilexDubbilex Chump Join Date: 2002-11-24 Member: 9799Members
    Goooooooooodddd I can't wait until it's finally released <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo--> !

    Cant wait to get some gorge-antics goin. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->


    Nooo!

    /
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo--> <!--emo&::gorge::--><img src='http://www.unknownworlds.com/forums/html/emoticons/pudgy.gif' border='0' valign='absmiddle' alt='pudgy.gif'><!--endemo-->

    How many gorges can a 1-hive Kharaa team effectively utilize? Just curious.
  • Nemesis_ZeroNemesis_Zero Old European Join Date: 2002-01-25 Member: 75Members, Retired Developer, NS1 Playtester, Constellation
    <!--QuoteBegin--Laggy Banana+Jan 22 2003, 09:52 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Laggy Banana @ Jan 22 2003, 09:52 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Oh yeah the new patch is GREAT if you play marines allll the time

    i play ailens about 8 out of 10 games that means i play ailens %80 of the time when i play

    1.Fade - They messed it up BIG time and Fades are NOT over powered


    and %70 the marines get 2 hives in like 5 mins and then in a other 5 mins they just Seige the main hive! <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo-->

    So from my point of view i think 1.03 was alot better.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I played four 1.04 games today (two aliens, two marines) - the aliens won every single one.
    Maybe you should simply try another tactic and use the strengthened Lerk more?
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    i played the 1.04 since the 1.04b, and i refused since then to play the 1.03 because i hate sieges without LOS. And yes its great and actualy i saw my first marine win today.. great (*g*, i still think its impossible to win as marine... i saw 2 or 3 marine wins in maybe 2 weeks. And i play a lot, 3-4 games a day)
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    guys, and just to help prove my point I will have to deny any who oppose it..whAUHAHAHAH.

    Laggy banana,
    First...the new costs of the phase and how weak it is makes the fast secures they like to do ALOT harder. Unless they have superior teamwork(WARNING:I will use this phrase alot).
    Two skulks can take out a phase if they have carapace in about 25 seconds.(Long enought to survive 1 turret hitting each of them). And a lerk can take out a phase very quickly.
    As for fades..YES they now cost 54..big freaking deal, if you have 4 nodes(only half the map) you can still pump fades very quick, if you use redemption(awesome now) you wont have to spend resourses so often and so soon you entire team will get fades. Second, yes they are a little weaker..GASP, you might have to take a teammate or two into combat with you. Now umbra/healing spray might actually save you, rather than just being the icing on the cake.

    As for the whole 70% of marines take two hives, I am going to restate...that is almost totally dependent on teamwork here, and with the gameplay now, the does not mean the end anymore. I have personally comeback several times with one hive now. And beleive me, I was almost as surprise as the marines..normally, I can't kill enought to win, but dang.

    what happened was , yes, they secured two hives..as we took every node. They secured, but have ZERO upgrades(with the new costs, trust me) We went lerk happy....ok...now imagine a flying HMG. oh yes...pretty aint it. And dang...we just pumped them soo full of spikes, when they phased throught the gate, they would pretty much die instantly. He managed two HA, and with redemtion we just kept lerk/skulk flooding and bam. We won, it was crazy.
  • Eternal_BlissEternal_Bliss Join Date: 2002-11-07 Member: 7633Members, NS1 Playtester, Contributor
    1.04 fixes linux MT bug ;/
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->- Fixed non-visible motion sensor and proximity "blips" (linux only)<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
  • kavasakavasa Join Date: 2003-01-05 Member: 11889Members, Constellation
    Why I <3 1.04: no accidental phasing.
    I cannot count the number of times I've phase and died after eating a fac, only to have the marines I had eaten seconds before rebuild the fac.

    -K
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    NoImagination, so there is intelligent life in this universe..awesome. Agreed, dont take my word for it. Everyone has their own expectations of what they want the new patch to be. But it sure has my seal of approval. At least 1.04h does.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    I can't tell you how many times I've run into the phase gate while avoiding marines (or aliens) and gotten telefragged or raped by the other team that was stacked outside of it. At least it won't screw you like that anymore.
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    While I like 1.04 much better than 1.03 LOS required for siege isnt that big of a improvement. Better? yes but not much when you consider all a comm has to do is spam scanner sweeps. Even with the increased cost of the scanner sweeps they are still easy to spam.
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    3 sweeps is now 9rp's. 5 sweeps, 15rp's. Yes, you can spam them....if you have some mad resourses, and are willing to take the risk with seige. Just like you can spam Health....IF you have lots of resouses. I have played it, and seige, while still used a good deal, has completely changed its current style. It takes a lot of commander's time and concentration to do now...while he is occupied there, it becomes hard to do a million other things he should be doing. The second round I played, we were hive rushed and heavy seiged....and it was going down hard.But, because he did not secure enought nodes..alas...he could not scan enough to take the hive down fast. And with our fast as hec respawn time, and some crazy offensive gorgeing by [SoM]Slayer...well...it turned around very nicely.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    Well, I've been playing on the 1.04 beta servers primarily, again because of the wonderful return of the siege to a LOS-targetting weapon. The game has been closer to balanced, and I've actually seen the Marines win <b>more</b> often than the Aliens. However.. there are two things I dread. The Cloaking change (which moves Sensory chambers from mostly-useless to only-useful-for-Scent-of-Fear), and the fixing of Motion Tracking. Why? Because I remember how messed up Motion Tracking was. Playing on windows-based servers where it worked, trying to sneak around, only to get splattered due to it being one of the things first-purchased. There is no counter for it besides standing completely still and HOPING that your 'Halo' dissipates before a Marine enters your general area and remembers where you were last.

    Oh well. Guess I can continue to hope that in the next 1.04 mini-version changelog, I'll see:

    - Cloaking returned to 1.03 style
    - Motion Tracking fixed
    - Silence now removes the motion tracking blip outside a radius from the observatory, dependent upon level
  • SaturnSaturn Join Date: 2002-11-02 Member: 4336Members
    I'm told there is a linux patch out: 1.04h

    Solves some linux only bugs.

    Again, total heresay, I've seen no data on it =\

    it might fix the motion tracking bug for you

    -Saturn <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' valign='absmiddle' alt='asrifle.gif'><!--endemo-->
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    Cloaking in 1.04 is like 90%, that is, completely invisible, unless you move. Though I heard that having 32 bpp would make you very visible :? have yet to see.
    And yes, silence NEEDS negation of motion tracking, if not it will be utterly useless in late game.
  • TalesinTalesin Our own little well of hate Join Date: 2002-11-08 Member: 7710NS1 Playtester, Forum Moderators
    edited January 2003
    Slight problem with that 'unless you move'. They're called 'idle animations'. You're always moving, at least little bits... in a static room, hiding from the Marines trooping by, at least from what I have seen SOMEONE will notice that shadowy form standing there, unless you're in a position where they would not see you anyway.

    And if the cloaking is that good anyway, why not just dump it to the full 100% and be done with it, instead of leaving it open for gamma-abusers to exploit?

    (edit: And the current one as of the time of this edit is 1.04i, not h. Still wasn't fixed in H.)
  • that_swanky_kidthat_swanky_kid Join Date: 2002-11-18 Member: 9257Members
    The siege LOS requirement is a good thing. The ability to scanner sweep and siege kill (even if it costs)? Not so good. It lets the commander be Rambo from the comfort of his chair rather than their team doing what needs to be done (put themselves in harm's way) to siege objects.
    Also I'm not so big on the jacked-up (54 RP?) cost of fades.
  • Ph0enixPh0enix Join Date: 2002-10-08 Member: 1462Members, Constellation
    I've still not played on 1.04. Can someone tell me how common 2-hive lockdown at the start of the game by marines is compared to 1.03 ?
  • NicatorNicator Join Date: 2002-12-15 Member: 10829Members
    1.04 is great. I love it loads.

    Phoenix, it's a bit harder because of the phase HP and the cost of IPs. Also because of the <b>great</b> new use-to-port thing on the phase. I'm so glad that was implemented. While r_drawviewmodel 0 still worked as of 1.04f, I understand it's gonna be locked at release. Less exploit abusing too!

    1.04 is good.

    Flayra is god.
    Flayra is god.
    Flayra is god.
    Flayra is god.
    Flayra is god.

    All praise Flayra!
  • Ben128Ben128 Join Date: 2002-06-21 Member: 808Members, Constellation
    A great thing now is not just that the quick two hive lockdown is harder to do..it is. Its that you can actually comeback against it..unlike before..where, unless your team was freaking awesome..you were eventually doomed.

    If you have the resourses, lerks can take out bases. So now, if they lock down a couple of hives, but have few nodes...have your gorges take nodes, and then go offensive with some skulk and lerk rushes.
  • VimstlVimstl Join Date: 2002-11-28 Member: 10145Members
    <!--QuoteBegin--Nicator+Jan 22 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Jan 22 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra is god.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's sacreligious, dude.

    There is no god but God

    ...and Flayra is his prophet.
  • BeetlejuiceBeetlejuice Join Date: 2002-11-07 Member: 7542Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->We went lerk happy....ok...now imagine a flying HMG.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    In the new patch lerk spikes do 18 dmg with rof of 4 per second. HMG does 18-23 (depending on upgrade lvl) with rof of 12 per second. Do the math, hmg is about 3 times better. Even LMG has higher dmg output per timeframe as the improved lerk spikes. So while marines for 34 rp REALLY get a flying HMG aliens get for 33 rp a flying LMG light.
  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    104i fixes stuff that broke in 104h that was working in earlier 104 builds... MT works great on linux.

    the best thing i've seen, at least for semi-organized/skilled players, is a much longer midgame with ha/hmg and fades goin at it all over the map, tons of resources coming in for both sides (8v8+ usually). I've been playing between 103 and 104, so I've not played more than 15 or 20 games on the betas.

    Sieging is radically different... its difficult if not impossible to build siege right outside a fortified area, under fire. The few times i've gotten to siege in 104 successfully (when it wasnt bugged one way or another), I've had to drop at least 4 cannons... you get at most two shots from one scanner sweep, so it pays off the more cannons you have. (If they have some WOLs around and under the hive, I'll drop 5, 6, 7 or even 8 siege cannons.) Any fewer cannons than that and you can end up spending 100+ res in sweeps, not kill the hive, and lose the base against a small group of determined aliens.

    The only thing i miss is the half-dead hive at the beginning... it lent itself to the experience of the game, but I'll get over it.

    Anyway, my two cents. I like ALL the fixes/improvements.

    -d$
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    I like alot of the changes in 1.04.

    I'd have to disagree with talesin about cloaking though.
    That change is being put in place to make sensory a viable first tower. All everyone ever does right now is d.. and for good reason.. in the early game it provides the best choices and abilities. Heals both you and structures... saves your life in 3 ways even with only 1 tower. Whereas in 1.03... sensory and movement were almost useless unless you had level 3.

    Also glad for the cost change for the fade. Hopefully it will encourage more people to lerk and work together with fades... which extends their life expectancy substansialy (misspelled i know.)
  • Frogg2Frogg2 Join Date: 2002-11-02 Member: 4867Members, Constellation
    me would be happy if MT and Scanner Sweep had Counters...
  • ImmacolataImmacolata Join Date: 2002-11-01 Member: 2140Members, NS1 Playtester, Contributor
    <!--QuoteBegin--Vimstl+Jan 23 2003, 07:29 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vimstl @ Jan 23 2003, 07:29 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><!--QuoteBegin--Nicator+Jan 22 2003, 11:42 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Nicator @ Jan 22 2003, 11:42 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra is god.
    <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's sacreligious, dude.

    There is no god but God

    ...and Flayra is his prophet.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    His? Didnt you know god is a woman? And black?
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Ben128+Jan 22 2003, 09:46 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ben128 @ Jan 22 2003, 09:46 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->OK, guys, I played for about 6 hours yesterday straight on a Linux 1.04h test server. And my sweet lord, it owns. It solves almost every complaint I have seen in the forum this month.

    <b>Fades too strong</b>
    I never thought that they were personally, but now they are a little weaker and easier to kill. I saw ALOT more gorge medic tactics and lerks than I ever have before. And there was alot of midgame skulk play also.
    *Overall- Improves kharaa teamplay a good deal.
    <b>Umbra too strong/Lerk to weak</b>
    I am a huge fan of the lerk, even with one hive, but now I will marry the darn thing. Its spikes do mean damage, and can easily take down turret farms with a small team of lerks. Umbra is a little less effect, so its not so punishing to marine teams.
    *Overall- Lerks more usefull for fighting, GL/Welder not only way to combat umbra
    <b>Phase Gate Improve with use key/Faster kharaa respawn time</b>
    Both of these are great and is in no way unbalancing that I saw.
    <b>Buildings cost and HP changes</b>
    Very good changes, many things seem to be weaker or stronger, don't have hard numbers though. Costwise, everything works out nicely.
    <b>Comebacks are impossible, or OMG FADES game over man</b>
    Played 8 times in 6 hours, made 4 good comebacks against good teams. As marines we came back and won against three hives, cause we controlled almost all the RP's
    As kharaa, it was the same..we fought off heavies with lerks and gorgemedics and ambushes, and we took out their farms and placed our hives and won.
    *Overall, the game is now a true RTS..in the sense, its not only about the hive controll now. Hive controll is a single strategy, while controlling the Resource Nodes is the best way to win now. Personally, I beleive that the lerk damage increase contributed to this greatly. And gorge medics and offensive towering with tons of RP's is a grea strategy.


    All in all, I have read alot of negative posts in the last month about how this needs to be improved or changed, or how that needs changed. In reply, I say patch 1.04?? may very well answer alot of your hopes. The gameplay is faster, the teamwork is great, the skills are deadly, the RP's actually matter more now, and comebacks will happen if you dont fight for every node. Get ready gus, cause 1.04 is going to own.

    *PS* only know bug, IF I HAVE TO BE PICKY!, is the linux Motion Tracking problem.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Good post i agree on everything you said.

    Except the linux problem, since ive seen it fixed on linux servers.
  • SemperFiSemperFi Join Date: 2002-08-02 Member: 1049Members
    <!--QuoteBegin--Immacolata+Jan 23 2003, 08:14 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Immacolata @ Jan 23 2003, 08:14 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->His? Didnt you know god is a woman? And black?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    And she has no legs, or arms. Shes just one giant torso.
  • TenSixTenSix Join Date: 2002-11-09 Member: 7932Members
    I hope they test out what it might be like if Bile Bomb didnt do self inflicted damage, I don't think it would be such a horrible change. Or at least change the trajectory of the Bile Bomb so it gets more reach, seems like no matter how far I fire it, I always take damage from it.
  • AaronAaron vroom vroom der party startah Join Date: 2002-11-05 Member: 7020Members
    I like 1.04h as both aliens and marines. I think the tweak to fades were necessary because they were totally destroying the middle-game. I love this version because now: Aliens get an end game! Yes, you actually get a chance to evolve to Onos and use third hive abilities for more than .001 seconds. The end game is much better. All praise 1.04h.
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