<div class="IPBDescription">nothing fancy.</div> i have no idea how to do it, but i wouldl ike to make an elevator. i dont really care if you have a buttun starting it or if you just walk on it. i just want to know how to make one. thanks for anyhelp.
<a href='http://halflife.qeradiant.com/halflife/bthl8.htm' target='_blank'>http://halflife.qeradiant.com/halflife/bthl8.htm</a> this is Lift.
Should be able to figure it out fine now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
umm, it didnt work after a few tries. all i got to happen was the buttuns moved. the button moved to the right, stopped, and moved back. the other bottom moved to the left, stopped, and moved back.
elevators are switchable "trains" going up and down. <a href='http://www.valve-erc.com/entities/?entity=func_train' target='_blank'>http://www.valve-erc.com/entities/?entity=func_train</a> or platforms <a href='http://www.valve-erc.com/entities/?entity=func_plat' target='_blank'>http://www.valve-erc.com/entities/?entity=func_plat</a>
download the example map. copy the entities in your map and manipulate them. If it stops working you have changed something wrong.
I'd suggest using a func_door instead of a func_plat. As far as I can recall, commander's can't activate func_plats, and func_doors have lots more sound options, too.
To make the door into an elevator, put it in the (for example) up position and set its 'angle' to Down (there's a little pulldown box). Now you have to change it's Lip property. The 'Lip' is how far the door should stick out of the wall when open. When setting the Lip key to a negative value, you can make your door move a lot farther.
Now, the lip value is how much the door should move *after* it's already moved its body length (well this isn't completely accurate, but it'll do in this case), so the lip value must be <b>negative</b> the distance you want the door to move MINUS the door height (assuming the elevator is going up and down).
So, say you want your door to move 256 units and the door is 16 units thick.
The lip value should be set to negative (256 -16) which is <b>-240</b>.
The rest of the doors properties should be figured out easily. If you don't know how to use triggers and stuff then go to <a href='http://www.valve-erc.com' target='_blank'>http://www.valve-erc.com</a>
Most people seem to use func_doors to do elevators with. Valve did, too.
my elevATOR. works, but there is one problem with it. once i push the buttun it goes up, then waits, then goes down. but then it goes back up again, then waits then goes down. and i cant stop it. it just keeps going on forever. what is the problem with it?
-fool-..... you have downloadable stuff here.. Open the maps and see what is diffrent from yours to there's..... Not Rocket Science... Not calling you a fool.. but play with it.. Look at the other RMF's from VERC and see whats diffrent. heck.. I thought all the Tutorials were easy to follow - maybe it's just me?
<!--QuoteBegin--Revenant+Jan 23 2003, 08:20 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Jan 23 2003, 08:20 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Never heard or used that technique merkaba. sounds odd, i might try it.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd--> That's the only way I ever make elevators....
Comments
<a href='http://halflife.qeradiant.com/halflife/bthl7.htm' target='_blank'>http://halflife.qeradiant.com/halflife/bthl7.htm</a>
thats Elevator.
<a href='http://halflife.qeradiant.com/halflife/bthl8.htm' target='_blank'>http://halflife.qeradiant.com/halflife/bthl8.htm</a>
this is Lift.
Should be able to figure it out fine now <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->
Axe
Here are some advanced one... they are designed for Hammer and downloadable so you can play and look at them... good luck again.
<a href='http://www.valve-erc.com/resources/?page=tut_illusion1' target='_blank'>http://www.valve-erc.com/resources/?page=tut_illusion1</a>
<a href='http://www.valve-erc.com/resources/?page=tut_elevator2' target='_blank'>http://www.valve-erc.com/resources/?page=tut_elevator2</a>
Axe
<a href='http://www.valve-erc.com/entities/?entity=func_train' target='_blank'>http://www.valve-erc.com/entities/?entity=func_train</a>
or platforms
<a href='http://www.valve-erc.com/entities/?entity=func_plat' target='_blank'>http://www.valve-erc.com/entities/?entity=func_plat</a>
download the example map. copy the entities in your map and manipulate them.
If it stops working you have changed something wrong.
on buttons set the "dont move"-flag
To make the door into an elevator, put it in the (for example) up position and set its 'angle' to Down (there's a little pulldown box). Now you have to change it's Lip property. The 'Lip' is how far the door should stick out of the wall when open. When setting the Lip key to a negative value, you can make your door move a lot farther.
Now, the lip value is how much the door should move *after* it's already moved its body length (well this isn't completely accurate, but it'll do in this case), so the lip value must be <b>negative</b> the distance you want the door to move MINUS the door height (assuming the elevator is going up and down).
So, say you want your door to move 256 units and the door is 16 units thick.
The lip value should be set to negative (256 -16) which is <b>-240</b>.
The rest of the doors properties should be figured out easily. If you don't know how to use triggers and stuff then go to <a href='http://www.valve-erc.com' target='_blank'>http://www.valve-erc.com</a>
Most people seem to use func_doors to do elevators with. Valve did, too.
Axe
That's the only way I ever make elevators....