Motion Tracking
0range
Join Date: 2002-11-28 Member: 10140Members
<div class="IPBDescription">take it off!</div> i play on vadakill's server which is a linux server so i havent seen motion trackin work for a long time.. Anyways the games are still fun. Motion trackin deadens a lot of the advantage skulks have like hiding since lag makes the blip show up a little bit after a skulk stops.
my idea: make a radar that blips like the aliens vs. predator one except on your minimap. I dont know whats coming in 1.1 but if you made that lil minimap the marines have actually turn when you turn (if you know what i mean) then the blips would help a lot. You would know a skulk is behind a wall but you wouldnt know if he was hiding high or low on the wall. It would help marines but not help them to the point skulks shouldnt even hide anymore
just my thoughts.
my idea: make a radar that blips like the aliens vs. predator one except on your minimap. I dont know whats coming in 1.1 but if you made that lil minimap the marines have actually turn when you turn (if you know what i mean) then the blips would help a lot. You would know a skulk is behind a wall but you wouldnt know if he was hiding high or low on the wall. It would help marines but not help them to the point skulks shouldnt even hide anymore
just my thoughts.
Comments
thats a great idea... i dont know how many times i heard a door open and wondered if it was a marine or alien.. Add your idea to my idea lol. I think friendly viewing should show up on the minimap without needin to upgrade
I'm not sure what to DO about motion tracking, but I think friendly tracking would be a great addition. It'd be nice (and make sense) to know where the rest of your elite space marine detatchment was <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo-->
And, a litle bit OT
I just thought of a brand new use for sensory chambers that could be programmed in eventually. Imagine if sensory chambers kept an area of a map invulnerable from sensor sweeps or moton tracking. Just a radius, like a Defense chamber. Maybe if a commander tried to sweep a sensory, the set area around the chamber would remain black and unseeable to anyone but a marine on foot, looking at it.
Tell me what you all think (or if this has already been suggested a bajillion times)!
I think the idea was to make the marines rely on the commander.
And of course, if you remove motion tracking, then we're back to everyone accusing "wallhacker!"
Eater.
Motion Tracking is EXTREMLY unfair, I would not miss it if it so was removed alltogether. (I didn't even try playing as an alien on that server).
Motion Tracking makes it impossible for the aliens to do anything what so ever unnoticed,... some of the easiest marine games I've ever played.
Minimaps are sprites, they are static images. Displaying the information on them doesn't work well. They don't update properly for commanders, and they'd just be a big mess for marines.
Stealing ideas from Aliens is a no-no. The more similarities exist, the more likelihood that Fox will roll the laywers in. Fox is run by jerks, and I only say jerks because I know anything else would be filtered. The 'aliens vs. marines' concept is too vague for them to claim infringement with, but putting in the same style motion tracking is just giving them ammo to sue the hell out of Flayra.
As has been mentioned, when playing on linux servers, I don't even notice it gone.
Regards,
Savant
edit: accidently wrote 1.03 before hehe
edit: accidently wrote 1.03 before hehe<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
vadakills server that i play on has been 1.04 for a while now. People still research motion trackin even though it doesnt work. Not noobs either they just dont know its broke.. They see the price and they guess its worth it..
I saw posted somewhere that the players minimap was supposed to work exactly like the commanders minimap.
Whether you want to limit motion tracking to a set radius around the observatory or not, I feel if the observatory is destroyed then motion tracking should go with it.
Aliens have hive sight and paresite as advantages, both being free might I add, while Marines get motion tracking.
Here's a hint: Motion tracking tracks MOTION (A novel idea, no?), so if you DON'T MOVE, it won't spot you. It's still entirely possible to lie in wait for unsuspecting marines, and if as a team the aliens attack from both directions at once (As they should in ALL attacks if possible), the marines probably won't even notice one of the forces coming towards them.
For the record people, just because you're not good enough to counter something in a game does NOT mean it is "unfair" or "unbalanced".
45 resources is nothing to scoff at, that's weapons1 and armor1 with 5 ticks left over.
I do think that tracking should go down if the obs falls, I'm not sure how viable this is code-wise, but then again, does it really matter that much? I know if my obs ever falls as a comm that my first priority is to rebuild it so I have access to emergency becon and phase gate dropping, and if I can't rebuild it then there's obviously larger problems in the game that are preventing me from doing it.
Friendly tracking... meh... I don't think so. Too much like Hivesight,
As for whoever said that no one would build obs any more due to increased scan cost (3 rps! oh no!) and lowered phase gate HP: forget it. I've played a lot of NS and I think I've seen maybe one marine win that never involved a phase gate.
Why must the Marines get hurt more and more? When I play as aliens I don't care if the Marines has motion tracking. If you have a little thing called "skill" you can get around it. The Marines need an edge in the game and that is why motion tracking is there. Myself, I don't see Motion Tracking that often (it's been a while since i've played), but when it's researched it helps the Marines. It cost 20+45= 65 resources to get motion tracking. So I think for that much resources spent, a MT upgrade should cover the entire map. MT is part of the game, so is the f4 key, and BB/AR spam and also grenade spam. Don't like it? Then just deal with it or leave to find another server or again F4 and wait for the game to end.
That's all, bye.
Minimaps are sprites, they are static images. Displaying the information on them doesn't work well. They don't update properly for commanders, and they'd just be a big mess for marines.
Stealing ideas from Aliens is a no-no. The more similarities exist, the more likelihood that Fox will roll the laywers in. Fox is run by jerks, and I only say jerks because I know anything else would be filtered. The 'aliens vs. marines' concept is too vague for them to claim infringement with, but putting in the same style motion tracking is just giving them ammo to sue the hell out of Flayra.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Plus they already had to change the name of THEIR game because of flayra's copyrights... remember AvP Natural Selection?... renamed Primal Hunt <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' valign='absmiddle' alt='biggrin.gif'><!--endemo-->
Like i said, a great alternative would be makin the minimap rotatable and have the blips on there instead. You would know when movement is near you and where it is. YOu just wont know if the skulk is hiding high or low on the wall so it'll still be excitin for both sides..
You can't have your cake and eat it too.
IMHO, the TSA should not have 'hive sight' motion tracking. It should be limited to their minimap (as that is their EXISTING technology).
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my 2 cents