Ns Lights.rad?

BlueOneBlueOne Join Date: 2002-11-05 Member: 7036Members
Hello!
I serach in the faq forum etc..but i dont find an answer to my question:

Where can i find the file lights.rad for the NS lighting texture?
Does it exist or i have to create my own?

Thanks for your answer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

Comments

  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    /me thinks you need to create your own. i do that anyway so i dont have accidently a glowing texture somewhere i dont want it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    ca has got a lights.rad file, i am currently using it. some of my own textures have been 'mingled' in among them.
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    you need to make your own for compiling a level with texture lights.
    Its a simple .txt file.

    it looks like this:
    <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
    !hotmetal         255 120 000  1000
    !slime            210 240  30   400
    cblue             000 000 255  4000
    cgreen            100 255 100  4000
    cred              255 000 000  4000
    gymlight          255 255 100 10000
    wall_lab5_glow     90 220 220   500
    <!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
    and means:
    Texturename - Red (0-255) - Green - Blue - Ammount/Size factor
    If ammount factor is not given each RGB has its own ammount (higher than 255).
  • BlueOneBlueOne Join Date: 2002-11-05 Member: 7036Members
    <!--QuoteBegin--Revenant+Jan 24 2003, 04:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Jan 24 2003, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->ca has got a lights.rad file, i am currently using it. some of my own textures have been 'mingled' in among them.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Thanks for these "rapid" answer <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->

    An official ns lights.rad would be useful...(It's a little boring to add each texture's name into the lights.rad..)

    i will start with ca's lights.rad, thanks to give me this link and sorry for my poor english <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
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