Models For Maps
ImaTarget
Join Date: 2002-11-01 Member: 3415Members
<div class="IPBDescription">are there any?</div> Well i am looking for models usable in HL maps, specifically NS maps of course. Is there a site that features mostly models of this type and not playermodels? I specifically look for some kind of droid and a tree. can anyone help me out?
Comments
i tried the loader but he moves in his idle animation wich is not desired <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' valign='absmiddle' alt='sad.gif'><!--endemo-->
@Psycho-Kinetic Hyper-Geek
what i need... hum.. lets see. basicly things one could find at an airport but NS style. the one thing i would love tough is a very simple and basic robot, only torso arms hand head and something on wich it is ancored in the ground as a kind of "RoboClerk". Also some kind of "baggage carrier" would be nice. alas don?t sweat it i was mainly poking around and dont <i>need</i> this stuff yet, have enoug to map still <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' valign='absmiddle' alt='wink.gif'><!--endemo-->. if i stumble upon something i desperatly need and can?t find ill keep you in mind *EG* alas it may be nice if youd release what you have in the general mapping forum for all to use? that is if you don?t want to use your stuff exclusevly for yourself wich would be highly understandable <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
please don?t mind my way of writing i think it sounds kinda weird alas its 2 am in the morning and english isn?t my main language soooooo i am not THAT awake anymore heh
Heh make maps with those drivable for ns <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> ,marines moving containers to block Kharaa way to base without phase gate <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' valign='absmiddle' alt='tounge.gif'><!--endemo--> .
It will be soon. CS1.6 now includes this technology.
It would be nice for a few modellers to put together a site/collection of static world models for mappers to use.
As seen in the DoD-map para_kraftstoff, you could use the basic model of a tree without leaves and complete it with mapped brushes consisting of {-leaves-texes. The result can be very nice if it is done right. So I´d say you just need the model of a leafless tree and add the leaves per World Craft/Hammer, so you still save enough w_polies. <!--emo&:)--><img src='http://www.natural-selection.org/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
An official World Model thread even?
Oh and there IS model transpaency in NS/HL already. just have the parts that should be transparent black, set the rendermode of the entity used for the model to additive and you are all set, the black will be rendered invisible. Of course this does NOT work too well with most things, but for holograms its great. (note that this only applies to static world models and not player models of course)
BTW, i got a few map goodies i made, a helmet and motion tracker from aliens, the bipedial forklift, and my newest creation: The BMRC sign and plaque for my nearly totally designed map, NS_BMRC1