Why me?
Lazarus
Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
<div class="IPBDescription">Laggg</div>all maps that I make lag to hell. I have no idea why, there are no gaps or holes. it cant be how I make the map cause my friend has made a map which is much bigger and is poorly made (etc. 1 brush cut up 5 times which could have been cut once) and it doesnt lag. it cant be the computer cause I sent my map to him over email and it lagged in his comp too, and then I got a map from him and it didnt lag at all. and I dont think it is the setup in the options cause I did it exeacly like I was told to do in the readme. this stinks cause I like making a map but the lag kills all the interest. what can I do? <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
Comments
But i'm going to try and answer it anyway...
The speed a map runs at is usually a result of the number of polygons being drawn by HL. To see statistics on the number of polygons being drawn follow the folloing steps:
1. Load your map in half life
2. Type 'r_speeds 1' into the console (you know how to get to the console right?)
3. run around your map and look at the w_poly figure, if it goes over 800 it's too high.
You may want to take a picture of where it runs slowest so we can try and give you specific advice. We like pictures.
<!--EDIT|ChromeAngel|May 01 2002,19:46-->
High w_poly counts come from too many brushes being seen at once. You can find out more about them at www.valve-erc.com.
You claim there are no holes or gaps, but leaks can be easy to miss. One example that may be overlooked is letting an entity (world or point) touch the void. As in a func_wall entity on a wall bordering the map. With the void on the other side. HL doesn't like that.
<!--EDIT|ken20banks|May 01 2002,15:15-->
If you're not running vis, this is almost certainly part of your problem. If you are running vis, make sure it is not with the "-fast" command.
In any case, every mapper should have read or be familiar with most of the topics on the <a href="http://www.valve-erc.com" target="_blank">Valve-ERC.</a> Search the net and read up.
Good luck!
You can see which are the invlaid brushes by using the 'Check for Problems' option in the 'Map' menu. I don't recommend using the 'Fix' option that the tool provides as this can often make things worse.
My advise for that maps is to scrap it and start again, without using carve.