Quick Question

UnknownUnknown Join Date: 2002-06-12 Member: 759Members
<div class="IPBDescription">General Mapping Question</div> I have 4 func_train(s) in my map, but I want them all to start at the exact same time. What would I need to make them all go at once? Or is this not at all possible?

Note: There are no func_traincontrols. The trains just follow path_corner(s).

Comments

  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    it is possible, but no good idea because o much bug and exploit potential.
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    edited January 2003
    I don't care about bugs or explots. This is not for a public map. This is for my clan only and I never plan on letting anyone "outside" downloading it.

    If it is possible, tell me how.... I don't know.

    EDIT: Err... I forgot another question.


    In ns_bast (I think its bast anyways), in the feedwater hive, the water is moving instead of flat, how do you do that? Is it just a certain texture?
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    a trigger and a multimanager.. or was it multisource? wich targets/triggers all trains?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    4 trains on the same track started by the same kind of button?
  • ImaTargetImaTarget Join Date: 2002-11-01 Member: 3415Members
    waves= func_water <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' valign='absmiddle' alt='smile.gif'><!--endemo-->
  • UnknownUnknown Join Date: 2002-06-12 Member: 759Members
    <!--QuoteBegin--Ollj+Jan 25 2003, 10:46 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ollj @ Jan 25 2003, 10:46 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->4 trains on the same track started by the same kind of button?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Nah, they are not really trains per se', they are feet!

    I am trying to make this robot I downloaded sometime ago (on these forums... about 3-5 months before NS was released) walk. Its 4 legged. Think Onos.
  • Cash_Car_StarCash_Car_Star Join Date: 2002-11-03 Member: 6448Members
    edited January 2003
    To make em all start when the map loads, trigger a multimanager with a trigger_auto, give it a delay of half a second so you can be sure all entities are spawned in. Multimanager should trigger all the func_trains. That should do it, I assume you know how to path_corner the func_trains?
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
    edited January 2003
    nah with some tricks you can do it less complicate.
    just one button, 4 trains and one track. (4 trains on one track)
    download VHE example

    heres the trick:
    every train has the same name, but a different starting point.
    one one point in the track is a trigger that makes all trains stop if any train touches it.
    there is one button entity, split up into 4 button-parts, one part at each stopping position.
    this button starts all trains and its deelay for retriggering is long enough or the trains to arrive.
    if you push one "part" of the buttons all 4 button parts look pushed (toggleable texture).
    this is important to make it impossible that one button starts the trains and another button stops them.

    disadvantage:
    the time for a train to go from one button/stop-position to the next must be the same for all 4 track parts (anything else would be unlogic) , and the trains must be unstopable (instant kill).

    <b>a walking robot is better as model</b>
Sign In or Register to comment.