Quick Question
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Join Date: 2002-06-12 Member: 759Members
<div class="IPBDescription">General Mapping Question</div> I have 4 func_train(s) in my map, but I want them all to start at the exact same time. What would I need to make them all go at once? Or is this not at all possible?
Note: There are no func_traincontrols. The trains just follow path_corner(s).
Note: There are no func_traincontrols. The trains just follow path_corner(s).
Comments
If it is possible, tell me how.... I don't know.
EDIT: Err... I forgot another question.
In ns_bast (I think its bast anyways), in the feedwater hive, the water is moving instead of flat, how do you do that? Is it just a certain texture?
Nah, they are not really trains per se', they are feet!
I am trying to make this robot I downloaded sometime ago (on these forums... about 3-5 months before NS was released) walk. Its 4 legged. Think Onos.
just one button, 4 trains and one track. (4 trains on one track)
download VHE example
heres the trick:
every train has the same name, but a different starting point.
one one point in the track is a trigger that makes all trains stop if any train touches it.
there is one button entity, split up into 4 button-parts, one part at each stopping position.
this button starts all trains and its deelay for retriggering is long enough or the trains to arrive.
if you push one "part" of the buttons all 4 button parts look pushed (toggleable texture).
this is important to make it impossible that one button starts the trains and another button stops them.
disadvantage:
the time for a train to go from one button/stop-position to the next must be the same for all 4 track parts (anything else would be unlogic) , and the trains must be unstopable (instant kill).
<b>a walking robot is better as model</b>