Fades Increased From 44 To 54

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">?!</div> I hate you all...

Comments

  • GWARGWAR Join Date: 2002-11-01 Member: 2297Members, Contributor
    I hate the change too... Its Flayras mod and he can make any changes he wants.

    (no matter what you say, he is still god)
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    It gives the marines a chance to take the second hive back. And I wouldn't be posting any complaints until AT LEAST a week of playing the patch :\ How can you form opinions about something that was released only a matter of hours ago.
  • OWAOWA Join Date: 2002-12-22 Member: 11322Members
    Played a few 1.04 games as aliens. Rox0red j00 b0x0rs the marines in every game, If anything I'm happy that it makes the lerk a little more valuable ^_^
  • Shrike3OShrike3O Join Date: 2002-11-03 Member: 6678Members, Constellation
    The game has had public beta servers for over a month, and *now* you complain about changes in the beta?

    It's really not that big of a deal... just makes fade players a little more cautious.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    And it also balances. Using siege is now much more difficult. So increase cost from fade is a good thing
  • GanjaGanja Join Date: 2002-11-26 Member: 10038Members
    Siege is still easy actually, lol
    Especially since fades now can only effectively kill in 3/4 the splash range
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    heres my views

    fade 44
    gorge AUTO
    skulk 13
    lerk 44
    onos 80 - maybe 90
    and no alien res intake when evolved to lerk fade or onos!

    reasons?
    takes so long to get fade anyway, gorges needed quicker in games. as people never go gorge, personally i think the amount of FADES should limit gorges resources. skulk - people would rather be skulk than wait for resources while starting off as gorge, it also creates a bit less of a "lets rush it because we r all superfast, die easy and come back the same and do it agin" attitude. lerk 44 because on ns_caged for example and bast all they do is camp in the marine spawn vent. onos 80+ because hardly any onos die when you got a good team, it would be easier for marines to gain 3rd hive, this is also the same reason for my idea of no res intake when lerk fade or onos
  • AsranielAsraniel Join Date: 2002-06-03 Member: 724Members, Playtest Lead, Forum Moderators, NS2 Playtester, Squad Five Blue, Reinforced - Shadow, WC 2013 - Shadow, Subnautica Playtester, Retired Community Developer
    <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' valign='absmiddle' alt='confused.gif'><!--endemo--> strange ideas... go and play 1.04 and stop this strange ideas.... (13 for a skulk... tztztz)
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    I wonder what will happen if the aliens go bankrupt... a whole team of gorges trying to spray the marines to death?
  • AlignAlign Remain Calm Join Date: 2002-11-02 Member: 5216Forum Moderators, Constellation
    <!--QuoteBegin--Revenant+Jan 26 2003, 05:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Revenant @ Jan 26 2003, 05:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--><insert weird cost idea here><!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That is one weird idea.
    Why should SKULKS cost 13? And why should people spawn as gorge and have to PAY to be combat efficient from the beginning?
    And Lerks(E NOT U) costing 44?....
  • CatpokerCatpoker Join Date: 2002-06-25 Member: 816Members
    OMG 54 res for fade!!! NOOOOOO

    NOW RESOURCE TOWERS MUST BE CAPTURED!!!!


    THIS GAME IS SUPPOSE TO BE ABOUT HIVE CONTROL!!!!!

    YOU THINK GORGES WILL RISK THERE LIVES TO GO OUT AND GET RT!!!!!

    I HATE THIS MOD NOW

    DIE FLAYRA









    (btw, for those who are stupid, YES i was joking, i love the change)
  • OlljOllj our themepark-stalking nightmare Fade Join Date: 2002-12-12 Member: 10696Members
  • agrivaineagrivaine Join Date: 2002-11-26 Member: 9969Members, Constellation
    The change is brilliant. I have had many more 'close' games now than i did under 1.3. The aliens still win usually, unless the commander is a real commando at getting two hives right off the bat. But now if the aliens get disorganized in mid game, like as in not putting any defenses at the original hive, then the marines have a window to take a second hive.

    The game is quite good now. The only thing lacking is something to make marine RT easier to hold onto. Perhaps giving out 7-8 mines at time rather than five to make mining them quicker. It seems that marines usually lose due to their inability to hold a RT with any thing less than a turret factory and 3-4 turrets, which is quite expensive.
  • DarknessfallsDarknessfalls Join Date: 2002-08-21 Member: 1205Members
    The changes of the game matter not in pubs the aliens still win a majority of the time. There is one-way to keep the marines from being able to take the 2nd hive back with HA and HMG/gls keep them from getting rts in the first place. Don't run around rushing their base, or hanging around with the gorge or worst being an extra gorge that does nothing but waste rs. Group up and attack them as they come out of their base aliens when games because they keep the marines from taking too much early on in the game. Btw who ever had a idea for all gorge that is just plain stupid first off the first part of the game would take for ever until everybody goes to skulks and most noob won’t so you have even more newbie gorges then before running around building o chambers a useless points. Plus it’s just plain dumb, restricting the aliens from dieing when there is none of the marines. It would force the aliens to be too cautious of their own lives to attack the marines and all the marines would have to do is play Rambo all the marines have to do is rush the hive before everyone skulks. Killing them while there gorges or eggs matters not.
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    <b>Catpoker Said :
    NOW RESOURCE TOWERS MUST BE CAPTURED!!!!


    THIS GAME IS SUPPOSE TO BE ABOUT HIVE CONTROL!!!!!

    YOU THINK GORGES WILL RISK THERE LIVES TO GO OUT AND GET RT!!!!!

    I HATE THIS MOD NOW

    DIE FLAYRA
    </b>
    I say maybe the skulk at 13 is too much, but starting off with an army of gorge all with 10res does help, especially if it will be the amount of LERKS being the limiting factor on the amount of res a gorge receive, if it was implemented 1lerk wuld be the same as 0 lerks in the limiting factor. maybe flayra can pm me and we can discuss this issue?
  • XCanXCan Join Date: 2002-11-03 Member: 5904Members, Constellation
    Actually I've seen more games winned by the marines when they cap res fast as heck then tech instead of pg rush 2 hives... The game always end up in ha/hmg vs fade combat and it's very thrilling.
  • TabrisTabris Join Date: 2002-11-02 Member: 4273Members
    I should mention... that I enjoy aliens over marines...

    but increasing fade cost from 44 to 54 get my thumbs up!!! I even love being the fade.

    Its a good change... now maybe some people will go lerk and realize it extends the longevity and increases the fade's assault capabilities three fold.....
  • RevenantRevenant Join Date: 2003-01-13 Member: 12249Members
    speaking of lerks. tomorrow (when im not tired) on the kharaa stat forum im gonna upload a demo of me as skulk/lerk , i was lerk for 30 out of the 40mins. it shows a good example of lerking. and also the reason we lost, e.g. no actualy teamplay. but then again it was a public server, as i love the lerks POWERFUL bite
  • Paranoia2MBParanoia2MB Join Date: 2002-11-09 Member: 7832Members
    <!--QuoteBegin--XCan+Jan 26 2003, 08:41 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (XCan @ Jan 26 2003, 08:41 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I wonder what will happen if the aliens go bankrupt... a whole team of gorges trying to spray the marines to death?<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Aliens would win
    lol
  • MutantMFMMutantMFM Join Date: 2002-07-27 Member: 1005Members
    The jetpack marines are a pain in the butt. I played a game on a 1.04 server and this commander gave every marine a jetpack. It was worse then heavy armor marines because they went through the vents killing us and building little seiges bases in there. The jetpack needs to cost more its way to cheap.
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    edited January 2003
    rofl, 4 words and i get 2 pages of replies. Can you say trolling? haha

    I dont like the change, but I can deal with it. But now, if you're fade and you die....you know how long its gonna take to get those res back? Even if you have 1 gorge (which is almost never the case)...you'll be waiting for a while.

    I can see this now:
    Gorge, with regen, adrenaline, and cloaking
    sitting under a hiving
    never dying, lol

    Regenning twice as fast, cloaking twice as fast, regenning hp from hive at mach 6 (8 --> 20....who thought of that? lol)


    I am looking at this like warcraft 3. The dev's change things that they think is for the better when all that really happens, is the players find something new to exploit. Example: In warcraft3 beta, all I did was spam sorceresses...then blizz nerfed them. In the next patch, I spammed steam tanks (cheap but effective), blizz nerfed them, in the next patch i spammed gargoyles...blizz nerfed them. In the next patch all I did was use ballistas, and archers (cheap but effective), blizz nerfed ballistas.

    The same thing is gonna happen with NS. You jack fade res by 10 points, but in return...more resources are diverted to the gorge. The objective is to make the gorge cap more RTs. Maybe i'll take that new found privledge and build O chambers outside of their base in the first 5 minutes of the game? oops, forgot about that one eh?

    Since capping 2 hives at the same time has been nerfed in more ways than 1, its time that marines found something just as effective, so it can get nerfed. Jetpacks soon to go! Oh wait, now TF's and siege cannons are less cash. Time to abuse siege some more!! Hmm what else? Oh yeah I dont get this:

    Siege cannon - twice the damage of a normal turret(prolly more), splash damage...fires through walls, 20res
    Turrett - Fires normally, 19res. Looks like they forgot about that too. Why is it one more res for a siege cannon then for a turret now? make no sense to me.

    I still cant get over the huge HP reduction on phase gates. I mean, its not like 100, or even 500 hp were taken off but...<i><b><u>1500</b></u></i> HP? Come on, whats the deal with that? I wonder, what was going through Flayra's head when he first created the game and was doing these calculations:

    "Alright guys, we got this new thing here called the phase gate. How many HP should we give it?'
    How about 2000
    "Oh come now. Thats far too low...hmm. I think that 3500 will work nicely"

    But now...one THOUSAND five HUNDRED hit points dropped? What for? Why? So, we are increasing the damage of spines, and drastically lowering the phase gate cost. I think the objective of that HP drop was to make it easier for lerks to take out the phase. I wonder if Flayra ever thought about the new regen is gonna work with that HP drop. I bet one or two turret guarding a phase gate cant kill one or two skulks anymore. =(

    this is too long, i'm done
  • geldonyetichgeldonyetich Join Date: 2002-11-01 Member: 2537Members
    Fade cost increase help balance, but I still consider Fades a bit overpowered. Feel lucky it wasn't my call, or I'd have nerfed acid rockets down to half potency and left fade prices were they were.

    Still, I do enjoy the slightly higher focus on obtaining resources. Aliens can't just take 3 resource nozzles, bring up the hive, and sit pretty for the rest of the game. They need to be a bit more proactive.
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    If I'd seen this post at the beginning it would have been locked. But then people actually managed to have a somewhat civil discussion in it. Until, that is, SoBe.Dragon decided to come back. Mr. Dragon, I can only suggest that if you wish to remain posting on this board, you change your attitude. There is a difference between offering constructive criticism when you don't like the changes, and insulting and berating Flayra when you don't like the changes.

    <img src='http://www.bol.ucla.edu/~mrolek/nsnuke.jpg' border='0' alt='user posted image'>
This discussion has been closed.