Not To Open Old Wounds, But...

2»

Comments

  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--voogru+Feb 3 2003, 07:27 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (voogru @ Feb 3 2003, 07:27 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> There is a cheat to make them build instantly, its off by default.

    its "bigdig"

    With it off, the buildings build faster, but not instantly.
    With it on, the buildings build instantly. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    When I enable cheats (sv_cheats 1), and I'm building things in about 0.5 seconds, that's with bigdig off?
  • VadakillVadakill The Almighty BSO Join Date: 2002-04-02 Member: 373Members, NS1 Playtester
    If you read the dedicated server readme there is a code to turn of "insta-build" I don't know it off the top of my head but it's there, just look.
  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    bigdig makes it so that a marines doesn't have to go build it at all. It falls out of the sky built.
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--taboofires+Feb 4 2003, 01:05 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (taboofires @ Feb 4 2003, 01:05 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> bigdig makes it so that a marines doesn't have to go build it at all. It falls out of the sky built. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    The wording in the pinned thread is ambiguous, and I've never remembered to test it. Thanks for clearing that up.
  • EpochEpoch Join Date: 2002-10-10 Member: 1474Members
  • AmbroseAmbrose Join Date: 2003-02-06 Member: 13200Members
    Sounds like the NS dev team has gotten a lot of good ideas of how to go about the adding variables for the auto balance issue, maybe not enough reasons why they should take their time and effort into actually making it happen?

    Some reasons I can think of:

    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Players on one team disconnect from the server therefor needing players from the opposite team to switch to balance the teams.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Skill Level of players on one team is greater than the other therefor requiring more players on the opposite team.
    <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> Clans need everyone on one team to practice tactics and whatnot.

    thx for listenin <!--emo&:0--><img src='http://www.unknownworlds.com/forums/html/emoticons/wow.gif' border='0' style='vertical-align:middle' alt='wow.gif'><!--endemo-->

    - [PM]Ambrose
  • verboseverbose Join Date: 2002-11-25 Member: 9968Members, Constellation
    <!--QuoteBegin--Ambrose+Feb 6 2003, 04:47 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Ambrose @ Feb 6 2003, 04:47 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Sounds like the NS dev team has gotten a lot of good ideas of how to go about the adding variables for the auto balance issue, maybe not enough reasons why they should take their time and effort into actually making it happen? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Judging by the radio interview, sounds like Flayra's hands are more than full with work for 1.1. IMHO, while not being able to swtich teams is sometimes an annoyance, the improvements 1.1 will bring are far more important. I'm content to wait. I think enough ideas have been tossed out that Flayra has plenty to work with when he has time to implement team-changing alterations.
  • Dan_ForeverDan_Forever Join Date: 2002-08-02 Member: 1054Members
    <!--QuoteBegin--verbose+Feb 3 2003, 09:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (verbose @ Feb 3 2003, 09:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Epoch+Feb 3 2003, 01:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Epoch @ Feb 3 2003, 01:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <span style='color:red'><b>sv_teambalance</b></span>
    <span style='color:white'>0 - No team balancing (i.e. join rectrictions).
    1 - A difference of 1 player between the teams is enforced.
    2 - A difference of 2 players between the teams is enforced.</span>

    <span style='color:red'><b>sv_teamswitch</b></span>
    <span style='color:white'>0 - Team switching is not allowed at all.
    1 - Team switching is allowed if the difference between the number of players on the teams is 1.
    2 - Team switching is allowed if the difference between the number of players on the teams is 2.</span> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Spot on. My only alteration would be the variable names. The "mp_" prefix would be more appropriate than "sv_". Since CS has a variable "mp_limitteams" that does the same basic thing as the proposed "sv_teambalance", I also recommend "mp_limitteams" be used for consistency/simplicity/principle-of-least-surprise.

    Be warned, <b>mp_teamswitch(ing) 1</b> could be abused by one player continually switching sides. If mp_teamswitching is to have a non-zero default, it should probably be 2 or greater. Having the behavior documented in the default server.cfg would also be necessary, as "mp_teamswitching" would intuitively mean to me "1 to enable, 0 to disable", no size-difference-restriction implied. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Perfect <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Sign In or Register to comment.