I partly agree here, I mean the basic marine should be cowering in spawn in fear of a basic skulk, let alone one with a carapace...a skulk should be owning a couple marines, but progressive versions, see me, who could take out a 3 or 4 marine patrol easily as a skulk, now not being able to, and now as a marine, being able to sit in spawn, and watch them run in at the start and kill 5 so long as my team keeps moving and keeps them somewhat confused, even when 2 or 3 of them mob me...plus the leg clipping bug still seems to exist, there are several angles at which a skulk bite does nothing to a marine while biting anything under their models midpoint....I'd post this in bug report, but it's been posted and locked before, so what's the bloody point?!
<!--QuoteBegin--BMTwigzta+Jan 27 2003, 04:23 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BMTwigzta @ Jan 27 2003, 04:23 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Seems there's alot of diffferent opinions floating around in this thread, and that's a good thing. IMO alien is far more easier simply because you have alot more freedom in movement. Relating to the story of the mod, it's marines invading already established alien territory. This is evident in the game as it just feels easier moving around as an alien rather than an uneasy marine. As mentioned many many times before, marine success relies on <i>one</i> persons long-term decisions and quick-wits. <i>Eg. One commander and one marine are required to successfully build a resource tower. One alien is required to successfully build a resource tower.</i> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd--> The Aliens teritory is not allready established. At the start of the game they have one hive, the marines have one base, that's all. They both have to establish teritory. And aliens move around easier, marines being "uneasy"? Where did that come from?
Aliens succes depends on several persons long term decisions, eg which second hive to take, how much resources to invest in defense. And don't tell me skulks don't need quick wits.
Neither team has it easier than the other per se.
Imo the problem with NS is that it's just hard to balance abilities that are so different. Ie how to compare speed of movement vs the amount of damage a weapon can do, or how to compare cloaking vs armor? Reality is that a good balance has only now been found (v 1.04) - maybe, and only after many many hours of in-house and public play testing. That's proof that it's hard to balance this game. An issue such as team balance being dependant on server max players is a definate no-no imo (aliens are stronger when both teams are small, marines are stronger if both teams are large). so the perfect balance has actually still not been found.
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The Aliens teritory is not allready established. At the start of the game they have one hive, the marines have one base, that's all. They both have to establish teritory.
And aliens move around easier, marines being "uneasy"? Where did that come from?
Aliens succes depends on several persons long term decisions, eg which second hive to take, how much resources to invest in defense. And don't tell me skulks don't need quick wits.
Neither team has it easier than the other per se.
Imo the problem with NS is that it's just hard to balance abilities that are so different. Ie how to compare speed of movement vs the amount of damage a weapon can do, or how to compare cloaking vs armor?
Reality is that a good balance has only now been found (v 1.04) - maybe, and only after many many hours of in-house and public play testing. That's proof that it's hard to balance this game.
An issue such as team balance being dependant on server max players is a definate no-no imo (aliens are stronger when both teams are small, marines are stronger if both teams are large). so the perfect balance has actually still not been found.