A Basic Guide To Using Mines

Little_HunterLittle_Hunter Join Date: 2003-01-26 Member: 12793Members, Constellation
edited January 2003 in Frontiersmen Strategy
<div class="IPBDescription">and why they arn't...</div> I have been reading the guides here for awhile and alot of it is very good stuff. Unfortunatly, very little seems to have been said about mines. While I will admit that I don't know about clan games, in public servers mines are almost never used. This is because setting mines is a very complex thing to do <i>well.</i> Sure, anyone can lay down mines, but is that really the best way to lay them down?

1. First rule, once the aliens get two or more hives, never use mines. A fade's acid rocket can detinate a mine, and they don't do enough damage to kill an onos.

2. One to two mines will kill any one hive alien. A non-carpase skulk has 70/10 life and mines do 100 damage. If the mine only nicks him, then a few LMG shots will finish him off. It is also important to keep the laser beam short. If the laser beam goes accross the base, then the mine can be triped with out any damage being done to the alien. The closer the alien is forced to be to the mine, the deadlier the results.

3. One of the biggest reason mines arn't used, is that after all of them blow up, the com has to drop more. Thats why you don't want mines to kill people. Think about it, the only way a skulk or lerk can disable a mine is by detinating it, which will kill them. It's more important that mines are used to discurage a rush then prevent it. Thats why you don't set mines on the ground. If the aliens <i>see</i> the laser beams, they probably wont cross them, however they may not see the mine on the ground and by accident, make your base's defence one mine shorter. Another reason why setting mines on the floor doesn't work is that skulks can just clime on the walls to go past them and lerks can just fly over them.

4. Mines are the anti rush. Sure we have all used mines to defend the com chair, but when taking a unoccupied hive, or a spot from which to siege a hive, mines are great. It takes a marien about 5-10 seconds to set up five mines and close off a small passage way. This gives the added protection against a rush that doesn't take the time reqired to build a turret factory or phase gate.

5. Mines are cheap. 8 resoures gets you 5 mines. Thats about 1.5 resoure per mine. Instead of the two med kits and ammo drop, you could have given the mariens two mines which they could use to cover their ****. After all, if you don't trust them to shot strait, give them something that explodes.

6. Finally, the answer to the question "what is the best way to mine a doorway?" Well, there is no single best way, since every doorway is differnt. If you are laying the mines because you want to discurage a rush, then I would sugest a row of mines (on the wall) that went from the floor to the roof. If you are trying to stop a determined rush then I would sugest two mines at floor hight (on the wall) two mines at roof hight (also on the wall) and one mine at skulk jump hight. Also, rember that mines will use their laser beams if the ground they are placed on is slanted.

Well, this is my guide for mining. If you like it, or are tired of mines being under used, or wasted, then bump this.

Comments

  • taboofirestaboofires Join Date: 2002-11-24 Member: 9853Members
    A particularly smart skulk will do this when he sees lots of lasers in a doorframe: walk, on the floor, into the doorway, then jump. Not only will this set off the bottom mine, but the delay between the trip and your death will allow you to jump, and set off all the others too. Now you won't even set the rest off by accident. If you're gonna die, take stuff out with you.
  • death1death1 Join Date: 2002-11-16 Member: 8920Members
    7 mines on the base of an rt will keep the skulks off of it for a few minutes at least... placed well, they are almost invisible.

    11 rp for a very secure building is not a bad trade-off... ~ 130 rp for 4 resource nodes, structures + defense.

    the only time i like mines on the walls are when theyre guarding a phase gate sitting in a corner... alien phases through, trips the mines before they see anything at all.

    -d$
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    Mines are best used for finishing off the skulks and making them impotent after your defences have fallen.

    Place the mines on the floor near your buildings (specifically next to the IP's, Obs, Armoury, phase and prot lab).

    Placing mines up on walls with a laser beam SHOULD NOT WORK, a good player will get through and if there is physically no gap then it takes just 1 suiside to make a gap (in a nice easy place like floor or cealing level) so everyone else can get through un-molested.

    Mines placed amongst the buildings will:
    1) kill aliens trying to chew the building who trip them
    2) Force aliens trying to chew the buildings to attack from a specific side

    Both of these things are usefull.

    If you place a row on the floor at bottle necks into the base (the doors for example) then a rush may lose a good 2 - 3 skulks when some silly sod runs into a mine. Using mines as a deterant will only work against stupid enemies *Shrug*

    Oh an interesting mine technique I messed around with, persuade a door (like the ones on eclipse) to alow you to fit mines to it while its closed, when an alien attempts to open the door the mines expload, got a fade kill like that.

    BlueGhost.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    edited January 2003
    i agree with blueghost, doubly about the suicide skulks. Whenever i see a block of red lines as a skulk i cant help but run into them <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    Mines are best placed interchangeably on the wall. Like this

    |o |
    | o|

    If you place them on a single row then trigger one mine will set of the others. I don't like giving out mines to the to someone who places them so close that one skulk happens to trigger all the mines. <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    Also about the gap thing in mine defenses, you typically have a gunner to supplement your defense as well as land mines if they think they can just trip the lower mine and then run freely in. So if they want to squeeze through a gap, let them... right into a marine fire.
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