Balance
Shuvit_Viper
Join Date: 2002-01-25 Member: 62Members
<div class="IPBDescription">Is it good right now?</div>ok. Im not a playtester, so i would not know. But, isn't the game very unbalanced? I thought of this lately. We know, there are about 2-3 marines needed to kill a alien (at least the better ones).
You could think, the marines have teamplay, the aliens not. But what if the alien -do- get teamplay? In cs, there is no commander mode, but teamplay (at least in good games) there is. The team cooperates, although there is no commander. Wouldn't be the alien team unstoppable if they teamplay? If there are 4 aliens (2x lev4, lev3 and lev5) on a rush, there would be 8-12 marines needed to stop this rush. So, if there would be two 4-alien teams rushing, the marines just cannot stop them.
Is the game balanced? or isnt it?
You could think, the marines have teamplay, the aliens not. But what if the alien -do- get teamplay? In cs, there is no commander mode, but teamplay (at least in good games) there is. The team cooperates, although there is no commander. Wouldn't be the alien team unstoppable if they teamplay? If there are 4 aliens (2x lev4, lev3 and lev5) on a rush, there would be 8-12 marines needed to stop this rush. So, if there would be two 4-alien teams rushing, the marines just cannot stop them.
Is the game balanced? or isnt it?
Comments
The reasoning is that a REALLY skilled player would represent a really skilled marine. OMG it's a BOB! Ok X area is extra damage, Y area is super extra damage! DIE BOB MOFO! <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
Of course the alien "headshot" would be far less damaging then a human headshot.
Perhaps in the manual there is an anatomy diagram for each species. I think that would be very cool.
The key element most people keep forgetting when thinking about balancing issues is that marines can build some pretty snazzy structures.
Granted, should a marine scouting team fall into the fangs of the described alien pack, they would most certainly die.
However, if the same marines had set up a little base with some turrets nearby and could fall back there, the aliens would be in enormous trouble.
damn i would stay up only to playtest...
Anyways, something I've been wondering about is where to the playtesters get the game? Does Flayra attach it to an e-mail or is there a sercet page here that you could download it from?
Actually, I don't believe coordination, play-style or teamwork can be taken into account to balance. I think the game needs to be balanced assuming both sides are playing their best.
There is definitely some wiggle room here though. It's kind of like cs_assault, where people say "Oh, it's balanced if the CTs all work together", but it's not otherwise. We'll just have to find out!
Good one Mole. Sorry Hiro, details about the playtest build are supa-secret. For shame! ;)
Stupid needles.
/me rubs his arm.
Am I the only one that had to be subjected to a spinal tap to make sure my nervous system was up to the NS experience?
I still can't sit on the can without some pain...
Maybe the playtesters just download the NSTR2 and get a reg editor somewhere which easily adds those keys... then you can auto-update easily...
Am I the only one that had to be subjected to a spinal tap to make sure my nervous system was up to the NS experience?
I still can't sit on the can without some pain...<!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
No, KT, you're not. I haven't seen anyone else mention having to give MonsE a urinalysis in person though. <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->
Shuvit, methinks you can speculate all you want, but never find anything. <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->