Need Hotkey List.

BattleTechBattleTech Join Date: 2002-11-02 Member: 4137Members
Hey, I was wondering if anyone who has the complete NS hotkey listings can post it onto the forums?

I mean everything, from Alien Upgrades, Alien Evolutions, Marine Quotes, Alien Quotes, Commander Hotkeys for items, etc.

Comments

  • localhost2600localhost2600 Join Date: 2002-12-04 Member: 10448Members
    i'm pretty sure this is just about everything that is bindable
    and for furture referance try and search to see if something has been posted b4, as i know it was(i was lookin for it also)


    "blank" "=========================="
    "blank" " Alien Hotkeys"
    "blank" "=========================="
    "impulse 113" "Skulk"
    "impulse 114" "Gorge"
    "impulse 115" "Lerk"
    "impulse 116" "Fade"
    "impulse 117" "Onos"
    "impulse 101" "Upgrade Caparace (Def)"
    "impulse 102" "Upgrade Regeneration (Def)"
    "impulse 103" "Upgrade Redemption (Def)"
    "impulse 107" "Upgrade Celerity (Mov)"
    "impulse 108" "Upgrade Adrenaline (Mov)"
    "impulse 109" "Upgrade Silence (Mov)"
    "impulse 110" "Upgrade Cloak (Sens)"
    "impulse 111" "Upgrade Scent of Fear (Sens)"
    "impulse 112" "Upgrade Enhanced Sight (Sens)"
    "blank" "=========================="
    "blank" " Gorg Hotkeys"
    "blank" "=========================="
    "impulse 90" "Build Resource tower"
    "impulse 91" "Build Offensive chamber"
    "impulse 92" "Build Defense chamber"
    "impulse 93" "Build Sensory chamber"
    "impulse 94" "Build Movement chamber"
    "impulse 95" "Build Hive"
    "blank" "=========================="
    "blank" "Marine Comms"
    "blank" "=========================="
    "impulse 7" "Follow me"
    "impulse 8" "Covering"
    "impulse 9" "Taunt"
    "impulse 12" "In position"
    "impulse 13" "Enemy spotted"
    "impulse 14" "Move out"
    "impulse 15" "All clear"
    "impulse 10" "Need health"
    "impulse 11" "Need ammo"
    "impulse 80" "Request orders"
    "impulse 81" "Acknowledge orders"
    "blank" "=========================="
    "blank" " Commander Hotkeys"
    "blank" "=========================="
    "+scrollup" "Scroll up (alternate)"
    "+scrolldown" "Scroll down (alternate)"
    "+scrollleft" "Scroll left (alternate)"
    "+scrollright" "Scroll right (alternate)"
    "blank" "--------------------------"
    "hotkey86" "Basic Build Menu"
    "hotkey48" "Armory"
    "hotkey43" "Turret Factory"
    "hotkey56" "Sentry Turret"
    "hotkey57" "Siege Cannon"
    "hotkey41" "Res Tower"
    "hotkey40" "Infantry portal"
    "hotkey58" "Command Console"
    "blank" "--------------------------"
    "hotkey87" "Advanced Build Menu"
    "hotkey51" "Observatory"
    "hotkey45" "Arms Lab"
    "hotkey46" "Prototype Lab"
    "hotkey55" "Phase Gate"
    "blank" "--------------------------"
    "hotkey88" "Equip Menu"
    "hotkey59" "Health"
    "hotkey60" "Ammo"
    "hotkey61" "Mines"
    "hotkey62" "Welder"
    "hotkey64" "Shotgun"
    "hotkey65" "Heavy Machine Gun"
    "hotkey66" "Grenade Launcher"
    "hotkey38" "Heavy Armor"
    "hotkey39" "Jetpack"
    "hotkey53" "Scaner Sweep"
    "hotkey39" "Nuke"
    "hotkey69" "Recycle building"
    "blank" "=========================="
    "blank" "Research Upgrades"
    "blank" "=========================="
    "hotkey20" "Armor upgrade +20%"
    "hotkey21" "Armor upgrade +40%"
    "hotkey22" "Armor upgrade +60%"
    "hotkey23" "Guns upgrade +10%"
    "hotkey24" "Guns upgrade +20%"
    "hotkey25" "Guns upgrade +30%"
    "hotkey30" "Distress beacon"
    "hotkey33" "Motion tracking"
    "hotkey28" "Jet pack"
    "hotkey29" "Heavy armor"
    "hotkey26" "Turret factory upgrade"


    **note** if you are binding keys for commander mode, you still must be in that specific menu to drop an item(ex: to drop health pack, you must be in the equip menu) so you need to bind keys for the 3 menus also
  • SperberSperber Join Date: 2003-02-07 Member: 13225Members
    Is there a way to link these hotkeys using scripting such like:

    alias "buymedpack" "hotkey88;wait;wait;hotkey59"
    bind "m" "buymedpack"
    ?

    I tried these, but they don't seem to work since "hotkey88" do not seem to be regular console commands. Does anyone have a clue how to automate menu-switching?
  • MMZ_TorakMMZ_Torak Join Date: 2002-11-02 Member: 3770Members
    Also, to use things like distress beacon, do you have to have the Obs. selected?
  • ShockehShockeh If a packet drops on the web and nobody's near to see it... Join Date: 2002-11-19 Member: 9336NS1 Playtester, Forum Moderators, Constellation
    On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number?

    Example : Chuckle & Taunt are different impulses, so require different keys. Putting logical commands to the same impulse would make bindings easier (I have Shift bound to Enemy spotted for Marine, but does nothing for Alien, why not make the Alien enemy spotted command the same Impulse number?)
  • BadmasterBadmaster Join Date: 2002-12-12 Member: 10707Members
    use a script such as mine <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    and plz... people!
    <b>UTFSE</b>
    really really annoying
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    <!--QuoteBegin--Sperber+Feb 10 2003, 09:50 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sperber @ Feb 10 2003, 09:50 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> alias "buymedpack" "hotkey88;wait;wait;hotkey59" <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Can't do that because hotkeys need to be in the following format. <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    bind "?" "hotkey88"
    bind "?" "hotkey59"
  • ArkaineArkaine Join Date: 2002-07-12 Member: 914Members
    The following is a list of things you can execute via binds/aliases.
    I compiled them from a few different sources for my own use.
    By no means is it complete or absolutely accurate...
  • RevHippieRevHippie Join Date: 2003-01-22 Member: 12570Members
    <!--QuoteBegin--Shockwave+Feb 10 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 10 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yes, agreed, this would be wonderful.
  • UnknownUnknown Join Date: 1970-01-01 Member:
    the having to be in the right menu to drop kits / buildings might be better without having to hit key for menu then button as well.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    <!--QuoteBegin--RevHippie+Feb 10 2003, 01:12 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (RevHippie @ Feb 10 2003, 01:12 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--Shockwave+Feb 10 2003, 09:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Shockwave @ Feb 10 2003, 09:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> On a quick request for the dev's then, can we have the 'equivalent' impulse for each side set to the same number? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Yes, agreed, this would be wonderful. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Yesh! MAek it eeziar!

    <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • ubermenschubermensch Join Date: 2002-12-31 Member: 11692Banned
    <!--QuoteBegin--playerone+Feb 10 2003, 02:51 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (playerone @ Feb 10 2003, 02:51 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> the having to be in the right menu to drop kits / buildings might be better without having to hit key for menu then button as well. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    100% agreed,

    for commander i have one button bound to select equip mode, then another button right next to it to select health pack

    so every time i want to drop a med pack, i have to first be sure im in equip mode by pressing one button, THEN press the med
    pak button...

    pressing the med pak bound key should automatically select the equip mode for the commander, or not depend on it...

    same with upgrades binds, which require that you select the building before you can use the hotkey
  • Teufel_EldritchTeufel_Eldritch Join Date: 2002-01-28 Member: 124Members
    Not to sound like a jerk but....ya couldve used the 'search' feature ya know.
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