Simple Rules For Converters
RoadMaster
Join Date: 2002-06-01 Member: 718Members
<div class="IPBDescription">To keep respect in the modeling communit</div> Sorry for this rant but you all know how controvertial I am anyway, so I'd just like to post some basic guildelines for you converters out there so that you don't end up being a jerk while you are on the way to converting your models.
Firstly, READ the readmes! If you want to convert a model into NS or any other game if there is a readme included with the original model READ IT. It might have important information on what the author thinks of redistribution or modding of their work.
Secondly e-mail the original author! Ask them for permission to convert the model if you can find their e-mail. Obviously this doesn't apply to big corporate models that you are converting, like some of the AVP2 stuff, but when you are converting models from one mod to another, or from a lonely player made model for another game, give the creator a chance to respond. It's up to you to get permission from the original modeller, not the modeller's job to search for conversions of their work.
Lastly, as most people do this step anyway, but sometimes skip the first two, give the original authors the credit they deserve, even if it is a conversion from a big game like Quake or AVP2, make sure to include the model's source in your readme, never under ANY circumstances take credit for the hard work someone else put into a model. You converted the model, but don't take credit for its creation.
From now on I'll try not to bring this topic into any more conversion threads, because this is my final drilling of the point into the ground. If you're making conversions, think before you release... keep the community respectful.
This has been a public service announcement by your friendly modeller RoadMaster
Firstly, READ the readmes! If you want to convert a model into NS or any other game if there is a readme included with the original model READ IT. It might have important information on what the author thinks of redistribution or modding of their work.
Secondly e-mail the original author! Ask them for permission to convert the model if you can find their e-mail. Obviously this doesn't apply to big corporate models that you are converting, like some of the AVP2 stuff, but when you are converting models from one mod to another, or from a lonely player made model for another game, give the creator a chance to respond. It's up to you to get permission from the original modeller, not the modeller's job to search for conversions of their work.
Lastly, as most people do this step anyway, but sometimes skip the first two, give the original authors the credit they deserve, even if it is a conversion from a big game like Quake or AVP2, make sure to include the model's source in your readme, never under ANY circumstances take credit for the hard work someone else put into a model. You converted the model, but don't take credit for its creation.
From now on I'll try not to bring this topic into any more conversion threads, because this is my final drilling of the point into the ground. If you're making conversions, think before you release... keep the community respectful.
This has been a public service announcement by your friendly modeller RoadMaster
Comments
I didn't convert any model but reskinned some in the past. I <b>always</b> credited the authors in the reskin's readme. But if one of the authors is unknown I just put a "by Unknown" into the gaps until I know <b>who</b> was responsable for this work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Yea , evrybody's thake the AvsP2 pulsrifle CONVERION (mesh) that i made as there own work <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Btw they alwais forget to add the AvsP2 team and me for the conversion to the credits (Desolation is the only one who's dowing it the right way.)
Anything you create is automatically copyrighted.
Also, I really do not like converters. I've been involved in modelling communities and there is nothing more annoying to the creators than having their guns 'converted'.
Also I think converting AvP 2 models is very likely to be illegal and I believe it is actually against the forum rules.
Actually Fox Interactive said it was ok.
Anything you create is automatically copyrighted.
Also, I really do not like converters. I've been involved in modelling communities and there is nothing more annoying to the creators than having their guns 'converted'.
Also I think converting AvP 2 models is very likely to be illegal and I believe it is actually against the forum rules. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Actually, nothing is automatically copyrighted. You must go through certain procedures to copyright material. The easiest way is to mail the material to your self and never open the package. When (if ever) you go to court, they will take it as copyrighted material.
Notice the section that says:
<!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->No publication or registration or other action in the Copyright Office is required to secure copyright... Copyright is secured <b>automatically</b> when the work is created<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
No, that's not sarcasm.