Commanding Demo

SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
<div class="IPBDescription">quick download</div> <a href='http://www.lvcm.com/sobe/marinebast.zip' target='_blank'>http://www.lvcm.com/sobe/marinebast.zip</a>

i know the map isnt bast, and i know its 1.03. But maybe you guys out there can learn about comming. My voice is on so you can hear. Enjoy, its about 40 minutes. I suggest watching it at 2x speed

playdemo marinebast 2 (the 2 indicates how fast the demo will be played back, no .dem extension is required).

Comments

  • SirusSirus Join Date: 2002-11-13 Member: 8466Members, NS1 Playtester, Constellation
    You command exactly like I do. Although, I'm more careful on building placement, you might want to work on that. Try to put as many buildings as possible in corners. Also, build phases as far away from entrances/exits, it allows enemies to approach rapidly without letting your marines get a safe warp.

    Also, this should probably be in frontiersmen strategy, maybe a mod would like to move this?
  • RydiakRydiak Join Date: 2002-11-02 Member: 4097Members
    Buildings in corners?? Now you are just asking for little Skulks like me to go building smashing! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    Seriously though, I think the best building placement is buildings in the middle of a room with each building in two or more turret firing arcs. That ensures that no single building is vulnerable to quick Skulk strikes, especially buildings that are expensive (Arms Labs) or are needed for other buildings (Turret Factories).
  • DocZDocZ Join Date: 2002-11-24 Member: 9831Members
    edited January 2003
    In my opinion, it doesn't really matter where in the room you place your buildings, as long as you triangulate all of them with turrets ASAP, then you can work on putting turrets in other helpful places.

    My com strategy is: take 2 hives asap, fortify them, build a siege cannon at each hive and at the spawn. Build a second turret factory at each hive and at the spawn, in case one gets taken down. (this might seem like overkill, but as long as you hold 2 hives and a spawn, and have plenty of turrets and 2 turret factories at each site, it's close to impossible for those sites to be taken down.) Make a lot of turrets at each site. Then have fun <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> (upgrades, take more res spots etc..)

    BTW, establish a phase network, and sometimes build a second phase at the hive that is getting pressured on, in case one goes down (1.04 made phase gates weaker, so you might as well take preventive measures)
  • SoBe_DragonSoBe_Dragon Join Date: 2002-12-04 Member: 10465Members
    ahh thanks for the tips. Usually I build TF's and my backup TF's in corners. However, sometimes i'll build the TF in the center of a big room and just surround it by turrets, this way (like that dude said), one skulk cant find a hole and take it out.

    Yeah i shoulda posted this in frontiersmen strategy, sorry =/

    Keep the opinions coming!
  • aegixaegix Join Date: 2002-08-31 Member: 1256Members, NS1 Playtester
    Nice commanding... good to see you not only ordering people around but promising them rewards for being good marines too. "You'll be the first to get a HMG and JP." Great incentive for the marine to do his job and do it well <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • laggerlagger Join Date: 2002-10-31 Member: 1805Members
    I read this thread... and i wanted to cry... pls dont post demo's when using turrets <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> end of story... lol of course this is in my view of reality <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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