Bug, Glitch, What Is It!

skillsskills Join Date: 2003-01-28 Member: 12908Members
<div class="IPBDescription">server stability issue</div> I think I may have found the instability problem found in Natural Selection servers these days. I play on Game Arena servers which now have a 32 player server and 26 player server. Although they dont crash as much as they used too it still has stability problems. I think I *may* have found the reason why.

When I commander after a game on the same map that had A LOT of structures built (and I mean a lot, and this happens often on 32 player servers) I look on the mini-map in the bottom left and notice that a lot of the buildings (blue sqaures) and other red and green sqaures (players) can still be seen from last game. Firstly it makes it hard to navigate the map and secondly I think it *might* be the reason servers get overloaded. Here's my theory:

When reloading a new game on the same map the server doesn't unload all the data from the last game properly. Usually this shouldn't be a problem but on VERY LARGE maps with A LOT of players (ie 32 player servers) with a commander that spams a lot of buildings / turrets and gorges that build massive walls of lame it takes a massive effect and pings soar up to 200-400 when usually the average is 50-100. Lag spikes occur and very unpleasant game play ensues, and in 4/10 circumstances the server will crash. Then the server will stay down for 5 minutes or so, which means everyone leaves and no more NS 0wnage can be found <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> . I think it might have to do with the code of unloading data etc.

Give feedback and concerns or if you have been in the same situation. It would be great to have this fixed in the 1.1x fix!!
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