Command Or Don't

TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
<div class="IPBDescription">but don't command from the field</div> Had a Really painful game last night where none of the 7 marines were willing to be the commander. When someone finally got in the chair, he took abuse for not doing it the right ways (six seperate right ways at the same time).

I refuse to get in the chair anymore, regardless of what I say, type or waypoint, all the marines hear is "Spread out and get eaten alone without accomplishing anything." That unspoken order gets obeyed completely.

I Had been thinking that 1.04 over nerfed the marines since they seem to lose every game now. After last night I'm thinking that the marines are defeating themselves.

Any ideas? Should the marine handbook include a paragraph that says "If you aren't busy, point your gun at the doors and be quiet. If you're new follow a more experienced marine." Should commander voice comms start with a special noise? Does it work to ignore anyone who doesn't follow orders? Does typing work better? Should I just join a clan and play with experienced people?

Comments

  • ZoKHiZZoKHiZ Join Date: 2003-01-28 Member: 12879Members
    well clan gaming is better coz the team work is 100 % there
  • Demon_WraithDemon_Wraith Join Date: 2002-12-05 Member: 10491Members
    <!--QuoteBegin--ZoKHiZ+Jan 29 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZoKHiZ @ Jan 29 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well clan gaming is better coz the team work is 100 % there <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    BWAHAHAHAHAHAHAHAHA
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    o I would say its a good practice to give only teamoriented players stuff.
    o Leave those stupid picknicking idiotz die.
    o If your whole team doesn t obey anything, then go alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    <!--QuoteBegin--Gargamel+Jan 29 2003, 12:00 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Gargamel @ Jan 29 2003, 12:00 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> o If your whole team doesn t obey anything, then go alien <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Hey Gargamel,

    Mostly I have been playing alien. The marine team fills up really fast and I'm usually taking a bathroom break. Problem is, about half of the games, the marines never secure 1 hive and in the other half, they never manage a second. I got bored with winning all the time and made a point of getting on the 'rine team.

    As a marine, I can command and lose a squad (of any size) to 1 or 2 skulks OR I can take to the field and try to train the poor fool who was gracious enough to try getting in the chair. "First menu, on the left, resource nozzle. Hit the space bar. See me talking? Drop that nozzle in the green circle."

    hmmm, is anyone running newbie servers? Anyone want to volunteer their machine? I'd hang out for a game or three on a newbie server just to train folks up a bit.
  • hoju2hoju2 Join Date: 2002-11-04 Member: 6873Members
    edited January 2003
    I have noticed a large dropping off in not only the willingness of Marines to obey orders, but the willingness of Commander to give them. A couple months ago, practically every step of a Marines way would be planned out and waypointed for them. Now a Commander often will just say get Viaduct Hive, and leave us to our own devices. It goes both ways to, last night we were trying to take the Res near Marine Spawn (the map with Viaduct and Powersilo Hives) and tech up, but after being told to build the RT, every Marine but me would just run off and we'd lose the RT in a couple of minutes. Grunts and Commanders both have to get BACK into the practice of giving and following orders. Eispecially now that Phase Gates kind of suck <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->

    Often Marines in the field think they know better than the Commander, but often dont. I would recommend ignoring the malcontents, except that morale drops quickly in this game and a mutiny will be the next step.
  • GargamelGargamel Join Date: 2003-01-04 Member: 11773Members
    @TomCerul

    Excellent we need more of your kind <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I hate it when all good players join Alien and MArines have no chance.
    You re absolutely right! Winning the whole time is boring.
    What I meant was, if you re really getting **** by some Marines, go Alien next game and chew on them <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> Then, when you re calm again, go help the poor Marine Team <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
    I have tried also to teach many Comms about their Job, the problem is, as in a game last days, I was screming, writing, drawing on the wall: COMM BUILD A Turret BEHIND THE TurretFactory where I stand, turning on and off my flashlight, firing at the point the T should be placed. Nothing. Commander was sleeping. So, before the game was lost I spammed:
    "GO TO www.natural-selection.org AND READ THE FORUMS TO LEARN HOW TO PLAY."

    Aliens are ok, but when I think of a Marine TEAM with HA and HW, there is nothing more fun than that <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    Keep up the good work <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • King_titanKing_titan Join Date: 2002-12-14 Member: 10776Members
    To tell you the truth, thruogh my experience in commanding in the real "pubs" you know the ones with like 26-28 players, the marines WILL follow if your really quick, you have to give them waypoints asap and reinforce that waypoint by voice comm ordering, and telling them what you intend to do there. If you dont give them a waypoint or tell them then they will just run off looking for some kills. Also if you drop a medkit along the way, they act like little kids running after a piece of candy, just drop 1, then the marines will realize. "ahhh this comm intends to keep us alive" so they follow your orders. Take control of your game like I do, and I always end up with a team that listens and does what I tell them( well not always I would say most of the time, cause some times you just cant help it cause you got too many noobs).
  • X_z_0_rX_z_0_r Join Date: 2002-12-23 Member: 11428Members
    To get marines on publics to do what you want you'll generally have to inform them of the plans you have and what you want to achieve in any given time. When I command I constantly state the status of the team, how the resource nodes are doing.. e.g. the res my team just placed is being munched, so someone can sort that skulk out. Generally tell them which hive you wish to get, and how the upgrades are going. The team will feel you're looking after them and keeping them informed. Most will cooperate because they know what you want to achieve and will try to do the same. Try to get them together and give waypoints. If a team moves out together, the new players who don't know what's happening should follow anyway because they see the whole team move. Of course, once separated, it will be hard to control those new players and it's unbelievably frustrating when you give someone a waypoint and a verbal command, they instead run off in the opposite direction and get killed <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • TomCerulTomCerul Join Date: 2002-11-22 Member: 9614Members
    King Titan,

    So would this script fit your advice?
    in a 7v7 game or bigger,
    "2 people build, everyone else guard"
    IP,IP,Skulk Rush,
    "2 People stay in base, everyone else please go to <Closest Empty Hive>", obs,Phase,
    Phase at hive, nozzle at hive.....
  • DreadDread Join Date: 2002-07-24 Member: 993Members
    Follow these steps:
    1) Go Kharaa
    2) Evolve as Gorge
    3) Build Movement or Sensory chamber
    4) Don't mind the flames
    5) Here you have two choises:
    a) Lose to marine team because your teammates were whining more than trying to live with the fact that they have to choose something else than carapace. Marines win and you won't get bored.
    b) Kharaas win, because you team tried those other upgrades and now you have created variety in to games and taught that def chamber isn't the only way to go.

    Its a win-win situation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • GiotGiot Join Date: 2003-01-26 Member: 12795Members
    Good topic here, I dont post that much but I wanted to comment

    Personaly, it takes alot of people saying they dont want to go commander inorder for me to pop in the chair. I like to think that I am a fairly good com, I am around 15-6, give or take, I dont realy count anymore. The main reason I dont hop in the chair anymore is because of the insane amount of stress put on the comm by the rines. If they dont get it there way its your fault. I have seen people **** for full HA, HMG, and Welder when the team had about 10 res... According to the people who didnt want to get into the chair, it is the comm's fault that the team lost because the rines wouldnt cap the hive and instead chased after the skulk they saw, (amazing how fast a rine can get side tracked in this game)

    The way to command their attenction is give them waypoints and use your voice comm to tell them what you are going to do and where they should be at all times... Rines are incapable of thinking for themselves for the most part, and in reality they shouldnt have to, the comm has an overview of the whole map and knows what is going on, he needs to inform them of what to do

    On the flip side, I have been a rine that got fed up with my comm's inablity to give orders and just took off to the nearest hive where I waited for 10 min saying in my voice comm, team saying, and useing the menu yells, saying that I was at a hive, only to finaly be spotted by a gorg and over run by skulks... COMMS, YOUR RINES ARE ON THE FIELD AND CAN SEE THINGS. Listen to what they are telling you, they are on the field fighting, if they get disheartened by a WoL or a massive chamber build up at a hive, they arent going to be as willing to rush into it and unload a clip into the chambers

    its all about teamwork guys, listen to eachother
  • PegePege Join Date: 2002-11-27 Member: 10088Members
    edited February 2003
    <!--QuoteBegin--X | z 0 r+Jan 30 2003, 11:57 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (X | z 0 r @ Jan 30 2003, 11:57 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> To get marines on publics to do what you want you'll generally have to inform them of the plans you have and what you want to achieve in any given time. When I command I constantly state the status of the team, how the resource nodes are doing.. e.g. the res my team just placed is being munched, so someone can sort that skulk out. Generally tell them which hive you wish to get, and how the upgrades are going. The team will feel you're looking after them and keeping them informed. Most will cooperate because they know what you want to achieve and will try to do the same. Try to get them together and give waypoints. If a team moves out together, the new players who don't know what's happening should follow anyway because they see the whole team move. Of course, once separated, it will be hard to control those new players and it's unbelievably frustrating when you give someone a waypoint and a verbal command, they instead run off in the opposite direction and get killed  <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo--> <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    That's a very good post! I just felt like quoting it so people wouldn't dismiss it <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->. In publics, the commander should inform his marines all the time: what are you doing, what do you wan't to be done next, are you upgrading, are you getting more RTs, where is the action etc... A sign of good command, in my opinion, is to have a bunch of complete strangers, who vary greatly in skill and knowledge, to team up and move together. To do this, you must write. You must. Even idiots can command "perfect" marines. 90% of the games I play, someone goes command, doesn't say anything, does his "own thing", leaves me completely clueless on where others are and what they are doing and simply cuts the team into tiny fragments that run around the map. If lucky, they run around in pairs with no knowledge of eachother.

    If the commander says nothing, someone has to say something to gather the team in the right place. Then I can perfectly understand that people will take command on the field and leave building blocks and legos to the "real commander".
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    <!--QuoteBegin--ZoKHiZ+Jan 29 2003, 11:07 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ZoKHiZ @ Jan 29 2003, 11:07 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> well clan gaming is better coz the team work is 100 % there <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Well it ain't much of a match if the teamplay isn't there, now is it? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
  • FirewaterFirewater Balance Expert Join Date: 2002-12-12 Member: 10690Members, Constellation
    <!--QuoteBegin--*Dread*+Feb 1 2003, 12:10 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (*Dread* @ Feb 1 2003, 12:10 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Follow these steps:
    1) Go Kharaa
    2) Evolve as Gorge
    3) Build Movement or Sensory chamber
    4) Don't mind the flames
    5) Here you have two choises:
    a) Lose to marine team because your teammates were whining more than trying to live with the fact that they have to choose something else than carapace. Marines win and you won't get bored.
    b) Kharaas win, because you team tried those other upgrades and now you have created variety in to games and taught that def chamber isn't the only way to go.

    Its a win-win situation <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo--> <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    or u get rushed and murdered, not because of whinning because of lack of carapace <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    just because its different, doesnt mean it works, the sooner people figure that out the better off they will be.
  • GeronimoGeronimo Join Date: 2002-12-18 Member: 11056Members
    I think being a comm sucks...but I always end up comming anyway

    With a good marine team you can easily win in several ways in 15 minutes...
    With a poor one you cant win, since the marines wont follow orders...

    You shouldnt need to yell with caps to make them understand that you actullay want them to go to that hive, or stay in base....The sad part is that they dont learnt either, its still only the veteran clanplayers that knows how to play as a marines and all others, including clanplayers, just run around bitching at me/comm for not giving them fully upgraded HH...

    I ignore them and when they say I was responsible for them loosing, I just say that they will have to prove me wrong by commanding themselves...
  • InexorableInexorable Join Date: 2002-09-28 Member: 1360Members
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->I hate it when all good players join Alien and MArines have no chance.<!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->Not quite true. All the good players go random team (<!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->), while all the new players run to marines. [I'm not going to judge whether or not that because of the lure of big guns and headshots, or because they read the manual and it told the new guys to go marine to get used to NS] So all us random teamers get shafted to Kharaa <u>every damned time</u>. Half the time, if I decide I've had enough of running around a corner and eating a half dozen marines, I'll try to go marine next game. Then I get stuck in the selection door with 5 other players while the random and alien selection gates are empty. *sigh*

    As for the type of command "Get Viaduct Hive", I'm afraid I'm guilty of that too. I think a lot of pub commanders have either forgotten (or don't care) that there are still players that don't know the map layout. Or even something as simple as not knowing how you intend them to "get the hive"; with JP? get the RTs along the way? phase rush? Just remember to explain your general plan at the beginning, and stick to the rule of rewarding those who obey. Hopefully you'll have less marines getting bored or confused and wandering away with that shiny new equipment you intended for the hive lockdown.
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