Weldables Help
Xero
Join Date: 2002-11-14 Member: 8565Members, Constellation
<div class="IPBDescription">Need to see through grating</div> OK, I obviously suffered from poor communication when I first asked this so I will try to restate everything more clearly. I have a few func_weldable's in my map. They are set to rendermode Solid and FX Amount 255. These welds are set to weld shut. I am using a grating texture. Initially, the grate can be seen and the holes are transparent, yet it can still be walked through. After welding, the grate can be seen but the holes are black and it cannot be walked through. I want it so the grate is entirely invisible to begin with, but then it can be seen and have transparent holes once welded. Here is a summary of what I have and what I want:
What I have now:
Before Welding:
Grate can be seen.
Holes are transparent.
Grate can be walked through.
After Welding:
Grate can be seen.
Holes are NOT transparent (they are black).
Grate CANNOT be walked through.
What I want to have:
Before Welding:
Grate CANNOT be seen.
Holes CANNOT be seen (because grate cannot be seen).
Grate can be walked through.
After Welding:
Grate can be seen.
Holes are transparent.
Grate CANNOT be walked through.
If anyone can please tell me how to do this I would greatly appreciate it.
What I have now:
Before Welding:
Grate can be seen.
Holes are transparent.
Grate can be walked through.
After Welding:
Grate can be seen.
Holes are NOT transparent (they are black).
Grate CANNOT be walked through.
What I want to have:
Before Welding:
Grate CANNOT be seen.
Holes CANNOT be seen (because grate cannot be seen).
Grate can be walked through.
After Welding:
Grate can be seen.
Holes are transparent.
Grate CANNOT be walked through.
If anyone can please tell me how to do this I would greatly appreciate it.
Comments
Now my weldable correctly toggles a func_wall toggle wich is semi transparent - but the weldable itself still acts wrong.
I want the weldable to be (and stay) invisible AND illusionary all the time
or want it do dissaper completely (kill target)
but that does not work.
SOLID is for blue invisible, ADDITIVE is for black invisible usually.
mind you, it may glow....
*** Makes note to test for this on AtomicMass ***