Just thinking
Lazarus
Join Date: 2002-01-28 Member: 122Members, Constellation, Reinforced - Gold
I was thinking, can the hl engine turn bob into so many different angels like when he is wallclimbing or stuff, I got a bit bored so I made this
Comments
but seriously -- it must be really hard to program proper model-surface collision detection. i mean, almost EVERY game has dead bodies half in walls, feet digging into slopes (seen above), dead bodies hanging in mid air, but attached at the toe to the balcony or what have you. ohhh...... the day when dead bodies properly slump against a wall, crumple into a corner, or tumble off a ledge..... gurgle....
You seen any in game footage for Unreal 2? They have some amazing physics stuff setup that does all that and more.
Now if it didn't happen so fast...
/me wants to see how valve is implementing the "Havoc" physics into their games.
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