Walking lights
jmezach
Join Date: 2002-04-04 Member: 377Members
<div class="IPBDescription">How to create those</div>Hmm, I was wondering how I can create those walking light effects, seen in Hera for instance. I've been searching for a texture which does this, but I couldn't find one. Anybody have any ideas on how to create those effects?
Comments
The buttons are then managed by a multimanager to time them which is triggered by a trigger auto to start when the map loads.
No idea if this is how it was done in Hera, Merkabra can answer this better then me, after all he made it <!--emo&:)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/smile.gif" border="0" valign="absmiddle" alt=':)'><!--endemo-->
However that uses a lot of entities though, so i've resorted to using func_illusionaries and an animated texture.
personally, i would take narb's advice or else just make an animated texture light
1st light: zzzzyxwvaaaaaaaaaaaaaaaaaaaaaaaa
2nd light: aaaaaaaazzzzyxwvaaaaaaaaaaaaaaaa
3rd light: aaaaaaaaaaaaaaaazzzzyxwvaaaaaaaa
4th light: aaaaaaaaaaaaaaaaaaaaaaaazzzzyxwv
i think you have to give the lights 4 different names as well (as far as i can remember) to get them to light differently (they definitely -need- to have a name)
Assuming you are referring to the scrolling lights on Hera's landing pad, its simply a scrolling texture on a func_conveyor.
To make a texture scroll, it must first have the word 'scroll' at the beginning of its name. EG, my scrolling light texture is named 'scrollred'.
Here's the texture I used:
you can always modify it to make a faster or slower effect.