A question on kill messages

BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
<div class="IPBDescription">Regular hl-style or something new?</div>Hello everyone.

I've been reading over the NS FAQ's and the Board, and I've come upon somethign that i think has not been answered so far. How is NS going to handle Kill Messages? I.E. normally in HL, when someone kills someone else, an icon will appear in the top right of the screen saying 'Xplayer (weapon used) ZPlayer'. This method is great for games like CS, but NS is obviously quite different. I believe that it would detract from the 'unknowing' atmosphere presented, as all of a sudden that 'Tiny' charging down the hall slaughtering your buds is now called '133tdood6969!!!!XXXXX!!!!'... Also, if, through deductive reasoning, some marines determine that the only 'Blinky' in the game is named 'Flayra' <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo--> and is in Corridor X, then all of a sudden the kill messages read "Flayra killed XMarine", the entire marine team knows that there is a level-4 alien in Corridor X. This is knowledge that the marines probably would not normally have.

So how is the NS team going to deal with this all-to-important issue? Personally, I think that it would be very cool and atmospheric if when a team member dies a crackly radio message and scream is heard, then silence. Or perhaps a text message saying simply 'XMarine has been killed', or "We've lost XMarine!".... Something less informative than the original style. (Frankly, the crackly radio message [and screaming, and gunfire, and explosions, growls, shouts, etc...] would be SUCH a cool effect, but possibly pushing the limits of content control... hey, I dont mind!! )

Nonetheless, I have complete faith in the team to come up with something stunning and innovatinve that none of us have even thought of. NS is going to be amazing, I can hardly wait.

See you in the hole!

-Fishman

Comments

  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    <a href="http://www.natural-selection.org/cgi-bin/ikonboard/ikonboard.cgi?act=ST;f=5;t=2105" target="_blank">Question/Idea about kill messages</a>

    Personally, I hate the messages, and hope that Flayra rips the code out for them, twists it into a pretzel, and shoves it back in in a way that isn't so 'Deathmatchy'.

    No clue yet what will be done about them though.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Wait marines have radar right? So if a marine dies then you know an alien is where the dead marine is(as the marine disappears from the radar).

    Ok here's my idea. When a marine dies, he still registers on the radar. It's assumed his radar computer is still working, it's just he's not moving. If a marine is killed in a certain way(melted, or torn limb from limb by a high level alien for example) then he disappers on the radar all together.

    There is no kill messages in the corner. Sometimes(not always) you'll hear an automatic death radio message.

    The aliens on the other hand get kill messages. It's like a telepathic communication thing. They'll know if a friend died or if a friend killed an enemy.
  • SlycasterSlycaster Limited Edition Join Date: 2002-01-24 Member: 24Members, NS1 Playtester
    i hope flay keeps it in, and adds a few icons for the guns instead of the world_spawn icon, however, i think it should be displayed differently, not like how it is, and i really liek your idea too.
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
    Ah, well it appears that that previous post already discuesd this topic... sorry for the repost.

    Anyway, while I'm here I might as well do something useful, so here's a summary of what that post said.

    When a marine kills an alien, there is no announcement for it to the marines. If one or more marines approach the corpse, they will see an indication of who that player is (was) so that the killer(s) would know who they just wasted.

    When a marine is killed, the commander will automatically make an announcement about his death (and possibly his last location?), but no killer will be announced.

    When an alien kills a marine, his teammates will be alerted that he has killed a marine (including his player name), as this will be possible using the hive mind.

    When an alien is killed, his teammates will be alerted (also due to the hive mind), but no name of the killer will be given.


    This system not only deprives players of normally unknown information, but also supports the two different syles of play. The marines are a coordinated team, thus individual kills (and scores -- an individual kill count wont be present, or so i read) are irrelevant, thus individual credits are unnescesary. The alien team is more of an individual team (heh..), and so more competitive. Thus, the other aliens will know when one of their bretherin has been victorious. Yay!

    I don't think I've ever loved a game so much before even playing it. Wow.

    -Fishman
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
    In response to lazygamer, I agree with what you say about the alien system... but i think that as far as radar goes, if you are constantly moving, I doubt that it will be that apparent when one of the radar blips has ceased to move. and even if you did see one disappear, you will only know rough distance and direction -- with no idea of what room, what height, anything like that.

    Besides, think of this scenario:

    You're in a hallway with 5 other buddies, who are all standing behind crates or something, fighting against some flyers or something. You duck behind a crate to reload. All of a sudden you hear this great chargin sound and lots of screaming. You check your radar, and see the 5 little dots that were your squademates sequentially blink out of existence, [blink] [blink] [blink].... This kind of suspense and knowledge of impending doom is what will really make NS stand out. Dont you think?
  • BFishmanBFishman Join Date: 2002-05-04 Member: 579Members
  • kID-IcaruskID-Icarus Join Date: 2002-04-28 Member: 533Members
    Aliens woudln't need death messages since they share a common vision, so if they see a marine kill a ally, they run to the point.

    The way it should be handles by marines...is either like in CS, just more...complicated or something. OR perhaps instead of doing a CS - Like Radar, the could do something simiar to the motion tracker in AvP, since that tracker picks up everything from sharpel to broken objects to aliens...you get the point i take it? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo-->
  • XerxesXerxes Join Date: 2002-04-29 Member: 541Members
    <!--QuoteBegin--kID-Icarus+May 04 2002,21:11--></span><table border="0" align="center" width="95%" cellpadding="3" cellspacing="1"><tr><td><b>Quote</b> (kID-Icarus @ May 04 2002,21:11)</td></tr><tr><td id="QUOTE"><!--QuoteEBegin-->Aliens woudln't need death messages since they share a common vision, so if they see a marine kill a ally, they run to the point.

    The way it should be handles by marines...is either like in CS, just more...complicated or something. OR perhaps instead of doing a CS - Like Radar, the could do something simiar to the motion tracker in AvP, since that tracker picks up everything from sharpel to broken objects to aliens...you get the point i take it? <!--emo&???--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/confused.gif" border="0" valign="absmiddle" alt='???'><!--endemo--><!--QuoteEnd--></td></tr></table><span id='postcolor'><!--QuoteEEnd-->
    Don't forget, it also picks up hamsters. That way, the marines will know exactly when and where their hamsters are being slaughtered.
  • lazygamerlazygamer Join Date: 2002-01-28 Member: 126Members
    Hey what about having a score visible to the indivdual marine ONLY. Perhaps it is only visible after you quit or the game is over and a new map is loaded.

    The score consists of:

    Average accuracy
    Shot accuracy % for weapon A, B, C etc.
    LEV 1 alien damage inflicted
    LEV 2 alien damage inflicted
    LEV 3 alien damage inflicted
    LEV 4 alien damage inflicted
    LEV 5 alien damage inflicted
    Total alien damage inflicted
    Alien damage score(Basically 1 point per point of damage inflicted. However the points per damage doubles with each class of alien. So LEV 2 is 2 points, LEV 3 is 4 points, LEV 4 is 8 points and LEV 5 is 16 points)
    Deaths
    Total score(a combination of accuracy, deaths and alien damage score, not total damage score. The accuracy and deaths has a major effect on this score)

    In addition, the minutes you've played the game affects your total score. Because you may play a 20 minute game, or an hour game.

    Your score is saved on your computer. So it's kinda like a personal high score to see how efficient a marine you are and how you've improved from 5 months ago.
  • MoleculorMoleculor Namer-of-Bob Join Date: 2002-01-24 Member: 9Members
    Because doing that makes a marine more of an individual.
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