Working On A Blink Script
lochness
Join Date: 2002-12-13 Member: 10753Members
<div class="IPBDescription">very simple, but needs tweaking</div> <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "lwait" "wait; wait; wait; wait; wait"
alias "blink" "slot3; wait; +jump; wait; wait; +duck; wait; wait; +attack; wait; -jump; wait; -attack; wait; -duck"
bind "b" "blink"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
now, this sorta works, but you dont blink usually as far as you can blink when you do it manually. I also wanted it to switch back to claws(slot1) at the end, but if i added that command near the end, the blink moves you nowhere at all. If anyone would like to take some time to help me tweak, i think this could be a nifty thing to have
p.s. i didnt search for this before posting
alias "blink" "slot3; wait; +jump; wait; wait; +duck; wait; wait; +attack; wait; -jump; wait; -attack; wait; -duck"
bind "b" "blink"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
now, this sorta works, but you dont blink usually as far as you can blink when you do it manually. I also wanted it to switch back to claws(slot1) at the end, but if i added that command near the end, the blink moves you nowhere at all. If anyone would like to take some time to help me tweak, i think this could be a nifty thing to have
p.s. i didnt search for this before posting
Comments
Kove, this is because you're using a script. NS has code to make sure players can't exploit the game, and the way it does this is by making sure you don't use alien abilities that aren't your current weapon. If you do this, you are killed immediately and a message is logged on the server. Don't use scripts, or change your scripts to add waiting while your weapons switch. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
well, time for me to nix that idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
alias shortwait "wait;wait;wait;wait"
alias +qblink "slot3"
alias -qblink "+jump; +duck; shortwait; +attack; wait; -jump; -duck; -attack; slot1"
bind ALT +qblink
For my other scripts, see <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19699&hl=script' target='_blank'>this</a> post.
Scripts are your friends.
Just like the scripts that throw a flashbang in CS, or frags in DoD, or the script that changes your weapon for you (ala - shoot a bolt-action rifle, switch to pistol, then quickly back to rifle again), or any thing of this sort. If you can't do it yourself, you should not be doing it at all.
<b>Murdering</b> without using your own skill is not <b>Murdering</b>, it's <b>cheating</b>. So either <b>Murder</b>, or Get <b>Murdered</b>, but don't <b>cheat</b> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
For the rest of my opinions on claiming that scripting is "cheating" or "cheap", please see other posts on the subject of bunnyhopping, and then a cited article about winning, playing, and the "scrub". I'm sorry Onuma, you're a scrub <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Good old script debate. Scripting is to make things easier in life. I don't like using the menu, so I just hit the key that does it. We aren't exploting anything, we are just making our set up more convent. It is just that you hear about the bad more than the good.
Back to topic, I do have a question on the blink. I noticed you go further with the jump/crouch, but sometimes I never go anywhere. Does it depend on the vertical aspect? I can't seem to do a straight line blink. I'll test out the script to see if it helps, but I kind of want to know how to perfect it before I script it.
dh
after a little testing ive found crouch alone works best as it gives you more headroom to work with...
Think of the old programmable 8-bit controllers. I had one for my genesis and tried using it for Street Fighter. I had special moves programmed into the controller. But these controllers never caught on for this reason: After hitting the programmed button I could not stop the motion if need be. It basically made my character unplayable for the next split second while it was executing the commands. So while it worked better for certain situations, it didn't work well for most situations.
I was about to call him an idiot, but i guess scrub would be the more accurate term :/
Blink is dodgy for a number of reasons, i would guess the not blinking anywhere problem occurs if you ever try to blink while in contact with anything. As well as that, blink will get you stuck in any sort of thin wall, some doors, railings, grilles, the corner of a wall if you come in from the right angle, grates, offence/upgrade chambers etc. etc. Having lost 54 res several times in quick succession due to this, i'm now somewhat afraid to use blink anywhere where i have the remotest chance of getting stuck in something. I really hope there is a planned fix for this.
In anything we do in real life, we don't need to switch modes to jump. We don't need any key combos to execute different moves. We just think and do. I say that skills like blink and leap should be hotkeyed by Flayra. That lets newbies easily know how to use it, and makes it truely skill based instead of tedious key comboing. That also makes it more useful combat wise instead of just a means of travelling.
If you've got the patience and knowledge to learn it, by all means go ahead and do scripting, it doesn't bother me. The insignificant advantage it gives you is by no means enough for me to start gathering picket signs and protesting.
In anything we do in real life, we don't need to switch modes to jump. We don't need any key combos to execute different moves. We just think and do. I say that skills like blink and leap should be hotkeyed by Flayra. That lets newbies easily know how to use it, and makes it truely skill based instead of tedious key comboing. That also makes it more useful combat wise instead of just a means of travelling. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You just summed up almost everything I was going to say. Thank you!
On the subject of why blink is so dodgy: as was hinted in this thread, it's not really teleporting, it's lightspeed flying. ;-) Your entire body flies to your destination instantaneously, and if any part of it hits something, the blink doesn't go off. Make sense? So if your blink doesn't work, it means some part of you got snagged.
I second this motion. I wrote my own leap-on-a-click script because in the heat of the moment, you can fumble for the "3" and "1" keys.. not to mention blinking. I can blink to safety much more reliably when I have a one-click hotkey for it. If he were to make blink and leap into keys, this advantage would be offered up to everyone.
Personally, I'd like to be able to shoot all weapons mechwarrior style, without the need to "equip" them.. this makes particular sense for the aliens, who use all of their weapons naturally as an extension of their body, not as things they have to draw from their holster and aim. If I could bind it properly, mouse1 would work as it does now, mouse2 shoots slot3 (leap, blink, web, umbra), and perhaps i'd put slot2 and slot4 on mouseup and mousedown.