Working On A Blink Script

lochnesslochness Join Date: 2002-12-13 Member: 10753Members
<div class="IPBDescription">very simple, but needs tweaking</div> <!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->alias "lwait" "wait; wait; wait; wait; wait"
alias "blink" "slot3; wait; +jump; wait; wait; +duck; wait; wait; +attack; wait; -jump; wait; -attack; wait; -duck"
bind "b" "blink"<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->

now, this sorta works, but you dont blink usually as far as you can blink when you do it manually. I also wanted it to switch back to claws(slot1) at the end, but if i added that command near the end, the blink moves you nowhere at all. If anyone would like to take some time to help me tweak, i think this could be a nifty thing to have

p.s. i didnt search for this before posting

Comments

  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    edited February 2003
    <!--QuoteBegin--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> </td></tr><tr><td id='QUOTE'><!--QuoteEBegin-->Flayra
    Kove, this is because you're using a script. NS has code to make sure players can't exploit the game, and the way it does this is by making sure you don't use alien abilities that aren't your current weapon. If you do this, you are killed immediately and a message is logged on the server. Don't use scripts, or change your scripts to add waiting while your weapons switch. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->

    well, time for me to nix that idea <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
  • EnemyWithinEnemyWithin Join Date: 2002-11-03 Member: 5572Members
    //Blink (hold button to aim and then release to blink, automatically switches back to main attack)

    alias shortwait "wait;wait;wait;wait"
    alias +qblink "slot3"
    alias -qblink "+jump; +duck; shortwait; +attack; wait; -jump; -duck; -attack; slot1"
    bind ALT +qblink

    For my other scripts, see <a href='http://www.unknownworlds.com/forums/index.php?act=ST&f=1&t=19699&hl=script' target='_blank'>this</a> post.
  • lochnesslochness Join Date: 2002-12-13 Member: 10753Members
    nice, more organized that mine. Anyone know why you blink farther if you jump+crouch compared to just jumping?
  • GibbyGibby Join Date: 2002-04-26 Member: 518Members
    Yeah, it's that geometry thing that's been explained 30 billion times. Blink is not a teleport, it's a catapult. And your Crouching Fade presents a much smaller object than a standing fade, thus it is less likely to "hit" and therefore, "end" the blink, on a wall, outcropping, piece of floor, etc. For best results, jump-crouch-blink.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    Bugger off with your scripting for god's sake. Is it <i>really</i> that hard to hit 3-1-3, and do a crouch jump in the middle of it?
  • Minstrel_KnightMinstrel_Knight The truth and nothing but the truth... Join Date: 2002-11-21 Member: 9562Banned
    <!--QuoteBegin--Souris+Feb 1 2003, 07:34 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Souris @ Feb 1 2003, 07:34 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Bugger off with your scripting for god's sake. Is it <i>really</i> that hard to hit 3-1-3, and do a crouch jump in the middle of it? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Scripts are your friends.
  • OnumaOnuma Join Date: 2003-01-18 Member: 12428Members
    Scripts are for people who lack the skill to do it regularly. Regardless of how it is seen, they DO give you an advantage over the people who do their stuff how it is normally, and I am against them.

    Just like the scripts that throw a flashbang in CS, or frags in DoD, or the script that changes your weapon for you (ala - shoot a bolt-action rifle, switch to pistol, then quickly back to rifle again), or any thing of this sort. If you can't do it yourself, you should not be doing it at all.

    <b>Murdering</b> without using your own skill is not <b>Murdering</b>, it's <b>cheating</b>. So either <b>Murder</b>, or Get <b>Murdered</b>, but don't <b>cheat</b> <!--emo&::skulk::--><img src='http://www.unknownworlds.com/forums/html/emoticons/skulk.gif' border='0' style='vertical-align:middle' alt='skulk.gif'><!--endemo-->
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    edited February 2003
    Actually, definition wise, scripting is not a cheat, its something available to all the half life community, some are just too lazy to learn it (myself included). I don't hold it against anyone who scripts, as I could just as easily be doing it. It is indeed a skill, regardless of your opinion on it (hell, chewing bubble gum and walking is a skill, albeit an easy one).

    For the rest of my opinions on claiming that scripting is "cheating" or "cheap", please see other posts on the subject of bunnyhopping, and then a cited article about winning, playing, and the "scrub". I'm sorry Onuma, you're a scrub <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • DieHardDieHard Join Date: 2002-11-11 Member: 8173Members, Constellation
    eh there,

    Good old script debate. Scripting is to make things easier in life. I don't like using the menu, so I just hit the key that does it. We aren't exploting anything, we are just making our set up more convent. It is just that you hear about the bad more than the good.

    Back to topic, I do have a question on the blink. I noticed you go further with the jump/crouch, but sometimes I never go anywhere. Does it depend on the vertical aspect? I can't seem to do a straight line blink. I'll test out the script to see if it helps, but I kind of want to know how to perfect it before I script it.

    dh
  • MaTTMaTT Join Date: 2002-11-01 Member: 3033Members
    <!--QuoteBegin--lochness+Feb 1 2003, 11:47 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (lochness @ Feb 1 2003, 11:47 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> nice, more organized that mine. Anyone know why you blink farther if you jump+crouch compared to just jumping? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    after a little testing ive found crouch alone works best as it gives you more headroom to work with...
  • RuriRuri Join Date: 2002-11-02 Member: 4709Members
    More skilled players will NOT use automated scripts like this one. Fact is they can do it manually just as easily and be open to more types of situations.

    Think of the old programmable 8-bit controllers. I had one for my genesis and tried using it for Street Fighter. I had special moves programmed into the controller. But these controllers never caught on for this reason: After hitting the programmed button I could not stop the motion if need be. It basically made my character unplayable for the next split second while it was executing the commands. So while it worked better for certain situations, it didn't work well for most situations.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--xioutlawix+Feb 1 2003, 08:49 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (xioutlawix @ Feb 1 2003, 08:49 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I'm sorry Onuma, you're a scrub :( <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I was about to call him an idiot, but i guess scrub would be the more accurate term :/

    Blink is dodgy for a number of reasons, i would guess the not blinking anywhere problem occurs if you ever try to blink while in contact with anything. As well as that, blink will get you stuck in any sort of thin wall, some doors, railings, grilles, the corner of a wall if you come in from the right angle, grates, offence/upgrade chambers etc. etc. Having lost 54 res several times in quick succession due to this, i'm now somewhat afraid to use blink anywhere where i have the remotest chance of getting stuck in something. I really hope there is a planned fix for this.
  • CBD-IkariyaCBD-Ikariya Join Date: 2003-01-05 Member: 11841Members
    Oh please. Stop calling every menial thing a "skill". I'm not saying scripting isn't cheap, since it does offer an advantage, but it is definately NOT "skill" to hit 3-click-1. What is skill is knowing when, how, and where to use leap/blink. Timing, surprize, etc are the real skills, not pressing the **** 3 button.

    In anything we do in real life, we don't need to switch modes to jump. We don't need any key combos to execute different moves. We just think and do. I say that skills like blink and leap should be hotkeyed by Flayra. That lets newbies easily know how to use it, and makes it truely skill based instead of tedious key comboing. That also makes it more useful combat wise instead of just a means of travelling.
  • xioutlawixxioutlawix Join Date: 2002-11-05 Member: 7118Members, Constellation
    I wasn't stating that the act of pushing the button is skill. Getting in there and programming it is the skill, albeit a menial one.

    If you've got the patience and knowledge to learn it, by all means go ahead and do scripting, it doesn't bother me. The insignificant advantage it gives you is by no means enough for me to start gathering picket signs and protesting.
  • TheGlowTheGlow Join Date: 2002-11-22 Member: 9650Members
    I know those program pads, they were TRASH. I never liked em. Not even for a 720 for gief. Id rather do that manually. But as for scripts, some are kosher, and I think some arent. Like rjumping in tf on quake 1. I could do it, but sometimes the timing might be off because lag, meanwhile a script made it work each time. And in old cs, if you switched to knife immediately after firing an awp shot, it wouldnt make any sound. so scripts there are somewhat of a cheat. Depends on circumstances I guess.
  • p4Samwisep4Samwise Join Date: 2002-12-15 Member: 10831Members
    <!--QuoteBegin--CBD-Ikariya+Feb 1 2003, 09:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CBD-Ikariya @ Feb 1 2003, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Oh please. Stop calling every menial thing a "skill". I'm not saying scripting isn't cheap, since it does offer an advantage, but it is definately NOT "skill" to hit 3-click-1. What is skill is knowing when, how, and where to use leap/blink. Timing, surprize, etc are the real skills, not pressing the **** 3 button.

    In anything we do in real life, we don't need to switch modes to jump. We don't need any key combos to execute different moves. We just think and do. I say that skills like blink and leap should be hotkeyed by Flayra. That lets newbies easily know how to use it, and makes it truely skill based instead of tedious key comboing. That also makes it more useful combat wise instead of just a means of travelling. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    You just summed up almost everything I was going to say. Thank you!

    On the subject of why blink is so dodgy: as was hinted in this thread, it's not really teleporting, it's lightspeed flying. ;-) Your entire body flies to your destination instantaneously, and if any part of it hits something, the blink doesn't go off. Make sense? So if your blink doesn't work, it means some part of you got snagged.
  • MausMaus Join Date: 2002-11-03 Member: 5599Members
    edited February 2003
    Scripting is bad, m'kay?
  • mahnchowdermahnchowder Join Date: 2002-12-20 Member: 11197Members
    <!--QuoteBegin--CBD-Ikariya+Feb 1 2003, 09:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (CBD-Ikariya @ Feb 1 2003, 09:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I say that skills like blink and leap should be hotkeyed by Flayra. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I second this motion. I wrote my own leap-on-a-click script because in the heat of the moment, you can fumble for the "3" and "1" keys.. not to mention blinking. I can blink to safety much more reliably when I have a one-click hotkey for it. If he were to make blink and leap into keys, this advantage would be offered up to everyone.

    Personally, I'd like to be able to shoot all weapons mechwarrior style, without the need to "equip" them.. this makes particular sense for the aliens, who use all of their weapons naturally as an extension of their body, not as things they have to draw from their holster and aim. If I could bind it properly, mouse1 would work as it does now, mouse2 shoots slot3 (leap, blink, web, umbra), and perhaps i'd put slot2 and slot4 on mouseup and mousedown.
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