Web Limit
DemonSax
Join Date: 2002-12-21 Member: 11310Members
<div class="IPBDescription">Don't use up all our webs!</div> Sometimes you've been a gorge and noticed that web doesn't seem to be working. The web animation still plays and you hear the proper sounds, but you just don't see that web you just placed. That's because IT'S NOT THERE.
There is a maximum limit to the number of webs you can have active on a map at once. I think it's 64, but don't quote me on that. As soon as the second hive goes up I've seen gorges use up all the webs on a single hive entrance and then continue trying to spray webs over the rest of the map. You're not helping, and the marines usually won't help you out by welding that massive clump of webs for you.
Be economical with your web usage so you still have some available at that critical moment when some heavy armor rounds the corner. Battle gorges can be a massive asset to your fades by tripping up those marines with heavy weapons and making them easy kills. You're denying your team of a serious tactical advantage when you use up all the webs over some corner of the map where no fighting is going on.
There is a maximum limit to the number of webs you can have active on a map at once. I think it's 64, but don't quote me on that. As soon as the second hive goes up I've seen gorges use up all the webs on a single hive entrance and then continue trying to spray webs over the rest of the map. You're not helping, and the marines usually won't help you out by welding that massive clump of webs for you.
Be economical with your web usage so you still have some available at that critical moment when some heavy armor rounds the corner. Battle gorges can be a massive asset to your fades by tripping up those marines with heavy weapons and making them easy kills. You're denying your team of a serious tactical advantage when you use up all the webs over some corner of the map where no fighting is going on.
Comments
Given that webbing is a fairly simple entity, can't we increase the limit? Does it increase server load and therefore latency?
I can understand having some limit on web, but a global limit seems odd. I can picture a per-gorge limit, perhaps.
It's a frustrating thing when you're gorging in a tight game is walls of white web when you're going to assist the attackers. Almost as frustrating as seeing another gorge on a team of 4-5.
Not quite as frustrating as seeing one of these other gorg's build walls of lame at the hive entrance and in the hive leaving no OC's to build in the area. People say "those 2-4 OC's and 4 webs don't fortify the hive" Well buddy, neither do 40 OC's in hive if you have no OC's out of the hive in the marine's favourite siege positions.
Anyway I got side-tracked with my pet hates, it happens a lot because I don't like people. I believe a gorg should be able to spit down a web. Problem solved! I also believe they should be able to unbuild a structure (no res regain unlike recycling) by holding the 'use' key on a fully built structure (where unbuild takes the same time as build). If one of those people who really care wants to post it in the suggestions forum go for it. It'd just be nice to undo the mistakes of lesser the gorge.
Cheers
<!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Unless u was able to remove ur own webs, but u'll prolly be the person putting them in decent places so would eliminate the idea of it being a useful feature..the same goes with structures u could take down.
Can they jump over it?
Can they duck under it?
Can they go around it?
If no to all 3, have you used more webs than the minimal amount needed to cover all three of these questions?
Obviously the wider entrance and wider/longer the hallway, more webs are required for complete coverage. But if placed properly you don't NEED complete coverage. Don't lay down enough web to halt their entire team, just enough to stop the front runners and get your reinforcements there.
Also only 3 webs in a triangle pattern around the top of the hive will definitely stop any jump-happy jetpackers...no need for more.
Just tryin to give some help about efficient placement of webs <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
a little text on the side or in corner of the screen 33 out of 64 webs used OR 33/64 Webs
at least this would let even new ppl know that they gonna run outta webs.
Kitsune?? Kitsune?? where are you when we need you! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I prefer:
1) web marine
2) chuckle
3) start building OC
4) chuckle
5) web marine again
6) finish building OC
7) chuckle
hope that satisfies the hardcore stats counter in all of you <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
can't believe noone picked up on this.
if you have hivesight on while placing webs, you hear the sounds and see the animation but you will not see the web you just placed, but it WILL be there.
Be aware.
yeah sometimes i can see too webs with motion tracker... <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> <!--emo&::asrifle::--><img src='http://www.unknownworlds.com/forums/html/emoticons/asrifle.gif' border='0' style='vertical-align:middle' alt='asrifle.gif'><!--endemo--> "hold Your Fire Team, Its only a web"