My First Model

SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
<div class="IPBDescription">30 Minutes Flat... My Very First Model!</div> This is my VERY FIRST MODEL *EVER*. I'm asking, is it good for a beginner? Like, for an ABSOLUTE beginner, who tried to model for the past two years without anything as good as a box? Sorry for turning this forum into a judging thing, but I want to get better. So, is it a good start? That's all I'm asking.

Thanks for your time,
-Sid

Please excuse the horrible quality, I had to use the lowest Jpeg setting to upload this beastie.
Bob.jpg 91.2K
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Comments

  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    it's good for a green one , as i can see its a human.....right?
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    *Cowers in a corner, then Whimpers*
  • VecdranVecdran Join Date: 2002-11-01 Member: 2323Members
    <!--QuoteBegin--Liku+Feb 2 2003, 01:22 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Liku @ Feb 2 2003, 01:22 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> *Cowers in a corner, then Whimpers* <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    THANK YOU FOR A TOTOLLY UNINFORMATIVE POST!!

    Anyways. Yes, it's a good start. Just keep on modelling, and you'll only get better.
  • JimJim Join Date: 2002-11-26 Member: 9989Members
    looks very good for a first model, I would advise that you start modelling small objects (like grenades for example) which are small, simple and you can get hold of many reference pictures of them <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • pantspants Join Date: 2002-12-20 Member: 11188Members
    you should sue the vertex tool, instead of just slapping together a whole bunch of squares and circles. but i guess its ok...
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thanks guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    I appriciate all the positive posts! I'll take your advice and start modelling Grenades and such. Thanks so much, you've made my day! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Sid
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Okay, here's an NS Hand Grenade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It comes as a sphere, but when you push in the button, it pops out (as shown) and you throw it... see, in the future, Grenades have simplicity! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Enjoy,
    -Sid
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited February 2003
    <!--QuoteBegin--sp@zmong+Feb 2 2003, 08:27 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (sp@zmong @ Feb 2 2003, 08:27 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> you should sue the vertex tool, instead of just slapping together a whole bunch of squares and circles. but i guess its ok... <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    I'm not exactly sure how to USE the vertex tool. I've tried many times before, but they ALWAYS come out looking like scribbles and being uneven... I don't even know how to connect them correctly.

    I also have a couple questions: How do I upload normal half-life weapons into Milkshape> I read the "Modelling 101" topic, but I didn't really understand it well.

    And how do I skin objects?

    Hell, while I'm at it, how do I animate and upload into a game? (Like Half-Life, for instance)

    EDIT: w00t, I have NO idea how I did this, but I edited the LMG in Milkshape (Some how), I put the Magazine on the bottom, and got rid of the blasted scope... I'm pretty sure this is nothing new. Tell me if you want pics.
  • Duo_MaxwellDuo_Maxwell Join Date: 2002-11-02 Member: 4631Members
    <!--QuoteBegin--Sid+Feb 2 2003, 02:43 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Feb 2 2003, 02:43 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Okay, here's an NS Hand Grenade <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    It comes as a sphere, but when you push in the button, it pops out (as shown) and you throw it... see, in the future, Grenades have simplicity! <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->

    Enjoy,
    -Sid <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    *cough* quake II *cough* <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Quake II? This may sound stupid, but I HAVE NEVER played Q2 before in my life! I don't even think I have seen pictures. Anyways, I THOUGHT the model was origanal... *sigh* But I DID make it myself... is it good? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -Sid
  • saint0zsaint0z Join Date: 2002-10-16 Member: 1505Members, Constellation
    <!--QuoteBegin--Sid+Feb 2 2003, 03:29 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Sid @ Feb 2 2003, 03:29 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> Quake II? This may sound stupid, but I HAVE NEVER played Q2 before in my life! I don't even think I have seen pictures. Anyways, I THOUGHT the model was origanal... *sigh* But I DID make it myself... is it good? <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    -Sid <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    certainly a good job, it reminds me of a thermal detonator from jk2
  • Mr_HeadcrabMr_Headcrab Squee&#33;~ Join Date: 2002-11-20 Member: 9392Members, Constellation
    ...It beats the utter crap outta my "Bloat 2k3" fighter.....
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited February 2003
    PREPARE TO SHUDDER! For an hour, I tried using a vertex tool with NO luck, so, i used basic shapes to try and make a weapon A LOT similar to the LMG.

    Whatcha think about it...?

    Can someone explaint he Vertex tool, and how to load a weapon to HL?
    -Sid

    P.S. byt he way,t hat's a clip sticking out the side. It just looks like i's ont he end 'cause of the angle. FEAR MY HORRIBLE MODELLING SKILLS!
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    edited February 2003
    Thanks arg0!

    And thanks wolf!
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Here's a better angle.... Now you can see my Diasaster piece at full force!
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Bottom mag. Which one looks better? (If possible! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    <!--QuoteBegin--ArgOnatH+Feb 2 2003, 07:35 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (ArgOnatH @ Feb 2 2003, 07:35 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> open milkshape goto Tools>Halflife>Decomplie normal HL MDL file and then another lil box pops up and goto
    C:/sierra/ns/models and look for (example) v_hmg.mdl <----- that is the model of the HMG that u see infont of u when u play with it in game. in the folder u will also see all these other model files w_hmg.mdl ( W stands for world model, thats the model u see on the floor before u pick it up) and another file u will see is p_hmg.mdl ( P is for PLayer, so u see wat another person in NS has got for a weapon) i think u can gather this but in player folder u will see player models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hope that can help <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I did this, and the weapon loads, but it's invisable! There's nothing there! Whats wrong?
  • ArgOnatHArgOnatH Join Date: 2003-01-02 Member: 11720Members
    open milkshape goto Tools>Halflife>Decomplie normal HL MDL file and then another lil box pops up and goto
    C:/sierra/ns/models and look for (example) v_hmg.mdl <----- that is the model of the HMG that u see infont of u when u play with it in game. in the folder u will also see all these other model files w_hmg.mdl ( W stands for world model, thats the model u see on the floor before u pick it up) and another file u will see is p_hmg.mdl ( P is for PLayer, so u see wat another person in NS has got for a weapon) i think u can gather this but in player folder u will see player models <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> <!--emo&;)--><img src='http://www.unknownworlds.com/forums/html/emoticons/wink.gif' border='0' style='vertical-align:middle' alt='wink.gif'><!--endemo--> hope that can help
  • 3ncrypted_zer03ncrypted_zer0 Join Date: 2002-12-24 Member: 11458Members
    Hey you know ZAlarm shucks?

    oh yeah your skins... Its a good start.
  • blue2kblue2k Join Date: 2002-11-02 Member: 4025Members
    you've either decompiled a "t" model (which is texture information only), or youve imported a sequence (animation) .smd (which retains skeletal information only). youll need to import a reference (mesh) .smd from your decompiled model.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    1. Yes, ZA does suck. But it's free, and it blocks 2 out of 3 hackers <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
    2.Blue, I'll give that a try, thanks. <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    To use the Vertex tool, click out where you think your vertexes should go [start -simple-]. Notice where the vertexes are placed in relation to the axis [the three coloured 3D lines in the middle of the grid]. Once you're happy with where the vertexes are, you hit the Face tool and start selecting vertexes to make -triangles-. You can't make models with five-sided polies in Milkshape. Here's the tricky part: select the vertexes in <b>counter-clockwise</b> fashion. That means the face will be made to be facing <b>toward you</b>. If you select the vertexes in clockwise fashion, they'll be backwards, facing away from you. Of course, if you're working in the window that looks down and you want the faces you make to be the underside of something, you may want to do it clockwise so you don't have to flip them over later. It's up to you.

    I would suggest getting the help file for Milkshape off Chumbalum's site. That's where I found out about counter-clockwising it, with a bit of searching.
  • WindelkronWindelkron Join Date: 2002-04-11 Member: 419Members
    OMG, this is so much better than I can do <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    No, really. And if you mapped, you'd do better than I could do to. Which is sad. Because it means I have 0 motivation.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Here's a better Model....

    Don't give up. I coudn't model until today! (I still can't Model, as youc an tell <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo--> )
    -Sid
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Showing improvement already. Keep it up.
  • DelarosaDelarosa Naturally Custom Join Date: 2002-11-29 Member: 10214Members, NS1 Playtester
    nice job on making that one a reality, hope you get it skinned really good....
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thanks guys <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    But thats as far as I can pretty much go. The model itself still has numerous holes in it, it just looks "filled" from this angle... I don't know how to skin, or to add detail, and I'm still trying to figure out how to add it into HL. Heck, I still can't animate... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->

    I'll keep trying.
    -Sid
  • Wolf_KahlerWolf_Kahler Join Date: 2002-11-29 Member: 10252Members
    Be sure to use the four-window view when you're working and watch for your vertexes in at least two or three windows at once. Move that 3D view around a lot. Look at it in all its modes, too [flat shading, smooth shading, wireframe]. Even look at the 2D views in modes other than wireframe. Use your eyes, use your eyes. Look at everything from every angle in the 3D windows, remember the counter-clockwise rule when making faces. You'll do fine.
  • SidSid Corwid of the Free Join Date: 2003-01-28 Member: 12903Members, Constellation
    Thanks for the advice! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    -Sid
  • LikuLiku I, am the Somberlain. Join Date: 2003-01-10 Member: 12128Members
    <!--QuoteBegin--Vecdran+Feb 2 2003, 08:24 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Vecdran @ Feb 2 2003, 08:24 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> THANK YOU FOR A TOTOLLY UNINFORMATIVE POST!! <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Totally*

    But I said that because I haven't seen the first model done by modellers. Instresting actually.
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