Securing Positions With Mines First...
Gargamel
Join Date: 2003-01-04 Member: 11773Members
<div class="IPBDescription">... and THEN build TF and Ts</div> Error404 knows what im talking about (Greetz) <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I had a really awful experience in a game. We tryed 3 times to build up in a Hive, and all 3 times Skulks were eating us, the phase and structures.
I dont wanna know how much res all those things costed.
Only a PG, TF and 2 Ts costs about 80 res.
Wouldnt it be a good idea to just give some 8res-MINES and just place em at the entrances so if 4 Skulks come, 2 could get blown up leaving only 2 for those poor Marines and at least make it worth the try building that expensive equipment, or at least give Marines more time to build those sentrys so not everything is lost!
And even if no attack is made, you got those mines for later defence!
It would be awesome if there is a "LaserShield" of Mines > protecting a TF and Sentys > protecting phase and restower!
You got to have the MArines who carry them not killed on the way though, or at least someone picking them up again.
Whats your opinion?
I LOVE Mines! Even as a base decoration they rule! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
I had a really awful experience in a game. We tryed 3 times to build up in a Hive, and all 3 times Skulks were eating us, the phase and structures.
I dont wanna know how much res all those things costed.
Only a PG, TF and 2 Ts costs about 80 res.
Wouldnt it be a good idea to just give some 8res-MINES and just place em at the entrances so if 4 Skulks come, 2 could get blown up leaving only 2 for those poor Marines and at least make it worth the try building that expensive equipment, or at least give Marines more time to build those sentrys so not everything is lost!
And even if no attack is made, you got those mines for later defence!
It would be awesome if there is a "LaserShield" of Mines > protecting a TF and Sentys > protecting phase and restower!
You got to have the MArines who carry them not killed on the way though, or at least someone picking them up again.
Whats your opinion?
I LOVE Mines! Even as a base decoration they rule! <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
Comments
one or two mines per skulk is good/fair for the cost, but 3+ is not.
I forgot which map it was...that one where there's a large vent right in base. If you get a jetpack you can fly up there and create a deathtrap <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->. Mines in the vents are always a good idea.
Of course...you can also try to make your base a laser funhouse of death <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->...until they get fades <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
In the game where I got that pic, not one skulk got into our base...or even close to it. The surrounding corridors were just as bad, with the ground completely covered in mines. The server crashed though shortly after this...and a 20 mine limit was set. That's still great plenty <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
then the marines would not only hear the explosion, but see the deathmessage.
Mines are not only a deteriant but a good early warning system <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
try using observatories?
I only wish retarded n00b commanders would realize this so that game isnt over for the marines 5 mins into the game <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
then the marines would not only hear the explosion, but see the deathmessage.
Mines are not only a deteriant but a good early warning system
<!--c1--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>CODE</b> </td></tr><tr><td id='CODE'><!--ec1-->
II wall
[] mine
-- laser (horizontal)
. laser pointing to you
x laser pointing inside monitor
Looking at Entrance
IIIII IIIII
IIIII[]----------IIIII
IIIII IIIII
IIIII----------[]IIIII <-- (:
IIIII IIIII
IIIII[]----------IIIII
IIIII IIIII
BUT(!) when looking from inside the wall ( <-- (: ) to the other wall:
IIIIIIIIIIIIIIIIIIIIIIII
III[.]IIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIII[x]IIIIIIIIIIIII
IIIIIIIIIIIIIIIIIIIIIIIII
IIIIIIIIIIIIIIII[.]IIIIII
IIIIIIIIIIIIIIIIIIIIIIIII
<!--c2--></td></tr></table><span class='postcolor'><!--ec2-->
This way you get a kind of "ladder lasers".
It looks cool and 1 skulk alone cant trigger them all at once.
Dont put any trip-mines near the laser ones though, as this is getting all blown up <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Always try to put em in distance and you ll loose only 1 mine each time.
Mines + 1 good base defender = unbreakable early game defense.
Never underestimate mines - they're only 8 RP, so there's no reason to drop a pack or two down.
Think about it this way: would you rather pay 58 RPs for an Arms Lab with mines around it, or 100 RPs for an Arms Lab, followed by another after the first one goes down?
Mines + 1 good base defender = unbreakable early game defense.
Never underestimate mines - they're only 8 RP, so there's no reason to drop a pack or two down. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
You make a good point, Flatline, but the problem is that the mines have to be continuously re-seeded. The first skulk through explodes the pattern, and the remainder bound in unmolested. For the mine defense to be effective, the cdr has to drop another mine pack every time the mines explode, and a marine must be standing by to grab the mines and re-lay them. The marine might as well just use his LMG (free) and replenish his ammo as required (free).
A pack or two at the start - ok.
Mine-happy nuts laying dozens of mines to make a laser light show - grrrrrr!
then the marines would not only hear the explosion, but see the deathmessage.
Mines are not only a deteriant but a good early warning system <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
try using observatories? <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
so the commander has to be continually layinf down 3 point scans constantly?
because thats what the effect of a mine is in that situation .....
I agree that if used properly and replaced each time they go down they can be VERY effective at keeping skulks out but lerk can fly so fast through them they don't go off, or at least I can as a lerk.
On Pubs this works most of the time.
then the marines would not only hear the explosion, but see the deathmessage.
Mines are not only a deteriant but a good early warning system <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
try using observatories? <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
so the commander has to be continually layinf down 3 point scans constantly?
because thats what the effect of a mine is in that situation ..... <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
no... try playing the game *COUGH*
Any have expereinces with mines just exploding when you place them?
I've seen 1 marine hold main base, Airlock res, and Docking wing res on ns_nothing with mines / LMG. Those 3 nozzles are more than enough to pay off any replacement mines. But of course for that to happen, the aliens <i>must've sucked</i> right? <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
if you have a point, please make it. if not, be quiet.
if your refering to "motion tracking", then mines are still better as a deterent, can marines be everywhere at once? no
motion tracking may give you nice blue circles but if you dont know where exactly those blue circles are running to its useless.
edit: ps motion tracking is pretty worthless in some situations though it is good for preemptive marine defense that is NOT what I was referring to
edit: ps motion tracking is pretty worthless in some situations though it is good for preemptive marine defense that is NOT what I was referring to <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
excuse me? you win what exactly?
you still have actually to make any clear point in this "argument" in which you just declared yourself winner