Securing "big Open Spaces" Hive

StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
<div class="IPBDescription">such as NS_Bast Refinery</div> This is one thing I suggest to comms when securing a hive with huge open spaces like Power Silo and Refinery where there are hiding places up top.

Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.

This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.

Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top.

Comments

  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    Setting up security outside of hives isn't as effective in 1.04, unless you constantly run a spotter through the Hive or keep scanner sweeping it.
  • PaqPaq Join Date: 2002-12-15 Member: 10876Members
    There is also that one small problem, about building your defences outside the great viadukt and power silo.
    You won't get those two res nodes, which are inside of those hive rooms. Well if your marines keeps running trought phase gates they will see if there is lerk shooting.
  • StormLiongStormLiong Join Date: 2002-12-27 Member: 11569Members
    well thst y once in awhile I will scan to make sure no hives get up. Although this method of securing should only be used for securing the 2nd hive. Its too expensive to secure the 1st hive this way.
  • BlueGhostBlueGhost Join Date: 2002-11-30 Member: 10337Members
    I have a better plan, instead of wasting res holding what is effectivly a res tower..

    use that same res to attack!

    BlueGhost
  • MrPinkMrPink Join Date: 2002-05-28 Member: 678Members
    Yes, I ran into problems with this in 1.04 as well. I secured the sewer vestibule on ns_caged, even put siege up in it (not to secure hive, but because they were pushing oc's in). One of my soldiers kept screaming at me to scan the hive, and I did and saw the hive building and a giant wall of lame. Luckily, they had no way to effectivly get reinforcements there and it was later in the game so we just walked in and killed everything.
  • RenmauzoRenmauzo Join Date: 2002-12-27 Member: 11571Members
    I am pretty sure Hive will show up on mini map if you have motion tracking.. The siege won't acquire target until you scan it or some spotter has saw it.. But basically it is important for comm to check the hive regulary using scanner sweep.. It is part of his resposibility when he decides to use siege to secure hive.
  • NarfwakNarfwak Join Date: 2002-11-02 Member: 5258Members, Super Administrators, Forum Admins, NS1 Playtester, Playtest Lead, Forum Moderators, Constellation, NS2 Playtester, Squad Five Blue, Reinforced - Supporter, Reinforced - Silver, Reinforced - Gold, Reinforced - Diamond, Reinforced - Shadow, Subnautica PT Lead, NS2 Community Developer
    <!--QuoteBegin--BlueGhost+Feb 2 2003, 04:40 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (BlueGhost @ Feb 2 2003, 04:40 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> I have a better plan, instead of wasting res holding what is effectivly a res tower..

    use that same res to attack!

    BlueGhost <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Lol. Well put.

    Action vs Reaction: Just don't do the second one, and you will likely win.
  • ZerglinZerglin Join Date: 2002-12-13 Member: 10754Members
    <!--QuoteBegin--StormLiong+Feb 2 2003, 10:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StormLiong @ Feb 2 2003, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is one thing I suggest to comms when securing a hive with huge open spaces like Power Silo and Refinery where there are hiding places up top.

    Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.

    This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.

    Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    Get some JPs or just snipe the Lerk down when he shows his ugly face.
  • TheMuffinManTheMuffinMan Join Date: 2002-12-20 Member: 11234Members, Constellation
    lol in my last game on ns_caged, i got into vent hive, the actual hive bit but cos they had only built in shipping and on the grating thingy i got in and then they scanned me but no one came so we got the hive up
  • Pika-CthulhuPika-Cthulhu Join Date: 2002-11-19 Member: 9386Members
    Yeah, ive seen some ballsy gorge hive rushes. Especially on Caged, in either Generator Hive or Vent hive, they rush in with skulks, and drop a hive (must have a key bound) And either die, or try to get the marines attention away from the hive, giving it a chance to build. This has taught me to actively check every hiveroom we hold and look around for any alien structures, even if we dont have a siege put in, im sure the comm will bolige fast enough to get whatever it is destroyed.

    Some really guts gorges around I can tell you. I think even one time the hive was actually built up in secret (Vent hive) Nobody had bothered to check it out. Luckily we had several sieges in range (they tried to chamber swarm us) so all it took was me, a jetpack, and I perched on the hive and watched it die, I think one gorge managed to fade up in that time, but he died not soon after.
  • NecromanZerNecromanZer Join Date: 2002-11-01 Member: 3407Members
    yeah today we got a hive up in secret because the commander was too busy tryign to seige our only other hive, and then no-one used leap or umbra for about 5 mins so we could get 4-5 fades, then hit them hard.

    Of course the comm promptly scanned the hive and boom the seiges went, but then i sat with regen at thier other hive and wiped it out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    1 hive comeback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->

    then the server crashed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
  • V_MANV_MAN V-MAN Join Date: 2002-11-03 Member: 6217Members, Constellation
    <!--QuoteBegin--Zerglin+Feb 3 2003, 04:03 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (Zerglin @ Feb 3 2003, 04:03 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> <!--QuoteBegin--StormLiong+Feb 2 2003, 10:39 AM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (StormLiong @ Feb 2 2003, 10:39 AM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> This is one thing I suggest to comms when securing a hive with huge open spaces like Power Silo and Refinery where there are hiding places up top.

    Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.

    This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.

    Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
    Get some JPs or just snipe the Lerk down when he shows his ugly face. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    I normaly build 3 turrets up top in powersilo to keep the lerks away, they also provide excellent coverage of the area below. Once when there was a lerk up there and we didn'y have jetpacks to get him so I built a turret on him just as he was about to shoot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> he couldn't pull back and was pistol sniped.
  • TaskmanTaskman Join Date: 2002-11-22 Member: 9613Members
    You all looking in the wrong place for solutions.

    Securing outside the hive is pointless as its a loss rez node and its still going to get attacked.

    It great to place turrents in high spots but that requies jet packs and that takes time. Lerks come way before jet packs do.

    The solution is not to look for static defense to save you. A lerk is powerful in 1.04 I agree. However it still dies just as fast. You as a comm get a warning when a building is under attack simply send some marines there. With any luck one of them knows how to use a pistol.

    Marines save the day not turrents

    Taskman
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