Securing "big Open Spaces" Hive
StormLiong
Join Date: 2002-12-27 Member: 11569Members
<div class="IPBDescription">such as NS_Bast Refinery</div> This is one thing I suggest to comms when securing a hive with huge open spaces like Power Silo and Refinery where there are hiding places up top.
Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.
This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.
Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top.
Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.
This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.
Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top.
Comments
You won't get those two res nodes, which are inside of those hive rooms. Well if your marines keeps running trought phase gates they will see if there is lerk shooting.
use that same res to attack!
BlueGhost
use that same res to attack!
BlueGhost <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Lol. Well put.
Action vs Reaction: Just don't do the second one, and you will likely win.
Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.
This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.
Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
Get some JPs or just snipe the Lerk down when he shows his ugly face.
Some really guts gorges around I can tell you. I think even one time the hive was actually built up in secret (Vent hive) Nobody had bothered to check it out. Luckily we had several sieges in range (they tried to chamber swarm us) so all it took was me, a jetpack, and I perched on the hive and watched it die, I think one gorge managed to fade up in that time, but he died not soon after.
Of course the comm promptly scanned the hive and boom the seiges went, but then i sat with regen at thier other hive and wiped it out <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
1 hive comeback <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
then the server crashed <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
Secure them OUTSIDE the hive within siege range. This is because this would usually be the small spaces like halls where lerkers have very few high up top hiding places to be in where they can just spike the whole outpost in no time.
This is something I myself tend to forget with dire consequences. Especially with the new changes to Lerker's spike damage in 1.04, lerks are now even more annoying and deadly.
Well there are weakness in this but i myself personally rather felt that my outpost was taken by a well coordinated skulk rush than by just one little lerker who was hiding up top. <!--QuoteEnd--></td></tr></table><span class='postcolor'><!--QuoteEEnd-->
Get some JPs or just snipe the Lerk down when he shows his ugly face. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
I normaly build 3 turrets up top in powersilo to keep the lerks away, they also provide excellent coverage of the area below. Once when there was a lerk up there and we didn'y have jetpacks to get him so I built a turret on him just as he was about to shoot <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> he couldn't pull back and was pistol sniped.
Securing outside the hive is pointless as its a loss rez node and its still going to get attacked.
It great to place turrents in high spots but that requies jet packs and that takes time. Lerks come way before jet packs do.
The solution is not to look for static defense to save you. A lerk is powerful in 1.04 I agree. However it still dies just as fast. You as a comm get a warning when a building is under attack simply send some marines there. With any luck one of them knows how to use a pistol.
Marines save the day not turrents
Taskman