The Future Of Recycling

LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
edited February 2003 in NS General Discussion
<div class="IPBDescription">from the interview</div> In the interview Flayra mentioned that he may consider removing or revisiting recycling for the marines. Personally I think it should stay. I don't use it all that often but when I do it is extremely useful.

- Uneeded phase gates
- Portals/Gates that get spawning players stuck in map entities
- Relocating main base
- A hopeless outpost

just a few good reasons why recycling plays a major role in NS strategy. I'm not freaking out or anything. I just wanted to express my warm fuzzy feelings for recycling. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

Comments

  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    Why the fascination with the welder?

    Comm clicks recycle, marines get a "recycle structure at waypoint" message, marines hold down use key to 'unbuild' scruture. Resources are returned for each point of health 'unbuilt', meaning a full health struture returns half resources, and an injured structure returns less than half.
  • KMOKMO Join Date: 2002-11-07 Member: 7617Members
    Er, there is a 30-second odd timer between the commander clicking recycle and the structure being recycled. If you don't want stuff to get recycled, eat faster, or get some kharaa buddies to join in the feast.
  • Speed_2_DaveSpeed_2_Dave Join Date: 2002-11-15 Member: 8788Members
    TeoH, I'd agree with either of your solutions, but not both of them combined. Have a marine have to "use" it to unbuild it (same amount of time as to build it, maybe less *shrug*), or allow it to return the % of its health times the amount of resources it costs back to the resource pool.

    That's my .002

    Doing both is ridiculous, if the structure is losing health while being recycled, there's no way a marine should be there "unbuilding" it (ahem, the skulk wouldn't go after the marine?)
  • QuietMischief1QuietMischief1 Join Date: 2002-11-06 Member: 7456Members
    recycling is fine as is, you only get 1/3 of paid for resources back, and it takes forever, 2 skulks munching on any structure should take it down before the recycle even takes affect

    newbies

    ~this is spam
  • ShuflYShuflY Join Date: 2002-11-15 Member: 8760Members
    I could see there being some kind of exploit protection on pub servers, because the main problem with recylcing is commanders who don't have strats to deal with a 2 hive alien force, and instead of trying to fight, they give up and recycle everything.

    Above all, I think nothing should be changed in tournament mode, recycling should always work the way it always has in tourny mode. But I can't see taking recycling out of pub mode compleatly. Recycle is a useful feature that good commanders know how to use correctly, but is too exploitable by bad commanders and grief players. Either way, as long as tourny mode goes untouched, I'll be happy.
  • SmufeSmufe Join Date: 2002-12-30 Member: 11601Members
    Maybe to even things out add a gorge munch ability, where a gorge can eat a stucture to get back resources... well, not really to even things out, it would just be fun. I find recycling most useful when I drop a phase in a place where marines get stuck, so I'd hate to lose that ability. However, it sounds like Flayra's comments were rather vague, so I don't think any recylce-lovers need to panic or anything.
  • TerrTerr Arthritic Skulk Join Date: 2002-11-07 Member: 7486Members
    My gripe with recycling is how a commander can essentially get half res back from a structure even if the aliens are JUST about to destroy it.

    How about linking the resources returned with the health of the structure at the time the recycling takes place?
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    i wish aliens had an equivalent <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo--> stupid gorge teammates putting webs in bad places frustrate me, and there's no way to get rid of their webs
  • j0ej0e Join Date: 2002-11-01 Member: 2840Banned
    how about an alternate usage of welder, and it requires 2 people to dismantle? thats kind of how they did it with q3f and it worked well

    since you cant right click, i dont know how you could do it. maybe E when holding welder, as long as a teammate does the same thing w/in 10 seconds, will recycle it?
  • heathenSlayerheathenSlayer Join Date: 2002-11-03 Member: 6088Members
    edited February 2003
    Aliens need recycle structure for the times when NSPlayer goes gorge and builds a sensory chamber with his first 10 res or offense chamber in some pointless location.
  • Trojan2Trojan2 Join Date: 2003-01-14 Member: 12290Members
    good god, could you imaging the damge one noob or a jackass could do with a welder if they could recyle with em?<!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->??
    Bad enough you get looser coms who recyle every thing at first sight of lossing
  • statusqstatusq Join Date: 2003-01-10 Member: 12142Members
    Too difficult. Maybe commander marks it as recycleable or something, and then it would be possible for anyone to weld-recycle it.
  • ComproxComprox *chortle* Canada Join Date: 2002-01-23 Member: 7Members, Super Administrators, Forum Admins, NS1 Playtester, NS2 Developer, Constellation, NS2 Playtester, Reinforced - Shadow, WC 2013 - Silver, Subnautica Developer, Subnautica Playtester, Pistachionauts
    - Uneeded phase gates
    - Relocating main base
    - A hopeless outpost
    Those 3 are reasons why recycling is bad. Getting back RP just because you don't need a spot or one skulk snuck in and is killing it is silly. You should be punished for that, not be getting back RP. As for relocating, it would make it occur less, so aliens don't have to go base hunting in the vents as much <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->

    - Portals/Gates that get spawning players stuck in map entities
    Only good reason. I would just add in some code. If spawn + get stuck, auto recycle spawn/phase. (If that's possible of course)
  • FlatlineUTDFlatlineUTD Join Date: 2002-11-08 Member: 7695Members
    I have YET to have recycling work once for me in a game. It never works. The recycle button goes away after I click it, but I don't get resources back, and the building stays there.
  • KazyrasKazyras Join Date: 2002-11-23 Member: 9722Members
    It does work, it just takes a while. Be patient.
  • babygirlbabygirl Join Date: 2003-01-16 Member: 12378Members
    Just put a 30-45 second timer between the time the comm clicks recycle and the structure actually recycling.
  • LucidLucid Join Date: 2002-12-11 Member: 10534Members, Constellation
    comms that give up and recycle the IP's are no reason to get rid of recycling. The same comm could easily drop 4 comm chairs at the beginning of a game. Should we get rid of comm chairs? Ofcourse not. It really doesn't happen that often anyway (on the servers I play on anyway. maybe it's different elsewhere)
  • T_RATT_RAT Join Date: 2002-12-17 Member: 10967Members, Reinforced - Gold
    In reply to unbuilding buildings for it to be recycled.
    Comm accidently places a unbuild wp and they unbuild it for no reason.
    Other than that good idea.
    But i would have to say i like Terrs i dea the best. Depending on the building health is how much res u get back.
    If not that leave as is.
  • Two_Eyed_HumanTwo_Eyed_Human Join Date: 2002-11-21 Member: 9589Members
    For the comm spamming comm chairs, why don't they just don't allow you to build a comm chair in the first few moments of the game and when you do build a comm chair you can't build another one for a certain amount of time so marines can eject a bad comm when they see one and not lose all of their resources.
  • TeoHTeoH Join Date: 2002-12-30 Member: 11640Members
    <!--QuoteBegin--T_RAT+Feb 2 2003, 11:49 PM--></span><table border='0' align='center' width='95%' cellpadding='3' cellspacing='1'><tr><td><b>QUOTE</b> (T_RAT @ Feb 2 2003, 11:49 PM)</td></tr><tr><td id='QUOTE'><!--QuoteEBegin--> In reply to unbuilding buildings for it to be recycled.
    Comm accidently places a unbuild wp and they unbuild it for no reason. <!--QuoteEnd--> </td></tr></table><span class='postcolor'> <!--QuoteEEnd-->
    How is that any different to the comm accidentally clicking recycle under the current system? Hardly something i see happen alot.
  • agrivaineagrivaine Join Date: 2002-11-26 Member: 9969Members, Constellation
    I'd personally think that the commanders ability to recycle the infantry portals and end the game is a good one. Its basically the ability to concede victory to the aliens without the long dragged-out ending. Its a difference of philosophy between the two sides, aliens don't have this ability... ie they never give up.

    I recycle IP all the time. When I get in a comm chair, and the previous comm has totally screwed everything up, sometimes its nice to have a the ability for a fresh start. Especially when its obvious the aliens are going to make you wait 20 min while they all evolve into ono's before they are going to finish the obvious conclusion....
  • RyoOhkiRyoOhki Join Date: 2003-01-26 Member: 12789Members
    Hell, and here wa sme thyinking recycling amounts gotten back WE'RE based on health of building when it was recycled. Do they get them all back if the building is destroyed? i.e. I'm chomping on a res tower, it hit's red, it starts recycling but I klill it 5 chomps later, do the marines still get 22 res back? (Please god make it not so)
  • KhaimKhaim Join Date: 2002-06-28 Member: 841Members, NS1 Playtester, Constellation
    just add a cancell-recycle button, so if a comm starts to recycle everything at base, you just eject him, get in and cancell it.
  • Canadianmonk3yCanadianmonk3y Join Date: 2002-11-13 Member: 8465Members
    There are two views of recyclying in a negative manner. IMO
    I dont count morons recycling the whole base because that does not happen on good servers, and if it does, those people get banned quickly.

    1. Comms can recycle RTs and other stuff before aliens can finish destroying them.
    A. Make a timer or something, so that a building stops being recycled if it has been attacked in the last five seconds, and continues to stay stopped as long as it is still getting hurt.

    2. Comms should be forced to live with bad and accidental placement because getting resources back is lame.
    A. Make a destruct button, which is essentially the same as recycle, but it does not give any resources back.
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