Bob's abilities

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Comments

  • GraheimGraheim Join Date: 2002-04-02 Member: 375Members
    Hopefully, he won't be playing every Bob on every server running ns_hera.
  • SinisterSinister Join Date: 2002-04-15 Member: 451Members
    ahh... I got the wallclimbing to work!

    strangely enough it only works in the sample.bsp... <!--emo&:(--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/sad.gif" border="0" valign="absmiddle" alt=':('><!--endemo-->

    btw, is the wallclimbing in the nstr2 the way its gonna work in the release?
    I wonder cuz its quite hard not to fall of the walls when you, lets say, climb around corners or try to get past supports n' stuff...

    Bob: Ok, Im just gonna get passed this... AAARRGGHHH! *Bob falls into chasm* <!--emo&;)--><img src="http://www.natural-selection.org/iB_html/non-cgi/emoticons/wink.gif" border="0" valign="absmiddle" alt=';)'><!--endemo-->

    ofcourse, this might be an engine limitation thing... probably...
  • GreedoGreedo Bounty Hunter Join Date: 2002-01-24 Member: 37Members, NS1 Playtester, Contributor
    Yes, Sinister.  They way the wall-climbing mechanics work in the NSTR2 are the same as the way that they'll work in the actual game, barring any tweaks Flayra might put in between now and release (which won't be many, if any, because I'm sure that wasn't an easy thing to code).

    The only thing different is that in the game, the level 1 won't take any fall damage, so you won't have to worry too much about trying to stay on the walls.
  • GwahirGwahir Join Date: 2002-04-24 Member: 513Members, Constellation
    that's right, only the lava on the ground...
  • DarknessDarkness Join Date: 2002-05-05 Member: 583Members
    but..

    what shall we do with the drunken sailor?
  • VincentVincent Join Date: 2002-04-10 Member: 408Members
    bobs abiluites are as follows



    1:killing marines
    2:killing marines vary well
    3:killing marines with out mercy
    4:killing marines and then doing it agin
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