Clip-brushes
gaggle
Join Date: 2002-12-11 Member: 10568Members
<div class="IPBDescription">NS-specific woes</div> Heya all.
Riddle me this: Taking into account how clipbrushes affects ones climbingabilities, how does one go about clipping detail-brushes?
This is assuming one does not want to spend 20.000 clipnodes on various detailbrush-work.. I've tried various combinations of textures and brush-entities but I don't think there's much useful to be found there..
If you want a practical situation: A ten-sided cylinder where it makes no sense to use clipbrushes on all those sides, a simple collision-box would do just fine.
Easy in all other mods but NS... (cylinder: func_illusionary, boxed inside a clipbrush)
Is there a general consensus that the way clipbrushes works for now is counter-productive? And/or is it a completly strict programming-limitation, one which even a group of mad russian scientists would be powerless to solve?
Riddle me this: Taking into account how clipbrushes affects ones climbingabilities, how does one go about clipping detail-brushes?
This is assuming one does not want to spend 20.000 clipnodes on various detailbrush-work.. I've tried various combinations of textures and brush-entities but I don't think there's much useful to be found there..
If you want a practical situation: A ten-sided cylinder where it makes no sense to use clipbrushes on all those sides, a simple collision-box would do just fine.
Easy in all other mods but NS... (cylinder: func_illusionary, boxed inside a clipbrush)
Is there a general consensus that the way clipbrushes works for now is counter-productive? And/or is it a completly strict programming-limitation, one which even a group of mad russian scientists would be powerless to solve?
Comments
On the coding-issue.. roger that. Oh well, maybe for Natural Selection 2 <!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
That I tried, and, provided my memory isn't failing completly, it removes the faces inside itself as well. Ie. the pipes I had covered was missing their faces.
Not so pretty <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
I tried func_wall'ing the null-textured brushes too, with the same result.
Curse valve for not allowing an endless amount of planes and clipnodes! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
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Maybe Imatarget, just maybe we could get new code for v2.0.