Ns_spaceport
ImaTarget
Join Date: 2002-11-01 Member: 3415Members
<div class="IPBDescription">Cause there aint only marines in space</div> 56Kers beware, PICTURES! <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
So i finally decided for a name and the theme for my map. It will be a small Spaceport, used mainly for small charterflights. I hope i can pull it off and put many things in there that you would expect on a spaceport. alas my mapping skills hinder me some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> there wont be a plattform, i tried but it was never good enough, so you wont get a look at the "airstrip". So know that i have ranted here some pictures:
First we got the marinestart. Not brightened or anything thats how it looks.
So i finally decided for a name and the theme for my map. It will be a small Spaceport, used mainly for small charterflights. I hope i can pull it off and put many things in there that you would expect on a spaceport. alas my mapping skills hinder me some <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> there wont be a plattform, i tried but it was never good enough, so you wont get a look at the "airstrip". So know that i have ranted here some pictures:
First we got the marinestart. Not brightened or anything thats how it looks.
Comments
Req
re: the "flight cancelled" textures - how abuot having them as flickering holographic signs? It's an easy enough thing to learn to do, and generally looks awesome.
ok thanks for you comments i will tackle some of the more "dominant" points. and not adress everyone personally, please forgive me <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Marine start: well i tried alot of different things and textures but i always end up back there like it is now. This is the only room in the whole map wich will be bright lit all the time. as soon as they step out the door it gets darker. so to simualte a "safe" feeling i went with the "clinically clean" look. i tried alot of things to spice it up (Windows, forcefieldwalls whathaveyou, nothing worked nicely) alas i will propably end up having some big logo/commercial holograms on the walls. The screens will propably stay i will only rework the textures when i get around to do it. i have no clue about texture editing so that can take a while <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> i already have alot of holograms in the map and i dont want to have the marinestart too "flickery" if you know what i mean.
Grey textures: again thats on purpose. I am tired of the dark/rusty look many maps have. i just can?t believe the TSA and humans in general take so bad care of their propably expensive spacecrafts. i am already above 4 mb in textures so i am rather careful. I am looking for other textures still, but i havent found any that work well together with the clean "star trek" ones. since i am not a textrue artsist i am mainly stuck with what i have.
PalmTree: too bad you don?t like it i liked the idea of having something "unexpected" in there. after all it should be an environment for people to stay a while. if anyone has a better idea what would fit in front of a kahuna burger let me know <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Kahuna Burger: wont change that because i personally like Tarantino movies, if you don?t bad luck hehe <!--emo&:p--><img src='http://www.unknownworlds.com/forums/html/emoticons/tounge.gif' border='0' style='vertical-align:middle' alt='tounge.gif'><!--endemo-->
thanks for your suggestions, keep em coming. If you think the marine spawn is to bland: what would you do?
yup I agree. It just looks displaced... <!--emo&???--><img src='http://www.unknownworlds.com/forums/html/emoticons/confused.gif' border='0' style='vertical-align:middle' alt='confused.gif'><!--endemo-->
but the other shots are great, keep up your good work. <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->