Ns_missilecommand_final3
Lord_Requiem
Join Date: 2002-11-20 Member: 9481Members
<div class="IPBDescription">Download and use instead of final2.</div> Sorry so many "final" releases, this finally addresses the balance problems of a even remotely good marine team. Now aliens have a chance, and this should make the map much more fun.
Also fixed: Linux ladder problems (Ladders are gone), Marine res build problems.
<a href='http://requiem.qis.ca/ns_missilecommand_final3.zip' target='_blank'>http://requiem.qis.ca/ns_missilecommand_final3.zip</a>
Also fixed: Linux ladder problems (Ladders are gone), Marine res build problems.
<a href='http://requiem.qis.ca/ns_missilecommand_final3.zip' target='_blank'>http://requiem.qis.ca/ns_missilecommand_final3.zip</a>
Comments
also do you know if anything in this might prevent the crashes that happened on final2?
regardless, people DEMAND that we put missilecommand on all the time. you have created a bunch of addicts! the map is quite fun <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo--> it's on my servers. in fact i have an adminmod plugin that changes the map to missilecommand whenever it's empty for 30 minutes <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
Nice.
Or.
<b><span style='color:red'>NUKE</span></b>.
and.
comprox.
>.
flamer.
url.
wont.
work.
for.
me.
reupload.
or.
mirror.
it.
please.
Right-click.
And.
Hit.
Save.
Target.
As...
<!--emo&:D--><img src='http://www.unknownworlds.com/forums/html/emoticons/biggrin.gif' border='0' style='vertical-align:middle' alt='biggrin.gif'><!--endemo-->
For.
Me.
Must.
Be.
Your.
Computer.
Req.
Req
h8.
lets.
m8.
with.
apes.
wouldnt.
that
be.
gr8.
This post has been edited by Flayra on Feb 4 2003, 07:20 PM[/QUOTE]
[QUOTE ** Don't flame even when others are. **
This post has been edited by Flayra on Feb 4 2003, 07:20 PM[/QUOTE]
Muahhahaha, Flayra truly pwnz. Now time to try this map <!--emo&:)--><img src='http://www.unknownworlds.com/forums/html/emoticons/smile.gif' border='0' style='vertical-align:middle' alt='smile.gif'><!--endemo-->
btw i played this version a lot, and most of the time the ALIENS win...
Because of the sucking decompiling process the detail of this map (gg) got even worse.
another problem of the bluss effect is that u need rendermode texture and this does not like to show light on it + the decompiled map causes tons of RAD errors.
-> so its fullgright <!--emo&:(--><img src='http://www.unknownworlds.com/forums/html/emoticons/sad.gif' border='0' style='vertical-align:middle' alt='sad.gif'><!--endemo-->
this is just a "how it could look like" test and no serious map modification.
with the original .map file i could have done better.
This is a thread about someone's map and you just come in and start talking about apes and other bs.
Grow up, or get out.
Q. cheesey music....
I'd say his intent was solely to test the motion blur he's been going on about for the last week on a real killbox/funmap. Should've of course asked permission, but I'd say the crime isn't such a big one considering his version is essentially a technology test, not a version of your map that's meant to be played instead of the original. Unless I've read the situation wrong.
You have every right to be angry, but is it really this big a deal? I understand the principle of maps being mapper's property that shouldn't be touched by others in any way and clearly Ollj didn't follow that guideline. But was it really an offense to you in more ways than just in principle?
Also, if you don't mind me saying, ns_eclipse and ns_mach6 don't compare too well in this with the other being the end result of months' labour and the other being a rather quickly finished(?) funmap. This is in no way meant to diminish mach6's value as a map, just to put things into perspective.